The Overwatch competitive scene/gamemode does some things well, and does others not so well, but there’s one big, underlying issue with it that is universal between every single player, once the honeymoon is over. This flaw rears its ugly head with hardcore gamers, casuals, pros, streamers, and I’m willing to bet, even Blizzard devs themselves. The issue is a fundamental flaw in Blizzard’s game design, and is this: Overwatch Competitive inherently pisses everyone off, to a point of near-hatred of the game as a whole. It’s an absolute universal feeling that grows on every single player, and that feeling overpowers all the goodwill the rest of the game brings to the table.
How does this happen? There are many reasons, and the nitpicky ones are different for everyone, but the biggest, most common, and universal truth has everything to do with Overwatch not acknowledging or allowing personal progression. Whether it’s real or perceived is based on individual players themselves, but both are damning for the future of this game. It frankly doesn’t matter which one is true, because perception is reality, and that perception makes everyone begin to loathe the game they once loved.
In my own experience, I have hardcore gamer friends, and I have very casual gamer friends. The hardcore gamers are as you’d expect, being hyper competitive. The casuals are as you’d expect too, usually not taking it as seriously and seeing the journey (playing with friends) being just as fun as the destination (victory). Both groups are different, but every single one agrees on their love/hate relationship with overwatch. They didn’t all start at the same competitive mindset, and some took longer to grow a hatred for competitive, but all ended up in the same place. Hardcore gamers view wins as being most important, so every loss is unfun, and that’s half the game due to the way Overwatch balances teams. Casual gamers don’t care as much about the victory or the loss, but they all care about personal growth. They all want to get better at the game, and they want the game to acknowledge when they have. Both groups view it that way. Both groups are failed by Overwatch.
When Overwatch does not show natural progression with how competitive works, it eventually upsets people. Working hard to get good at something can be a difficult process, but it’s endured when there is a reward at the end. Overwatch doesn’t give that reward. Small progression changes mean nothing in the games feedback loop. You win, win, lose, lose, win, lose, etc and it keeps the same feedback no matter what. There are no officially supported statistics, no scoreboard to show that you’ve performed better than previously. There’s no drastic change in your win rate either, because an MMR raise is hidden, and it just means your teammates will have worse MMR than teammates previously, due to forcing a ‘balanced match.’ This means that as a player personally gets better and grows as a player, the game usually rewards them by giving them worse teammates and putting them against better enemies, which balances the total MMR of both sides. This means progression turns into frustration, because a player is essentially given a harder task to advance in rank than they would have otherwise, which works like a gatekeeper of sorts, albiet a competitively unfair and unfun one.
In other words, as an example, to make it to platinum, a gold player is forced to beat platinum teams by carrying gold players. It’s a bit like saying Michael Jordan is a bad basketball player if he can’t carry the worst team in the league to the playoffs, while everyone who made it is better than him individually. It’s putting all the blame and pressure on a single player who rightfully was far better individually than his scrub teammates, but using that blame to claim he was a scrub too. It’s competitively unfair and unfun, and there’s a reason this doesnt happen in real sports. Individual players are still recognized and rewarded for their efforts, even if their teams are bad. Overwatch does not do this.
Whether fundamentally right or wrong, whether its all true or just partially, this is how nearly everyone perceives the game, and its a reason everyone gets toxic and blames their teammates. A scoreboard would ironically help lower toxicity at this point, but that’s not the real problem here. The problem is that overwatch simply does not reward progression for 99% of players, and that’s inherently unfun.
Why do I care, and how does blizzard fix this, if they wanted to? I care, because when I see even the most casual, happy, non-toxic personality players admit they hate the game now due to never feeling like the game rewards them for getting better, I know the game will not last. When I see that people have been complaining about the same things over and over again since the beginning, with no real significant changes being made, I see that the game will not last. When I see this game has become more toxic than almost any other mainstream multiplayer game, I see that the game will not last. I want the game to last, because the game as a whole shows so much promise. It’s just dragged down by this one (albiet deeply significant) thing.
The game needs it’s competitive presentation reworked, plain and simple. It may not need a total rework of how his rank are processed, but it absolutely needs a new way of being presented to the player. This cannot be dumbed down or even less info than it currently gives. It needs to be a significant feedback change. Ranks need to be split up and separated far more than they are, even if just cosmetically. There needs to be sub division ranks of sub division ranks, among other things.
What this does is show Johnny Gamerboy and Susie Gamergirl that the game aconowleges they’ve gotten better, so here’s a small reward. They go from Bronze 5 to Bronze 4. They’ve gained a rank, and that’s a reward for their hard work at getting better. Compare this with its current iteration. Johnny and Susie gain some small SR, but they’ve been in bronze for 10 seasons now. They want a total reset, but blizzard won’t do it. They’ve made alts that rank higher, but they cannot rank up on their mains. They see boosters and Smurfs play against them now too, destroying their games consistently. They can’t see any way of getting out, and they’ve never gained a single rank in their entire overwatch career.
Do we really expect that to be fun for them, and how long will they continue to put up with a game that actively treats them like bottom-tier garbage? They might have gotten significantly better to where they were once the very worst players in overwatch, but now they’re better than 100,000 other players worldwide. Guess what? The game doesn’t tell them, so they don’t know. They also feel like they haven’t and never will accomplish anything, because the gap from bronze to silver is significantly higher than their current abilities. Still, they’ve made progress, and youd think the game would acknowledge that for ita own longevity benefit, but the game commits suicide instead.
Gamers play to get rewarded, so a lack of percieved rewards for their hard work and dedication makes the game simply unfun and toxic. Players know theyve gotten better, so they see each loss as a teammate’s fault instead. Whether that’s true or not is another topic, but toxicity in overwatch is absolutely the fault of the game’s inaction regarding progression presentation. That’s the dev’s fault, especially since it’s an easy fix. If this ever will happen remains to be seen, and maybe it will be too little too late. Still, it’s a huge issue that has affected this entire game from casuals all the way up to OWL and pro streamers. It’s such an obvious issue that I question the competency of the game designers in understanding their own gaming community. It doesn’t take a psychologist to see the way the wind has been blowing. Simply talking to people would’ve worked.