With the release of Valorant, a free 7GB game with minimum system requirements of 4gb of ram, who would really pick Overwatch over it as a new shooter to start playing?
The metas are becoming more and more focused on cc and stuns, role lock has driven a lot of players away, competitive is just frustrating to play, and the events are getting more and more boring.
I’m not a game dev, so I can’t say if what they’re doing is right or wrong and its just a stream of bad luck, but I am a player who has been here since the beta, and miss what the game once was, whatever that might be.
I truly believe Overwatch should become free to play, and at the point we’re in, I dont think that’s a controversial statement.
People cry “smurf” when you talk about f2p Overwatch, but smurfs are already a big deal, and I’d rather have smurfs than a 20 minute queue time.
A forum moderator, who I assume is a dev, said that “They would have to put heroes behind paywalls in order to do this”… I don’t necessarily think thats the case, Overwatch doesn’t have nearly enough heroes for it to become a paywall locked character based game.
What drove people into Overwatch was the character designs, skins, and lore. Why not start a battlepass system, make lootboxes harder to get, and release battlepass-only skins? The playerbase will increase, a lot, making it more likely for 500 people to buy a battlepass than for 1 person to buy Overwatch in 2020.
This might look like a rant and me telling the devs what they should and shouldn’t do, but its not the case at all; I love the game, I try to get my friends to play it, and they simply take it as a joke most of the time, why would they pay for Overwatch? I don’t have a reason to keep playing now, and will probably move to Valorant.
I hope this reaches the right person in the Overwatch team that wants the best for the game, and knows that a bigger playerbase is always better than selling 2 copies a week.