Overwatch vs Traditional FPS and why I prefer the former

Traditional shooters

  • Everyone has equal choice in weapons and abilities
  • Each player can be outfitted exactly the same way. Shields, healing and crowd control are minimal.
  • Teamwork is great to have, but not strictly necessary.
  • Kills are more important overall
  • Health is same for every player

Overwatch

  • Each character has a specific loadout
  • You cannot select the same character, therefore your capabilities will always differ from a teammate
  • Healing, Shields, crowd control and a plethora of other abilities are available in sets tied to specific characters
  • Teamwork and strategy is essential
  • Kills are never truly necessary
  • Health is variable with loadout

If you prefer everything to conform to traditional FPS standards, why are you here?

Why are people coming to the forum to talk about making less characters that aren’t shooters?

This game STARTED with Reinhardt, Mercy, Symmetra, Torbjorn and other no aim or minimal aim heroes.

Each character has something that just isn’t normal for traditional first person shooters.

Sure, it’s a shooter, but is it just that? If you say that it should be, then you just don’t like Overwatch.

Overwatch is that one game, the only game I know that is worth playing, that has something for almost everyone.

Like FPS? We’ve got Tracer, we’ve got Widow, we’ve got Soldier and then some.

Like RPG’s? We’ve got damage characters, crowd control, tanks, healing, party composition, classes.

Like strategy games? Good luck playing this game without a plan and without information.

Like close-up melee action? We’ve got that, but you gotta get used to all the guns and bombs, too.

Like Futuristic or fantasy games? Cool. This does both.

This is that game. This is the game where FPS, RPG’s, Team arena and strategy games collide.

That’s why it’s so popular. That’s why it’s so good. That’s why it became a phenomenon. It brings so many different kinds of players to a single game and makes them into teams.

So, why is Blizzard not just making shooter characters? Because it isn’t just about FPS. It’s about strategy, teamwork AND shooting.

There are plenty of shooters you could be playing if that’s all you want in a game. But personally, I like thinking about how to tear down opponent strategies while I shoot. I like to protect people while they shoot. I like to set traps. I like climbing walls and deflecting bullets. I like healing injured teammates and I like that I have to figure out how to coordinate with the rest of my team and figure out how to keep my enemy from doing the same.

And that’s why I don’t play battlefield or Titanfall anymore. That’s why I haven’t play Final fantasy Tactics this year. And that’s why I never played League of Legends.

Because Overwatch did it all.

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Hell yeah! Only fps I need is Overwatch! Hope they add a campaign, even if its just a co-op yearly event with world of warcraft dungeon elements.

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Somehow, I feel like you and I can be dude bros for life.

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When do we start, man?

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That sure is an idiotic way of generalizing FPS games.

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Okay. Sure. :slight_smile:

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Any bump is a good bump

But accurate. He is talking about Quake, UT etc - you know the old school shooters.

The newer school are games like Overwatch (in that they are hero based) but high mobility and high aim requirements.

Lawbreakers, Quake Champions. etc.

You may note that Lawbreakers, Quake Champions, etc ALL FAIL.

People don’t want to play them

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A game like R6 Siege keeps FPS mechanics while still being with modern elements. And it’s #4 played game on Steam.

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And there is nothing wrong with Rainbow 6 siege.

Its also not nearly as capable of retaining a larger playerbase. R6 appeals to a very specific market, OW can attract anyone.

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Traditional Shooters
-Everyone can choose their own loadouts and customize their play styles.
-People can all coordinate to work together with different play styles.
-Teamwork helps, but you aren’t held back by a bad team.
-Kills are helpful because they let you push the objective whatever it may be, by getting rid of the enemy’s defenses.
-Health is the same for every player, what’s wrong with that.

