Overwatch should get a PlayStation 5 Pro upgrade!

I think it would be great if Overwatch was updated to make use of the additional power of the PlayStation 5 Professional!

Here are some features I’d love to see!

  • 8K resolution support
  • PSSR upscaling
  • Ray tracing mode

:hot_face: :money_mouth_face:

4 Likes

I would like this, but I’m not hopeful for it since we didn’t even get a next-gen version of the game until OW2. The game looks and runs great already on console, so it’s not a must from me, but it’d be nice.

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Do you think it could go up to 16K resolution and path-tracing?

That would be insane!

Maybe we have to wait until PS6!

:nerd_face:

As a trade of for 12fps, I think so

Ok, but, consider.

  1. 8k resolution support is frankly something that Playstation could turn on as a ‘developer mode’ toggle that players could choose.
  2. PSSR Upscaling… Again, Sony could implement.
  3. Why?

What functional benefit does this have? A better HDR implementation on ray tracing far exceeds any benefits that path-tracing offers over ray tracing. Hell, good implementation of real time caustics would be far greater for the graphics thanks to glass materials being used.

And 16k resolution… 1440p is widely regarded as a good enough point. I have a 4k 144hz hdr600 monitor, and I have found that enjoy content more on the steam deck oleds 90 hz, 800p screen because the colour depth, volume and contrast makes a bigger difference than the resolution with the minor exception of aliasing. And consumers follow alongside that. If an image is washed out, it can be 32k and have each pixel as well defined as the projectors that light the sides of buildings for art projects, but we need that saturation of colour spaces for it to feel vibrant, for the graphics to wow us.

At 4k I literally could not care less about anti aliasing in settings and end up turning things down, despite having a 4090, a graphics card that can run any game (except CyberPunk’s path-tracing.)

At 8k, which only a few tvs have actually been sold for and I have only seen a few pieces of media actually support ever in the world. There is just frankly not a benefit over 4k, with the minor exception of film editing, seeing the native resolution on the monitor and being able to more closely do pixel analysis.

At 16k. Outside of things like VR where the ppi matters more, there just isn’t a use case. Hell 8k as well for that matter. It’s literally just a resolution you see in things like HDR environment maps for lighting scenes in vfx work.

Like tech demos are fun an all, I rendered out a 100k image of a diamond for fun when I was 16 (Multi gigabyte image lets goooooo), but why would this ever be implemented.

It won’t attract new customers, it won’t gain revenue, it won’t improve player experience. Just, let them optimise the tone mapping for the game, do another pass on the art style to bring a bit better cohesion again.

The Steam Deck is also small enough for it to not really need a high resolution screen. We’re definitely reaching the point where an 800p with better color is losing out to a mediocre 1440p display on any non portable display. The implementation of TAA in AAA games basically means every game you play is a vaseline smeared blurry mess if you play below 1440~ and if you turn it off prone to a metric ton of graphical glitches

Oh absolutely, but make no mistake this does not escape it from the whole problem of aliasing, or the lack of detail that exists.

Surprisingly enough (and something that I would not have believed myself until I tried the steam deck oled), this is not the case for blind consumers. Obviously there is a size of monitor where you end up preferring even mediocre higher resolution displays), but colour depth truly does matter much more.

Which is where people just accept aliasing and play it anyway on a much more dynamic display. God knows I have. I have sat at my desk, the ability to boot up a game on steam on my pc, stream it to my steam deck to use it as a controller with higher graphics, on a really nice 4k display, and I have just… Not.

Because I’d really rather play it in 800p, because the display is that good looking.

The sensation of saturation is really hard to get across. Yellows truly do feel more yellow. Fire feels warm even when white hot. It blinds me when the whole screen goes white. It’s insane.

I have both the steam deck and the asus rog ally and I really appreciate the improved resolution!

And the ally is so much better all around especially for playing FPS shooters it feels way more responsive!

Plus OLED is way overrated and oversaturated I prefer the natural look of LCD personally and it’s a lot easier on your eyes!

:sunglasses:

Pointless unless you have a huge 16k tv and viewing area to play in.

Could certainly be nice for a highly immersive VR experience!

:smirk_cat:

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It’s not oversaturated. It’s just more colour accurate. Aka, matches the screens that the artists worked on.

LCDs are desaturated. Backlight bleed matters.

Then uncap the resolution for them. Also vr for overwatch would genuinely be terrible. Motion sickness for everyone!

You do know that’s just for movies right ?

3 Likes

Gran Turismo and F1 24 and No man’s sky support 8K resolution!

:star_struck:

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I doubt they should focus much on the dying consoles.

1 Like