What you have written here is something I argued as a design flaw back from almost 3 years ago. If you go back to the old forums you’ll see threads with over 2000 posts about this exact issue.
It came down to 2 things:
- Deniers believe SR and MMR are always close. (They also, funnily enough, don’t want MMR published - not suspicious at all)
- “You can still climb” as an argument about bad match making being fine.
Guess what? You’ve already hit both. We know (1) isn’t true as otherwise why are you gaining such large amounts of SR overall. And thus we know (2) is irrelevant as you are pointing out a bad design flaw, not an issue about climbing.
And you also see comments like this:
“Secondly, have you ever actually talked to a Smurf about PBSR and how hard it is to stay low-ranked? A lot of them joke about how low ranks are elo hell, because they have to lose twice as many games as they win, just to maintain that rank. PBSR’s effect is huge. It’s why you see throw-stacks repeatedly jumping off the map, to try and tank their stats.”
Funnily enough those “smurf accounts” that throw themselves off cliffs all game still only go down like 10SR on their throw games. It’s like they’ve confused PBSR and MMR or something… Ironically this actually supports your mismatched MMR/SR claim, and shows smurfs have trouble keeping their MMR low.
Anyway, don’t bother trying to argue the issue with the matchmaker (which also is why loss streaks feel so unbalanced, as it’s usually after your MMR has been misjudged as much higher than your true skill - ie imagine how those games in silver would have been if you weren’t smurfing), as those that know, know.