Overwatch
-Each hero has the same loadout as the enemy of using that same hero, and very rigid playstyles with not much difference between players, predictability.
-You can’t select the same character as eachother, despite it being effective and fun.
-Healing, Shields, Crowd Control aren’t original to Overwatch. Rainbow Six Siege has shields and traps that discourage movement. TF2 has healing allies.
-Kills still are neccesary, so you’ve won a game on Numbani without killing off most of their team to push the point. They totally all just stepped off and let you take it.
-Health is different with everyone, why is that better than everyone having the same health.

Your questions:

-I’m here to play a fun game that requires skill, not just countering.

-Heroes not fun to play against: Doomfist, Mei, Symmetra,

-Did you forget TRACER. Also, Mercy requires aim if you want to fight with her. Geez because no other FPS game has a character like Torbjorn. Symmetra sucks to play against because she doesn’t need to aim.

-Got me there.

-It’s a shooter. You’re supposed to be able to aim and shoot things.

-Like traditional FPS play 2 hackers and lagger, because Blizzard doesn’t think skill is required.

-Like RPG’s? This isn’t role playing except in custom games. Sure variety of classes, no other FPS game has anything like that. Cough TF2 Cough Rainbow Six Siege Cough

-Futuristic, you mean like Black Ops 3. Fantasy, you got me there.

-This is that game, it has a little fantasy and rigid playstyles.

-That’s why it’s so popular, It’s every other FPS game but takes less skill and just requires you to counter play.

-“It’s about strategy, teamwork AND shooting.” Oh my goodness, That is literally every FPS game ever. It’s not some special code they’ve cracked. No FPS game ever required strategy, like positioning, or teamwork, like moving as a group.

-Yeah we could be playing other shooters, but we like that happier aesthetic. In all other games you think about how to tear down opponent strategies while you shoot. In other games you heal injured teammates. In other games you can choose to coordinate with your team instead of being forced to. Yeah, disrupt the enemy and spread them out. Never been done by anyone in any other game.

Some people prefer other FPS games because they allow you to succeed if you’re good. You learn and understand the different weapons and when to use them, You learn what you are good at and how to best utilize your skills. In a regular shooter your skill matters, you can win the game with a bad team. In Overwatch, unless you’re top 500, you can’t win a game if your team is bad, instead of being helpful they’re a crutch.

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Sounds like you just described Rainbow 6

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I like the idea behind this game, but I feel it was somewhat too ambitious for its own good. Look at Team Fortress 2. It’s fairly balanced, but there’s only 9 characters. Blizzard looked at that and said “for our first FPS game, let’s take Team Fortress 2, but have 3 times as many characters!”. It’s no real surprise that they’ve never been able to reach a state where the entire cast feels viable and fair.

I guess they’re kind of getting there, right now there’s probably only like 5-6 outliers, which is probably the best it’s ever been, but it’s been a long road to get there, and the need for constant balance adjustments has resulted in a much slower drip feed of content compared to many similar games.

Excellent OP.

The great strength of a class-based game is that you, the individual player, get to pick your hero based on what you want to do. You wanna run in, **** things up, and get out before anyone can react? Pick Tracer. Or maybe you want to be a little sneakier about it? Here’s Sombra. Or maybe you wanna be a healer? You’ve got the pure healer in Mercy or several hybrids to choose from. And you’ve got six, count 'em, six damage-absorbing tanks to choose from, if that’s your cup of tea.

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Wow. You mad? Lol. I never said there was anything wrong with any FPS. I just gave reasons for my preferences and why I don’t think it’s imperative to focus on only shooter mechanics.

We have them already. If we get more, that’s cool.

Did I forget Tracer? Lol. No, totally forgot. I’m not naming every possible match for each point. I have time for it, but I’m not gonna. It isn’t necessary

Traditional shooters

  • a Horse, a turtle, a lion, a hamster and a elephant are participating in a running race. The Horse win and he think the competition is ‘fair’ because everyone have 4 legs and can run.
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OP is just trying to highlight the fact that Overwatch is a collage of all FPSes.

Overwatch is pretty neat.

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At least that means most people know what they’re doing in R6S. I’ve never met a noob yet in it.

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What are you even trying to say by that?