Bringing 6 vs. 6 back is a good step, but you need to re-evaluate your skin pricing model and make sure you are not charging an arm and a leg for your skin bundles. You need to give out more freebies to reward people who continually log in and play your game. Look at some of your top guys who play this game, for example ML7. ML7 is one of thew best players and top content creators for OW2 along with a few others. These guys are no longer playing or streaming this game on a daily basis. This is bad. OW league is axed and the competitive players are starting to abandon the game from the highest levels of play down to the bottom. You need to listen to whatever feedback they have in regards of what can be done to improve the game. If you ignore this, you will be Battleborn by the end of 2025.
never heard of battleborn.
Crazy that your call to action is wanting cheaper skins tho dude⌠Like feels SUPER out of touch to me lol. First of all its SO weird to me that this generation is so okay with spending money on pixels you donât even get to own. They could at any time just update the game and delete your skin and they wouldnât owe you anything. They could shut off the servers and itâd all be gone. Itâs nuts to me people think itâs normal to buy skins lol.
Wanting more free skins and freebies? Again this is such a weird thing imo for you to want to âsave overwatch from becoming the next battlebornâ what ever the heck that even is lolâŚ
Why not fix the match maker? Why not deliver new content as promised with ow2 which was actually never delivered? clans? bring back OWL? Why not have 2 competitive modes? Forget the skins man⌠skins should and always should have been just a side dish that was free anyway⌠this game was FINE when it was monitized by loot boxes which just sped up how quickly you could unlock skins. It was fine and better even when they made money off of every smurf who wanted a new account (costs minimum 5 bucks to buy overwatch on sale, but game was normally priced at 15 bucks). It reduced the number of cheaters and smurfs simply because accounts costed at minimum 5 to 15 dollars more to produce.
No, Overwatch is not at risk of being the ânext Battlebornâ.
Battleborn was overshadowed by Overwatch in every single way, and Overwatch has lasted far longer than Battleborn did, even when you factor in the massive content drought that Overwatch players dealt with while Team 4 was focused on developing Overwatch 2.
The skins are fairly priced. If you look at the majority of the competition that Blizzard has to deal with, and even most games that are not direct competitors with Overwatch, the basic price for skins is $20. Hell, even Marvel Rivals, the newest game to compete with Overwatch, charges $26 a skin.
And has since been replaced by Championship Series (OWCS).
You people need better material.
the problem of overwatch currently is the organization of its offers, which suffers from the terrible first setting of the monetization of the debut of ow2 but above all from the total disorganization of its entire gallery.
each offer was set at the moment, but at the time of the future re-proposal it is excessively devalued or shows the disorder with which it was set: ow1 event skins vs only skins with shop or battle pass cataloging, too many recolors, prices in coins on ow1 skins, special skins because they are collabs with no return guarantees, an excessive amount of âminion contentâ such as titles, player cards, souvenirs, charms and icons that fill entire lists⌠without a precise setting, or even the slightest logic of tagging in their eventual search. in all of this, the continuous rethinking of prices or freebies granted to the community does not help, with skins that were initially expensive, then maybe discounted, sometimes given away, sometimes those considered exclusive for collabs come back. then the bp ultimate exclusive skins that arenât anymore and then they are again in a completely stealth way. or the too many times when ow1 skins are unavailable for purchase without a real explanation, and at a certain point players find themselves with items and skins without even having any idea of ââhow they got them⌠and seeing things they want but have no idea how to get them or if they will get them in the future or if they will be present in the right period at the right time. and good luck opening the âepicâ filter without being hit by overwatch league tombstone skins with all its countless white reskins. oh, and those skins that donât follow any epic connotation but are cataloged as such?
itâs⌠confusing. it doesnât matter if they give us more freebies or not, there is no idea how to set up the entire offer on everything. and all this is due to the basis of all this: the poor organization of the gallery. they donât have any idea how to make offers either, they develop them but then everything ends up in a huge warehouse / landfill of content where they are asked to tidy up, and the answer is âmh, weâll see. for now letâs propose thisâ. ooops, maybe itâs really time to tidy up this warehouse.
