Do both games share similarities? Yes, of course, for example Lijian Tower… no wait, this was the wrong doing of a Chinese licensee, which has already been removed.
But for example they got the same voice actors on some heroes, e.g. Josh Petersdorf who speaks Roadhog in Overwatch is Terminus in Paladins.
They got some really a little bit too much name similarities, like for example Makoa, the anchor swinging turtle, and now let’s think about Roadhog, real name Mako Rutledge, who also likes to hug his enemies. Get the point? Great!
Having said that, Paladins allows to build decks and buy cards in game, but no hero swap as well, so you got to choose which cards you’re buying, but thanks to the legendary cards and the deck you build the same hero can be played quite differently.
What I though experienced is that in quick play most people played way more sane team compositions back then compared to Overwatch. 80% of the compositions made sense, and people actually cared about winning, haven’t touched it so since months.
There’s stuff, which Paladins does better in its client and I really would like to see in Overwatch, such:
- region switch capability built into the client, without the need to restart,
- better tutorial mission, it actually forces the player to push a payload, something Overwatch does not,
- healing notifications - when you got healed by someone, you see his icon left/right beside your crosshair, and little green plus signs as well,
- real damage numbers shown in fight,
- more versatile character customization, you can mix the parts of several skins together to match your unique preference, while in Overwatch you can only change between skins,
- a quest system, which encourages players often enough to player healer/tank for rewards,
- fast balancing updates, fixed new content schedule for every six weeks,
- a scoreboard at end of the match.
Both games might look quite similar, but are in reality two very different kind of games, and both can be fun. As always you need to choose your own poison.
BTW, the underlying engine of Paladins is Unreal Engine 3. Maybe a little old by now, but one of the industry’s standard engines for 3D games.