Please state your arguments as to why these points are only alleged and not true:
Tanks do not need to be balanced and playable for 1/4/1 AND 3/3 with 222.
222 removed bad quality solo healer/tank games.
QPC means people feel forced to pick tanks/healers when they didnt want to and didnt choose to beforehand.
222 removed many of the old “i can tell we’re gonna lose before we even left spawn” games where 4 people all decided to throw because they couldnt all pick Genji.
Why do you think the devs would destroy their game for the sake of OWL?
this data is invalid to support the claim being made
for starters, the data you are referring to is usage data, not popularity data
these are two different kinds of data
as I have already clarified, it was (and is) a strawman argument.
I don’t see the point of continuing a “yes it is” “oh no it isn’t” etc etc etc “discussion”, so I won’t be commenting on this specific item further in this thread
Technically. I run into far too many stacks that are obviously running tank/support heavy comps because they cannot win in 222. Longer queues because less players. Running into a lot of throwers because nobody takes it seriously. The overall experience is only worth it because the queue times are not 10 minutes. But at a certain point, you have to ask yourself if it is worth it to wait 3 minutes for matches like THAT.
To be fair, there is no permanent competitive addition of no limits. I agree it is not a straw man, but at the same time, it is not relevant in the slightest either. He is comparing open queue to role queue as they pertain to major modes of selection.
I’d debate that - pretty much all the arguments that can be applied to OQ VS RQ can also be applied to No Limits VS OQ (maybe not queue times). Surely if you really want more freedom you should be arguing for No Limits Comp over QPC?
Opinions are fine. Constantly asking for data to verify opinions then rejecting said data is a little silly though.
Please state your arguments as to why these points are only alleged and not true:
Tanks do not need to be balanced and playable for 1/4/1 AND 3/3 with 222.
222 removed bad quality solo healer/tank games.
QPC means people feel forced to pick tanks/healers when they didnt want to and didnt choose to beforehand.
222 removed many of the old “i can tell we’re gonna lose before we even left spawn” games where 4 people all decided to throw because they couldnt all pick Genji.
Why do you think the devs would destroy their game for the sake of OWL?
Clearly restating the problem will clear this issue up.
I know of no valid data that supports the concept that OQ is more used/popular than RQ, whereas we DO have data that RQ was more used on release. Could you explain why you think that situation has changed?
Focus is on the “its the actual Quick Play Classic”. That statement is 100% true, and you can verify it. It was in response to a comment made above stateing;
So what I glean from that exchange is this.
Avian made a comment about the fact, if you want Quick Play Classic on the main game menu, then you should also want the original iteration of said mode.
Instead of challanging that statement, Mega just called it a strawman to ignore them. That is a very lazy and disingenuous way to debate. I would actually be offended if that type of comment were aimed in my direction, as I would know the person whom I am discussing something with is intentionally whifing and trying to gain the upper hand by feigning intelligence.
I don’t want more freedom so much as I don’t like being locked to a role. It is just too extreme of a mode for me in the same way open queue is just too much for 222 fans and there is even an extremist group on the other end that wants it to be locked to main tank, off tank, main healer, off healer, hitscan dps, and projectile dps.
In my opinion, there is nothing wrong with being a fan of any mode on that spectrum. It is just that the game only really caters to 222 and leaves open queue and no limits there as a “at your own peril” clown Fiesta. At least open queue is permanent, though. So it could always be worse. I mean, the fans of heavy restrictions can only use custom modes or whatever. Sucks to be them.
Yeah, its a shame - the devs cant balance every mode, they have to focus on one - balancing is both impossible to achieve and really hard to get even close. There were some really horrible problems with OQ like, how do you balance 1 shield VS 6DPS without giving the shield uber health, when you can have 3 shields that you dont want to have uber health? Same thing applied to healing. That kind of stuff meant you either got bad games at low levels and restricted “best comps” at high levels
So you say. But for us in the back of the classroom where we can’t hear so well, we are ASKING you to restate the problem. Because honestly we don’t get it.
Not going to lie, right now it just sounds like a bunch of whining dressed up in mathematics. Totally down and open minded if you can make it sound a teensy bit more like a logical argument. Can you do that for us?
Yeah, to be honest, I probably would have never started tanking or supporting without role queue. Not just because of the queue times, obviously that is the most relevant factor. But I would be scared to solo heal as Zen. Rofl.