Am i the only one that enjoys way more the characters from blackwatch? Not only lore whise but their personalities feel way better and more realistic, all the heroes in uprising are just too good and their interactions are pretty meh, sassy moira for the win.
I am loving Moira in Retribution. Uprising is a great mode with cool narrative but I guess Blizzard team learn and evolve as new event arises, hence the narrative gets better and better (from Uprising, Junkensteinâs story and now Retribution).
Blackwatch is more causal even though everyone is trying to kill them whereas the Uprising strike team is like âI CANâT HEAL THE PAYLOADâ âTHE PAYLOAD IS TAKING DAMAGEâ
And you get Reyes going like âYou know, we thought about recruiting your brotherâ ââŚâ âGood talkâ
To be honest Iâm slightly disappointed with the characterization of both Uprising and Retribution. Uprising is so focused on Tracer yet itâs also a Tracer that feels foreign, she lacks a lot of the energy she has in the modern day â which makes sense, considering the circumstances, but itâs still a shell. Within Blackwatch, the attention is split more evenly between Reyes and McCree, but Genji and Moira are just in the back of the car awkwardly on their phones while thereâs an argument. When they do talk, itâs a nice relief, but itâs a shame itâs limited to mid-fight chatter.
Both sides are also very snarky in their dialogue, I feel like. I guess thatâs acceptable for Blackwatch, but only because at least it fits their stereotype as anti-heroes. Take that as you will. I guess Rein and Torb are mostly just snarking at each other, and they also have the benefit of Reyes, Morrison, and Ana on the comms, but Mercy seemed very lacking. Hardly a word out of her, I felt like.
Er, it just means youâre kind of edgy?
I mean, the characters are âjust too goodâ is a weird complaint to have about a group of vigilantes that are really the superheroes of the OW setting. They are meant to be good. It would be unrealistic if they were a bunch of scumbags.
Blackwatch is essentially their Black Ops division, where the dirty work is handled. So itâs realistic that they have a bit moreâŚedge to them.
Talon is better than both of them
change my mind
Iâve always had a weak spot for Blackwatch/Talon. Gabriel Reyes is what gives me life; even when playing Reaper. I just like the way he plays and the lore attached to him.
You can be good without being annoying, tracer is annoyingly good and positive
Uprising severely lacked dialouge. And by that I meant flavor text kind of dialogue. Nearly every spoken word was a cue in the game. âI canât heal the payloadâ is just Mercyâs version of âProtect the payloadâ. There wasnât anything like blackwatch talking about McCree being a waiter.
Despite if Reinhardt was in Overwatch or Blackwatch Iâd say his personality is pretty good
I wouldnât say that they are more realistic, but there is more humour in the dialogue in Retribution than in Uprising, along with more diversity. I will agree that Genji did feel lacking, but McCree felt pretty amusing, Reaper had some good lines, and Moira seemed to like making fun of them both. While there were some decent lines from Uprising, the fact that each line will play at the exact same time each time does mean that it lacks depth whereas Retribution has a good 3-4 lines per section that needs a line, as such creating replayability even from that perspective.
From now on everyone should type
#TeamBlackWatch
Or
#TeamOverwatch
You can find these emojis here ââ> đđĽđ˘ đđłđ˘đŻđŞđŹđ§đŚ âđđŁĂŠ â
Just follow the opâs instructions
âUnculturedâ
Have ya ever been to the
Ha! Didnât think so.
Join Blackwatch, we have Trips to authentic world-wide locationsevery year.
Iâll be the one to look stupid on behalf of everyone else. But is there a real-life âCave of Mysteryâ on the real-life Route 66? V:
I have been summoned (ŕšâ˘Ěă
â˘Ě)Ůâ§
Team Blackwatch for the win
If it feels like theyâre lacking character in Uprising, itâs because the devs didnât focus enough on it. The characters in Retribution feels more alive because the devs improved on the character interaction.
I mean, if you see the roster in Uprising three of them at least have really colorful personalities. There were so many things devs couldâve done with the character interactions, but they decided to make the characters comments on the mission instead.
Gotcha. Thanks, fam.
I do like both teams. Itâs silly to choose one over the other.
I agree with you and I believe it is not a coincidence. Below thereâs the alignment table:
Lawful Good | Neutral Good | Chaotic Good |
---|---|---|
Lawful Neutral | True Neutral | Chaotic Neutral |
Lawful Evil | Neutral Evil | Chaotic Evil |
The lore has been built around two prime forces. The Good and the Evil. Overwatch are the âWhite Knightsâ and Talon is the absolute âEvilâ. Retribution confirms that Talon is a Chaotic Evil organization, because they are evil and do not follow the rules. On the other hand, Overwatch is the exact opposite, making them Lawful Good.
The problem now is the following: How to elevate the lore from a fairytale to a realistic story. Here comes the Blackwatch. They are neither Evil, or Good. They break the rules, but they do not ignore them. They have certain long run goals, but they are not limited to those. In short, welcome to the grey zone.
While Overwatch and Talon exclusively use two brackets in the table above, Blackwatch includes almost the whole spectrum, which is - by definition - more realistic. Moira, for example, is certaintly Evil and she doesnât like to follow the norms and laws. McCree on the other hand is Lawful because he was loyal to his gang before and now he is loyal to Blackwatch. We can observe that when he was mad with Gabriel (I did not agree with this). Gabriel transits from Lawful to Chaotic in Retribution.
Your use of DND alignment standards is a little off. Overwatch is almost entirely made up vigilantes and (now) criminals. That isnât very lawful.
And the fact that they even have a group in their organization like Black Watch brings into question how good they are.