So this last week I had a deep-dive analysing the fundamentals and science of the game and came to an epiphany.
Myself? I have had a horrible love/hate relationship with Overwatch, I told myself “this game is crap” and “Imma quit” MANY times. I literally stopped playing for a year cause of believing the game was “too team reliant” and that every match was decided by who is more coordinated. I had this delusional belief that victories/defeats were completely out of your control if not in six-stacks.
THIS IS A LOAD OF CROCK. And this is how I came to destroy that delusion:
You are fully in control of all situations in solo queue. Unless you are in a team where all 5 others are throwing, every match is winnable on one condition.
YOU ADAPT
Don’t whine about what your team is not doing, or cry about a smurf Widow on the other team. All this is easily fixed if you SWITCH, CHANGE STRATEGIES or actually coordinate and utilise your resources in a sensible way.
You cannot carry, but you can make an influence good enough to turn around losing games. Have you heard of counters? Switching if being countered? Going to plan B if A doesn’t work out?
Everyone has the tendency to blame their teammates or enemies on their losses. Not themselves. Overwatch is probably the most dynamic FPS on the market. There is literally hundreds of thousands of possible situations and scenarios. Heroes on every role to deal with any situation, got a cheesing pirate ship comp on the other team? Even if you are a so-called “hopeless” support, there’s ways around it.
Overall, the most important parts of climbing is adaptability, resource management and coordination. And no, you don’t need voice chat or six stacks for any of that. Even communication can be done with a well-designed comms wheel and now pings in OW2.
If you seriously think your team or balance is the root cause of your losses, you are dead wrong.
1 Like
What if you think Overwatch’s biggest problem is the lack of content making it stale and repetitive?
20 Likes
Alternatively you are actually describing two of Overwatch’s biggest problems: one tricking and toxicity.
Which I agree is bad.
5 Likes
yep! its entirely on you. one-tricking is why people fail to climb/understand the game and end up raging.
2 Likes
thats my only gripe with the game. wish it was more like other live service games where the devs communicate and update the game
also wish it had as much heroes as paladins… BUT yea balance would probably go out the window but i never really cared too much about that, as long as i have fun
1 Like
Keep going, you might’ve had this epiphany, but you’ve just landed in a rest stop on your journey. Keep pushing and you’ll break through to the reason that the players are such a problem.
Decent theory but it misses an important point. We’re not all equally good with all heroes.
1 Like
thats… literally how the game was designed dude. it was meant to be played with a full stack team, at least in comp.
This game failed by being too team reliant. You shouldn’t be forced to rely on others if you are going to win or lose games. Switch and counter method failed as well. Hopefully these get addressed in OW2
1 Like
You can carry, but you need to be better than the people in the lobby you are with. The problem is matchmaking exists which means unless you’re smurfing, you probably aren’t better. People don’t realize this and get upset when they can’t carry when the reality is they shouldn’t be able to.
2 Likes
My biggest problem with the game is that the tank roster has 8 heroes, support has 7 heroes, and neither has gotten a new one in 3 years.
I guess I’m just imagining that though.
9 Likes
Switch and counter in my opinion was a pipedream from the start due to the power of ultimates and thus how much momentum you lost if you actually switched to counter.
2 Likes
so “dps bad”? thats what you mean right?
One tricking is like THE BEST way to climb.
If you reach a certain point you’ll be able to almost auto-pilote your hero and have much more time to check your surroundings and actually get what is going on around you.
One Tricking even got recommended by so many “pro” or high tier players, if you really only care for that SR number and nothing else
Overwatch’s “biggest problems” are all in your head
Please do elaborate on how all my friends quitting is my head.
1 Like
No… idk how you think “I want more new heroes for the roles I play” somehow translates into “I hate DPS players.”
I’m annoyed that Blizzard is prioritizing DPS enough that the last hero of OW1 and the first hero of OW2 are BOTH DPS, but that has nothing to do with disliking the role or the players. It’s more just disliking the lack of content for tanks/supports, comparatively speaking.
5 Likes
I’ve been watching a twitch streamer called Highway and his “educational” unranked to GM videos recently. The thing I like about him is that he explains his thought process - from seeing what the other team has picked and what that means for how he has to play to working out how he should adapt his playstyle when his team is losing so that he can try to turn it around.
Rather than keep doing the same thing over and over and losing, he explains what the problems are his team is facing and what he can do about it by changing his approach. He can’t change hero so he works out how to change what he is doing on the hero he has to benefit the team and explains his thinking. It’s nice to see.
POV: Your playing D.Va in October of 2019, Sigma and 2-2-2 was just released. You were told to “Adapt” as D.Va after her whole kit was clunky and horrible.
3 Likes
there is no ̶s̶p̶o̶o̶n̶ issues with overwatch

1 Like