Guys, Iâm trying to say these OW2 Devs have sit down and potentially overhaul some aspects of their game to retain their player base. We can not sit here and pretend everything is fine the way that it is. We need to make sure that the guys who are still playing feel like they are still being rewarded by playing core or ranked matches. We need to ensure we implement some of those experimental ideas, such as the perk system into the game (if balance permits) to keep the experience fresh. We want to make that our top players and content creatorsâ ideas and opinions are being heard as they are the driving force for people wanting to play the game. If you donât agree with a word Iâm saying, if these guys are switched off from the game the numbers are going to drop to levels to where they can recover from it. This why I stated OW2 can become like Battleborn.
This game has more players on steam right now than it did last year. Not sure where you are getting your information that âplayers are abandoning this gameâ from, rofl
Of course not. Overwatch can always become better. Thereâs always room for improvement. No one is saying otherwise.
But when you come in here swinging saying things like: âTheir skin pricing model needs work.â when pretty much every single competitor they have (and even most non-competitors) charge the same amount or more for their cosmetics, then itâs clear you didnât do your research before you created the thread.
When you raise up the spectre of the Overwatch League, which failed for reasons completely unrelated to how the game plays. Then itâs clear you didnât do your research. Especially since thereâs a new eSports league already operating in its place.
So next time, do your research, make your post clear (remove all hyperbole) and donât make comparisons to games that failed for a whole host of reasons completely unrelated to how Overwatch itself is run.
People will pull up a random playerio website and say its facts
Battleborn failed because itâs gameplay and graphical style were terrible from the beginning.
thatâs exactly what iâm saying: how do you create a reward system on such a messy organization? we have too many examples, right?
whatâs the point of making your purchases if the twitch drops or an anniversary reward give you something that you could have bought in the past not by spending credits or lootboxes that you could have earned by leveling up⌠but expensive and rare coins?
whatâs the point of having free rewards every now and then if then inevitably there will be someone who maybe wasnât there at the right time and in the future will have to pay for something that was given for free to others?
what we are talking about is exactly the same thing: without a decent re-organization, even the reward (free or paid) is useless in every aspect. the lootboxing system lived well this balance of discounting skins after a year precisely because it focused a lot on the quantity that influenced the randomness. so why have so many quantities⌠useful literally to create fictitious sums in the bundle shops and above all create huge content management crises? look what they did recently by giving away skins out of nowhere that were clearly intended for the shop: there is total confusion on how to manage âthe eventâ, not only to attract attention in the game⌠but generally to not create crises of how people should manage the flow of so much stuff that will then inevitably be in the pile of âand now what will we do with these things?â
a reward system that doesnât create any kind of variation on the power of obtaining content is useless to anyone. I can give you the exact example of the three skins given away for free today: this year they are freebies, but next year? âoops, and now how do we offer them to those who arrive later?â it doesnât make sense. itâs not a sustainable method exactly like when they started spamming ow1 access codes everywhere or lootboxing to those who already had everything from the gallery. we need a reasoned flow between rewards and purchasing power, otherwise we always incentivize the same problem that is solved with a temporary login⌠but not the interest of a leveling up.
No. Like it or not, but the feeling of the gameplay is the problem and not the skin prices. They could give you 20 skins after every game, but in the end OW feels trashy since a few seasons with no signs of this stopping.
I hope it does, because this game is the absolutely the worst sequel ever made. No nerfs for heroes that need it, no buff for the heroes that needs it, highest influx of cheaters ever seen, bad hero designs and kit in OW2. The list goes on and on
battleborn got launched with pvp and pve without excuses, the plot moved and characters did something in the short time the game was alive, in 8 years things are the same and the whole story mode was skipped on the last christmass comic
The amount of doomposting taking place because another game exists is wild. Rivals isnât better, itâs just different and new.