Overwatch Support Healing (With the Most Heals)

Ana

130.20 hp/s avg over 2.88 seconds (with reload and grenade cooldown)(IF you can land your shots)

Juno

Healing per second: 100.78 (overall w/ reload 85.19) (IF you can land your shots)
Pulsar Torpedoes 130 healing over 2 seconds is 520 healing across 4 targets. (IF you land your shots)
Orbital Ray Heals a total of 1000 HP per target over 10s. (IF you are inside the moving column)

Baptiste

100 hp/s for 4 seconds then (92.65 hp/s for 6.8 more seconds)(with reload and regen burst cooldowns)(IF you can land your shots)
Amplification Matrix Healing per second: 111.1 - 155.51 (indirect - direct) while firing (Biotic Launcher) (IF he shoots healing through the matrix)

Kiriko

Suzu does 80 (no cleanse) 110 healing (cleanse), so for (1.7s she can do 240 heals for 141.18 hp/s with Suzu)(76.47 hp/s without Suzu and reload time).
Kitsune Rush Doubles Kikiko healing (IF she stands in the path)

Moria

Average of 140 hp/s to 4 teammates indefinitely (If you time your damage and healing correctly). If you don’t damage you need to wait for your healing to regen so Moria does 70.13 hp/s (with PASSIVE regen)
Coalescence 140hp/s for 8s

Mercy

Has not burst healing and does 60 hp/s indefinitely (with no reload)
Valkyrie Healing 65 per second per target AoE

Lifeweaver

70 heals every 1.3 seconds for 53.85 hp/s continuous (with reload)
Tree of Life Heals a total of 4,350 hp/s for 15s with 50% of overhealing (max 100) Tree Has 1200 HP

Lucio

Heal song + Amp it up is 52 hp/s for 3 seconds so 156 hp total. Then for the 12 seconds while Amp is on cooldown he does 16hp/s AoE
Sound Barrier Overhealth 750 AoE for 6 Secs

Illari

In 3 seconds you can alt fire 315 heals at 105 hp/s and also get 3 shots from the pylon at 30 health per shot for 315 alt file + 90 hp pylon = 405 heals in 3 seconds which is 135 hp/s for 3 seconds. After that you’ll have to charge your rifle for 2.9 seconds while the pylon gets 4 shots (just short of 5) in, so you’re down to 120 heals in 2.8 seconds which is 42.86 hp/s.

Zen

Has no burst healing and his Orb of Harmony does (30 hp/s indefinitely with no reload)(but need LOS)
Transcendence Healing: 300hp/s for 6s

Although Healing isnt always whats needed for the match

All of this rarely matters because it doens’t factor in heals from other sources. What you want to look at is like top 500 10min/avg heals per hero.

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This is not a Top 500 focus. This is what each support hero heals for.

The best thing about Mercy’s healing though is that it may not have any burst potential, but it’s the most reliable healing method of everything. You cannot block or delete, the only way to stop her healing is to stop her.

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A bit misleading.

If you’re running Ana and you use Biotic Grenade and then fire a shot, the most healing you can get is 90 per target, up to 5 targets for 450, plus 105 from a shot for 555 healing in about 3-ish seconds.

130 healing over 2 seconds from Pulsar is 520 healing across 4 targets.

70 on a physical target and then 50 splash across two other targets would yield 170, then Regen Burst would heal 80 per target or 140 per target if critical, so the healing total would be 400 over 4 seconds, or 600 across 5 targets.

It is extremely unlikely you’ll heal 5 critical health targets with one Regen Burst.

Since her healing is rather dependent on travel time and distance, this is a little harder to calculate. Protection Suzu will do 80 per target (up to 5), or 400, and up to 110 per target if clearing a debuff; so 550 healing if all 5 targets had a debuff. Basically clearing out a Rampage from Junker Queen.

A little less than that; 70 healing from her primary fire and then 65 healing from her Biotic Orb will cover 135 healing, but only up to 300 healing from Biotic Orb, so there’s a cap there.

Coalescence is 140 healing per target across 8 seconds, so you would cover 560 healing (up to 4), per second for a total of 4,480 healing.

Primary fire healing is 70 per target per second, so 280 healing, and then 51 healing per target for 204 healing per target across 2 seconds.

60 healing in normal mode, and 65 healing per target (up to 4) for 260 healing per second; for 15 seconds for a total of 3,900 healing.

It’s actually 870 healing per hero, up to 5 targets, so 4,350 healing across 15 seconds.

52 per target for 5 targets is 260 healing per second, for a total of 780 healing across 3 seconds.

Transcendence is basically a burst heal. 300 healing per target per second for 6 seconds so 1,200 healing per second for a total of 7,200.

If you actually really paid attention to the numbers, you’ll find that many healing numbers end up being fairly close to each other, thus every Support pretty much reaches the same overall totals, or has the capacity to. The only difference is difficulty and uptime (basically number of deaths can impair it), and whether or not the team really needs the healing.

Mercy’s healing is basically competitive with all other Supports. Her one claim to fame is she can revive anyone to full health; which is a fairly powerful tool.

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