OW2 Dev Update Part 2

i’m 100% trying to unpack their latest post.
I thought 99% for sure it was rigged via mmr, and that the mmr used performance data.
But the latest post says it doesn’t, and that it ships@random? This is everything we in the math world dream of (for fairness and skill expression).

But…like 3 weeks ago we got told it was fake/rigged? can you link the original blog post?

this one seems like they’re compensating for something, i.e. game dying and/or lawsuits.

The post is quite clear.

The people, like yourself, who’ve spent their time on here spreading misinformation about all sorts of nonsense were wrong.

You’ve never been told this, because it isn’t a thing.

This is what I meant, you’re now fishing for something else. Making up more tales. The game isn’t dying, and law suits don’t impact the Dev teams.

Basically nothing more than I already thought about the game. OW2 is great and the developers are actively trying to fix the game. Some poor decisions always happen in every game, but I’m pretty sure they will fix everything and make OW2 a happier place for everyone in the long term. Just like they did in OW1 after their Brig mistake.

People in online games are too mad to see past their rage. When you join a game and keep dying to a Widowmaker, you get mad and it’s fine. But don’t channel this rage into the forums and against the developers, channel it towards your skill and try to improve. That’s the best advice I can give. Personally I never give up on games even if we’re spawn camped half the match. There’s always something to learn from, even from the enemy.

It still boggles my mind they they would add a role queue to the game without role based matchmaking and expect it to be anything but utterly terrible. The only reason this worked at all in OW1 was because we had a very small and experienced player base, and honestly the developers should have known that and foreseen these issues like a lot of the players did.

Second big news from this blog post is that performance doesn’t affect MMR. Which to me just seems insane, and again can go a long way to explain the terrible matchmaking. You could easily have a much higher level player in lower ranked lobbies for far longer than needs be, especially if that player is a support or DPS, which now have way less agency since the game is basically tank Vs tank. Although I’m very suspicious of this, because you can 100% become a “carry” player in a match, usually after winning a few and putting up good stats, and you’ll usually lose around the same until you start getting teams with more than half a brain between them again.

I guess I’ll just wait and see. It sounds positive overall, despite a lot of these issues being super obvious, at least they’ve finally acknowledged they exist at all. but then at this point I don’t trust a thing they say. It could easily all be lies.

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Careful about Roku. They believe the fact the devs wrote about something just means it actually IS NOT existing or being worked on, and further proves it wasn’t an issue.

Which somehow confirms the git guds defense of the system from such forum theories.

I don’t know if I’m missing sarcasm or what. But let me outline the sequence of events.

  1. Blizz makes a game.
  2. People see holes in algorithm. (Hey people are not perfect, water is still wet, algorithm may have unintended side effects).
  3. Git guds crusade the forums rank shaming people and saying the algo is “good enough”
  4. Blizz types, they did some analytics and slightly confirm what the people said were holes, then later typed they will try to fix the holes.
  5. At least 1 git guder comes to the conclusion the people’s theories were wrong and blizz is doing lip service.

Truly amazing. Copium is high, but not for ranks. Because here is the deal. It would have been easier for blizz to say, we did the analytics and we didn’t find anything.

I think they’re telling the truth.

As SR and MMR aren’t based on the same values, I’d guess a group of 5 people playing together will have the same MMR but not the same SR.

I mean, how do you explain otherwise that my SR during season 2 grew back to SR1 peak while my winrate has been around 50% for the whole season ?

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As devs didn’t mention SR that much, I admit it, its an assumption.

Yet its the only way I’d explain why SR can change for some people who are around 50% winrate and why SR don’t change for people after a 7wins/3loses session.

Devs explain that MMR doesn’t look at your stats. Skill Rate can change even after 50% winrate… So it means Skill Rate looks at something else.

SR doesn’t really mean anything any longer though. It’s a fake icon which is only there to try and make you feel like you’re progressing while also remaining at the same MMR rank.

It has nothing to do with skill in any way. Or at least it doesn’t now, but in season 4 it will again? I re-read that blog post and they say “all previous rank decay will be removed”… So any rank decay from season 1-3 is gone? So what they really mean is your rank will re-align with your MMR again at the start of season 4? If you’ve managed somehow to climb in rank past your MMR despite the decay, your rank could actually go down in season 4 rather than up. That also means your rank means literally nothing in season 3, as it’s just going to be changed to match your MMR at the end anyway?

I also wonder, if in season 4 we will see the return of player levels, to replace the current fake rank and keep the feeling of progression without having a reset at the end of each season.

It’s all a bit of a mess really isn’t it.

I agree and I think that’s why they created it that way. You feel rewarded even if your MMR stays the same.

The problem is what is skill in OW ?
I feel like SR rewards players who masters their heroes, right ?
I mean lets take a Doomfist main player : they have insane stats but they play only Dommfist. If they get matched with main Ashe and Cassidy, they’ll probably lose as the DPs are fully exposed.

But if the Doomfist swaps to Rein i.e. As they don’t play often Rein, they won’t have good stats but they’ll win. But what will happen to their SR ? If the SR lowers, the DF player wouldn’t want to swap anymore and keep playing Doomfist for the sake of their own SR…

But should they be blamed to be a good Doomfist ?

Back in OW1, I felt disgusted to see my MMR decreasing while I had 5 gold medals…

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The system in OW1 was about as good as it was going to get. I could get up to 40-45 SR on a win and lose 15-20 on a loss by putting up good stats. On Mercy that was good healing, lots of assists and if possible zero deaths. You could climb on a negative win rate if you kept it up, which I think was deserved. If they kept that, added role based matchmaking and started all new players in bronze from the get-go, the game would be in a much better state right now. As it is it feels like it’s taken 10 steps backwards and then fallen off a cliff :frowning: