🛰 Overwatch Reaper Teleport Replacement - New Ability Concept

Please Devs Take Note, Symmetra and Bastion have similar issues.

Torb and Junkrat don’t have this mobility issue anymore, and it’s slowly be realized meta wise.

Id rather Reaper had a smokescreen. I feel like he would be more effective and also benefit his team with added utility.

Nope would be too op. Drop a smoke and then ult. That leap ability would be a good replacement for shadow step. Speeding it up wouldnt work because you still have the aweful targeting

Entertaining an rework idea over here. 👣 Sym's/ Reaper Teleports need a rework next

He needs an engage to combat tanks and brawl it out with other characters. If he was a sniper teleport would be good but the man has to get close to do damage.

You could try reworking teleport so that you no longer teleport, but instead, you turn into a black smoking missile (similar to Death Eater movie effects they made for that harry potter movie when they flew away) except you don’t fly, you CHARGE into them, causing a knockback that’s as far as Lucio’s boop (yes, the charge is based off of Reinfart, but to have a LEAP? ehhh, you already could do that if you jumped off a high ground in wraith form). +, did nobody pay attention to that animated short with Reaper and the way he just mobilized away in the museum?

Reaper Rework

General Changes

Increase movement speed by 5%.

Primary Fire

  • Spread is not random at all!
  • Slightly tighter spread.

Armor Piercing Slug- ‘Right Click’

Each of these rounds would deal 65 damage per body-shot. They will have a really bad drop-off past 30 meters (which is the start of the fall off) at 45 meters the fall-off stops and the damage is now 35 damage per body-shot. This would fall-off linearly meaning it would have a ‘slope’ the slope would be: 2 damage per meter. Each secondary fire ‘round’ takes 3 ammo in Reaper’s shotguns. This means that he can actually shoot 3 slugs without reloading, so basically his slug will act like Torbjörn’s shotgun. He switches between both primary and secondary fire almost instantaneously and seamlessly. Meaning no animations are done except for Reaper using his thumbs to click something on the back of both shotguns, these would be kind of like the hammers on revolvers. These rounds would have no spread they would just be a fairly large hit-scan shot. This secondary fire would do 1.5x damage to armor and .75x damage to shields. Meaning that within his min. falloff range he would deal 97 damage to armor and 49 damage to shields. It would not have a sound que like Roadhog’s secondary fire it would feel like you are shooting McCree’s revolver.

Smoke Grenades- ‘E’

No one can see in or out, so they are basically visibility barrier only, but it applies to both teams. If you are inside the smoke you can see other people inside the smoke as well but only indistinctly. If they are an enemy you will be able to see a faint red outline. If Reaper is inside the smoke his damage his increased by 25% or in other words he gets a 1.25x damage buff while inside the smoke. This includes his slug-fire. Both his primary and secondary fire will get the damage buff even if the actual pellets/slugs go out of the smoke. These smokes would have a radius of 15 meters. Reaper would have these smokes on a 18 second cooldown each. Smoke would last around 8 seconds. This means that there are six seconds that Reaper doesn’t have a smoke up. The cooldown would start as soon as he throws the smoke.

Blackout- Ultimate- ‘Q’

Reaper will throw 3 smokes one right in front of him and one diagonally to his left and the last one diagonally to his right, so it’s a cone in front of him covering around 90 degrees. How far they will be thrown will depend upon where he is aiming. But they the first smoke will always be thrown directly at the center of his crosshair, the second at 1 degrees, and the third at 90 degrees. Once Reaper presses ‘Q’ his smoke ‘E’ will be reset to full cooldown. The only difference between this ult and his normal smoke ability is that Reaper and only the Reaper using the ult will be able to see through the smoke. After he throws the smoke there will be a short animation where Reaper puts on night-vision goggles. Only Reapers with night-vision goggles on can see through the smoke so if both Reaper’s used their ults there could be up to eight smokes on the map with only two characters being able to see through them.

Cool voice line for his ult: “Welcome to the Night!”

Keep on mind that I am totally open to feedback, on both numbers and on the ideas themselves.

My Reaper Rework, yes I’ve put way too much thought into this.

1 Like

Bruh, then what’s the point of playing Reaper? his death blossom is just fine.
But the idea of having a smokescreen? Ehh, nobody else has that sort of thing, + it really would be difficult for people to be able to KILL anything with that sort of ability

His Death Blossom is awful, you press ‘Q’ and instantly die. It’s worse than McCree’s High Noon. At least with HN you can be far away.

Not a Reaper main BTW.

No, you don’t instantly die. That’s why Reapers sometimes die when using ‘Q’.
Please, do use some research and common sense when saying these things.

Regardless, the new ult I suggested would be better than DB. He throws 3 smokes, is the only one who can see through them, and deals increased damage.

But Infra-sight, Sonar arrow, (Genji can just deflect those smoke grenades if they’re lucky) all counter the ult you made up. +, with that sort of rework, Blizzard would be better off deleting Reaper and REMAKING him.

Not directly, ok imagine for a second Gibraltar third, you’re on defense and playing Reaper. The enemy team wipes you with grav strike. You are going to stall and use this new ult, that would have way more impact than DB. No one could see anything except you and you deal increased damage.

Why we just use the “doom ult system” to place teleport

you would be vulnerable when choosing the place, but instant tele on the other end, no cheesy “hit me in the head” arrival

Great, there goes my passion for Reaper down the drain. + If the enemy unleashes a Grav Strike against the other team, that smoke ult won’t get him to get on the payload faster.

How about something like his ‘E’ becomes a targeted ability where he quickly rushes behind that person and fires off a shot from both of his guns at the same time into their back.

How do find these from two days ago?