As a Overwatch 2 fan, it pains me to say that the daily challenges have become an exhausting chore. While Marvel Rivals offers a refreshing variety in their objectives, Overwatch’s dailies often feel like a never-ending cycle of playing the same maps and heroes over and over.
Marvel rivals dailies are often short and sweet and roll over. The weeklies are fun while the dailies are often forgiving, for instance.
Rivals weeklies
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Get 25-50 assists as Adam Warlock / Mantis / Dr Strange / Psylock / Magneto! (hero variety)
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Heal 15000-25000 dmg as Luna Snow / Jeff the shark / Mantis / Loki
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Take or Tank 15000-25000 dmg as Strange/Magneto / Punisher / Invisible woman
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Give 15 upvotes (endorsements) to teammates!
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Use 10 sprays
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Play a seasonal event!
Rivals Dailies
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Deal 5000 damage with any character of your choice!
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Heal 5000 damage with any character of your choice!
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Shield 5000 Damage with any tank of your choice!
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Secure 10 assists
Vs ow2 Dailies
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Play 450 games of tank in a row for 150 days
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See if you win or lose a game for 2-5 matches
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Play 3-5 games to complete a odd quest
Weeklies
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After 450 games of tank in a row, play 750 games of a non top 3 played character, which means you can get flamed for throwing or possibly reported
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Been a while but basically every game of all que forces you to be tank / least played role 450 games in a row, while doing all 3 roles like healing/damage
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Huge slog.
Let’s crunch some numbers: 3 matches per day, each lasting around a average of 10-15 minutes, for the 3 all que dailies, easily adds up to 30-45+ minutes daily. But if you get a odd quest that might require 5 games to complete, that can shoot up to 50-75 minutes. You don’t have quests roll over like Rivals for instance where you can do 2 days at once, and the weird 19 hr system means if you play one day at Say, 7 pm, and then try to do another set of dailies at 10 am, You won’t be able to.
If you opt to play ranked, that time doubles or even triples. Multiply that by 365 days, and you’re looking at a staggering 200 hours a year spent on mere dailies alone. In contrast, it took me four years to achieve that time in games like Left 4 Dead 2.
Life outside of gaming has only grown more demanding. Job markets are fluctuating, outsourcing is on the rise, Ai competition fueled layoffs and outsourcing (whether shoddy output or wanted or not) is becoming prevalent, and the competition for positions is fiercer than ever, while linkedin and Indeed recruiters are also flat letting scammers run “you been hired! send me 3000$ to purchase equipment to work at this company!” On top of that, job applications often require firing off hundreds or even thousands of resumes, with only a small fraction leading to interviews.
So people are busier than ever with inflation taking away more money and jobs becoming more unstable, and one game offers dailies that stack, can let you complete 2 day’s at once, and has weeklies completable in 2-5 matches vs 25 games.
And many of us now juggle real-life responsibilities, careers, families, and hobbies, leaving little room for the daily grind. The idea of dedicating 4-10 hrs a week or more to grinding out Battlepass levels in Ow2 isn’t too much by itself, but when you add in work, instability, does anyone just consider dropping ow2 to the daily slog alone?
I feel like timeplayed metrics are being farmed instead of time enjoyed. WoW imho had this same problem, it went from a game you loved to log into every day, whether grinding, fighting the lich king, doing dungeons with friends, and mining saronite to make a cool asf set of lich king inspired armor. To a game you used to have 2-4 hrs of chores a day and a 40 day timelocked grind to unlock faster travel.
Instead of being a game that was so addictively fun, you just sat down and played, it became kinda paradoxially a chore. If you wanted to game in one session you could, now paradoxially. You don’t see much rewards for binging gameplay once a week. You do chores every hour and log off. Playing after the hr contributes little to nothing to the next batch of Ow2 dailies, but in rivals it does.
Blizzard’s monetization strategies aren’t helping matters. Paid Battle Passes don’t offer carryover progress, and it seems like they might be incentivized to make the pass a slog, in hopes of players spending $20 or more to 'BOOST BATTLE pass xp by 20% and SKIP 20 levels!". While not bad of itself, it feels like it’s feeling like more of a slog lately with Marvel rivals quests routinely being completed without me even noticing, but ow2 quests make me feel like. “Urrrrgh… Healing 2047/25000 with secondary abilities? I don’t have time for this crap” and logging off.
As someone who’s grown tired of Overwatch’s daily grind, I can’t help but wonder if it’s time to reevaluate my commitment to the game. The increasing time investment required to stay on top of dailies, combined with the ever-present pressure to purchase paid passes, has started to feel like a 200-hour-a-year chore just for skins.
I don’t hate Overwatch and i enjoy both games, but does anyone ever feel like every game and their mother adding 2-10 hrs a week battlepasses on top of 40-60 hrs a week is starting to become a giant chore?
Edit (Jan 24)
Now i’m not saying that a hr of dailies every day isn’t impossible, just that hours add up when you add 40 + 5 + 10 + 10 for all the battlepasses games have these days.
You kinda have to pick and choose what games to spend time on and nothing wrong with that, i’m just wondering if ow2 despite being a game i enjoy should be something i cut down on.
It’s not that Rivals is dramatically better than ow2, but it’s just fresh, seems enjoyable, and it’s in the boom /hype period rn and hasn’t really had time to have any controversies (yet).
Example clips of rivals clips i love for fun
Hulk Hurling Logan (Wolverine) off a cliff to kill a ironman with dramatic anime music XD
https://www.youtube.com/watch?v=1QW83Yuw3yg
Jeff mains after spitting your entire team off the cliff (friendly fire allowed)
https://www.youtube.com/watch?v=Ype1fhuPPhg