Overwatch - “One Trick” Ranked Exploit?

Hi guys
This video from stylosa is bit long and can be summed up very easily

WHY DOES RANKING SYSTEM WORKS THE WAY IT DOES when it just does not support the NATURE of OW at its core? its not Counterstrike…

If you watched league videos its all about win: strategical counterpick is big part of this. And this dynamism is most fun of OW to me.

Unfortunatly the game designers only pay attention to performance based statistics, so u get the most by sticking to 1 hero the whole game to get best stats possible.

or is it about AVERAGES?
even if, in the scenario where we have 30 secs left and i make a lucio switch to boost everyone to point for that last chance, my averages with him will be pretty low as well. just example there are many of those.

in the video there re many more examples from like strategically wasting ults to get better stats etc etc. i just dont get it… In the game as complex as Overwatch why the ranking system is so stupid? like almost from another century, where gamesence is not counted in, is it too hard to track and judge from gamedesign point of view?

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That video is about how one-tricking works and why people can actually climb doing it. It is not saying that everyone should pad stats.

If you want to be a OTP, go nuts. If you don’t then you should be able to switch heroes when you really need to. Padding stats to climb only really works when you do it all the time - by being a OTP. If you’re not trying to pad stats you climb by winning more matches than you lose.

Now let’s look at that last bit in a bit more detail.

  1. If you OTP/pad stats and have a 50% win rate you go up very slowly using PBSR adjustments. Let’s say for a loss you get -20 and for a win you get 28. After 20 matches you’re up 80 SR.
  2. If you don’t pad stats and play to win let’s say you get +/- 24 for each win/loss. In that same 20 matches you only need flip 2 losses to wins to be better off (+96 SR). You also get the added bonuses of:
  • Not making your team mates tilt by simply being a OTP - this increases your chances of winning already
  • Potentially having more fun because you play a variety of heroes so you don’t get bored

So if switching improves your chances of winning it’s probably beneficial to do so unless you’re going to get massive PBSR gains. This of course relies on you being competent at a few heroes. That’s usually where people fail.

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So… he goes on a rant basically saying people can one trick to get really good at that hero so they can boost their stats higher than average player at that rank, and therefore rank up because of it. But it’s the wrong conclusion that they are ranking up just because of PBSR. The correct conclusion is they are ranking up because they are getting better at that hero. He even mentions how there are Symmetra 1 tricks in GM. Guess what… that Symmetra had to go through 1000+ SR to get to GM without any PBSR.

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That video was posted before PBSR was removed from ranks above plat. So the syms he is referring to, didn’t have to climb without PBSR.
They should have added PBSR with a threshold IMO, so only players that generate way better stats would be pushed higher.
If you consistently outperfom everybody in your match/rank thus passing that threshold multiple times in a row increase the gain rate.
I wouldn use this system in order to push someone down the ladder… cough loss aversion cough

Sidenote: Ive always wondered how PBSR handles Pharmercy vs solo Pharah stats… generally speaking, some heroes perform better than others with certain heroes around. Especially beneficial symbiosis (groups) between heroes can be used in order to trick the system if you compare them to Solo Q players.

You should try to make it a habit of noticing when things are posted. This video was made almost 2 years ago. The system has changed since then.

But yeah, people did used to abuse the system by one tricking off meta characters. Since few people played those characters, they would get good at them, and their stats would look SIGNIFICANTLY better than the average player. Which in turn would give them much larger SR boosts. This has since been fixed.

It wasn’t “fixed”, to my knowledge they simply removed PBSR for ranks above Plat
You can still use this in lower ranks.

Yeah, I’m not sure exactly what all they’ve done, as they are pretty cryptic with how it all works. But, I’m sure they have made adjustments. In fact, they’ve stated that they are constantly tweaking it. I’d bet that it’s loads better than it was 2 years ago.

Well yeah, if you play the same hero a bunch you improve. Your improvement is much more helpful in climbing than the PBSR benefit you get from padding your stats while OTPing because your improvement makes you win more matches. My example still holds. If you could have won by switching then you should have. The problem is OTPs generally are nowhere near as good on all the other heroes so it’s never in their interest to switch.

My example only illustrates that if you’re not already a OTP then don’t bother trying to pad your stats. Play to improve and win.

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I do admit that there are some problems with one tricking, but as a one trick Sym I have to say that I would rather have a team of one tricks than a team of an average flex player.

In a perfect world we would all be some sort of flex player. We have three to five heroes that we play very well and can switch between them.

I find that most people who flex, or at least complain about how flex playing is punished compared to one tricking, don’t main a few different heroes. They have their hours split between all the heroes, in the concept that that way they play them all at the same level. The problem is that this level isn’t always good. A lot of flex players I see around here (again talking about those who complain about flexing being punished.) Play a huge number of heroes, but all are played below average. In the end being below average at all the heroes means you are still a below average player. .

It reminds me of a comp games I was in. I was running symmetra as I always do. The enemy team had a dps that I would murder one one of their dps players first. They would constantly switch heroes only to get killed immediately by goddess symmetra and her support staff. He even began flaming me in chat because he was clearly on tilt. He was a flex player, but none of the heroes he flexed on he could play as well as my symmetra.

I would always take a player who knows how to play their hero over someone who can switch heroes when needed, buy can’t play anyone well. Counter picking is an important skill but ultimately meaningless if you can play the character you are switching to. I usually have no troubles with Winston’s or pharaoh’s as symmetra unless I am playing against a Winston or pharah main.
Tl;Dr if you are having trouble with performance based Sr and are a flex player is is because you aren’t playing anyone well. Just stroking own ego about how playing 7 heroes poorly is better than playing one hero well.

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Performance based SR gains result in exploitation of statpadding.
Big shock, such surprise, much unexpected.

Watch as youtuber painfully trys to stretch his video past the 10 minute mark to vaguely talk around this simple issue.