Marvel rivals is rolling over Overwatch bc their game has playable fun heros.
Overwatch has 2/3rds of the roster locked behind
1/3 of the roster that basically skill checks the other 2/3rds of the roster.
For example.
Moira is a skill check hero. To “play” Kiriko you essentially have to outperform the Moira skill check or you just fall over to Moira and you should just play Moira.
But then…. You have tank buster dps that skill check the enemy dps by melting your tank creating a greater value gap
Ya you can “play” cass……
But…. You have to add more value than the junkrat spamming your tank to justify your value or you should just go junk.
MR has way less “skill check hero” like Wolverine and scarlet witch… they could make the same mistakes as ow and add more heros like these and buff them to be top tier….
But……
How about fixing ow. Diamond and above is only the top 10 percent of the player base
So……
How about balancing the everything to be even around plat/gold.
%90 of players that want to play and fps deserve to get to play hitscan without loosing the value by not choosing said ez option.
Please please please. The masses deserve to play the fps hero’s.
Stop making ez hero’s roll over everyone until masters it’s so toxic
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you are saying marvel rivals has no easy heroes? uh… ive been playing scarlett witch to climb and she is basically a souped up dps moira… she is insane heh. i love how i can kill most mobile heroes easily in that game since…auto aim (practically with her)
the hero shooter genre in itself is cheesy as hell so i dont think you can balance heroes to be all equal or have the same skill level. in fact i love how there is heroes that are easier than other ones since the game is suppose to be more arcadey than other fps type genres
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Most of what makes MR successful is because of hero bans at the top and 6v6 at the bottom.
The 6v6 situations allows things to die a little more easily. You are going for chaos so people can’t react to all situations allowing for most deaths to occur. Lower ranked players are very easy to satisfy usually. They want the ability to feel like you got a kill or did something. Its why so many of the early shooters are literally like 2 shots and dead on nearly every gun.
At higher tiers, bans keep the meta refreshing each game because its impossible for players to optimize down to purely mirror match-ups or what is deemed the meta strategy.
I don’t know that skill-check is the right term. You could still outskill the other hero but the game may just not be fun with the matchup. For example, Hog or Mauga into Ana. You may win as Hog or Mauga, but almost guaranteed you didn’t have fun in the game.
These matchups, especially Ana vs. tanks, are fun-sucking and they are too common. From the same example, if you pick Mauga or Hog, it’s near guaranteed the other team will pick Ana, so how are you ever meant to have fun games? The easy answer - you don’t.
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Have you heard of this thing called the Scarlet witch? You MR doomers are really something else.
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fun sucking can be said for any hero and in both games with overwatch and MR
i play black widow a lot in that game and its kind of fun sucking to have an ironfist, spiderman, black panther all up on you and basically you cant do nothing about it. i rarely beat them in that matchup (probably really bad or novice ones)
same as widow in this game… i aint no pro widow and its not fun having a sombra, winston, genji, etc hound you all game…
still that is the nature of hero shooters… counters and you should kind of have that. you leave the widowmaker alone in overwatch and yea the enemy team will have a bad day. not so much black widow in MR but i have had some awesome games with her and yea i didnt have a spidey guy hounding me all game hehe
i can make a genji have a bad day with moira unless the genji is very good. in marvel rivals im countering all those pesky mobile heroes with scarlett witch… she is perfect for those agile jumpy heroes that move all over the place (auto aim… also flying heroes since scarletts fade can go vertical)
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Which is a good thing considering you can button mash on black panther who has infinite dashes to kill supports that don’t have stuns.
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Counters are ok, but hard-counters are problematic. In OW, Hog and Mauga are either OP or trash. That’s because they either get buffed enough to deal with Ana (+zen) or they don’t.
If they get buffed they are OP when Ana is not in the game, but if they get balanced to be generally Ok without Ana then they are trash when she is in the game, which is the case with Hog now. He can be fine without Ana in the other team (not OP even then) but since 98% of games they will counter with Ana, his win-rate in lower ranks is hovering around 40%.
That’s not somewhere any hero should be left for multiple seasons like he has and it’s all because of Ana.
overwatch does seem to have some problems like that… discord, mercy pocket on some heroes that had breakpoints that were too good, suzu … etc
still in marvel rivals i kind of think sustain in that game is too strong. i thought shooting at shields sucked in overwatch lol… some things just dont die in that game seems like.
still with coordination and if the players play exceptionally well then those type of things can be overcome
usually the experience is with most of the casual playerbase which probably makes up 90 percent of both games so you have silly stuff happen and the players complain about what they cant or can do i guess
Everyone else has covered Wanda, but I’ve been playing a bunch of C&D over in Rivals. C&D’s basically a version of Moira but with actual utility. Looks like neither OW nor Rivals is for you, OP.
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Having a beam fight between Wanda and Cloak is hilarious.
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They key thing for a video game to be successful is to have as narrow of a player base as possible. Providing easy to use characters only encourages people to play the game, which is detrimental to its long term success. Ideally, Overwatch should just be a pool of a dozen players each of whom only plays the most skill intensive characters.
Plus, it’s not like there are any games in existence where all players have the same abilities, subject to equipment, so that players who value skill above all else can play the way they like. There’s really no other option than to make Overwatch into that type of game or else those poor super-important and entitled skill players will have nothing to play!
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I agree with this… always have. I actually agree with this entire post.
Apparently this is a point of contention, somehow. But yes, I would argue the STAGGERING dominance has to do with this.
I do not know about the rest of the post. But I think it’s time we try to focus on fun and stop listening to content creators and forum dwellers.
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Yeah, and Witch does percentage damage based on her target’s max HP. Imagine if Moira just straight did more damage to tanks, ha. And Witch has two charges of fade (which can also move vertically). Much easier than Moira.
I think the only thing that game has is a lot of different things are easy and broken or very good. I don’t have a ton of time in mr yet though.
Yeah scarlet witch seems braindead easy but pretty much every character has braindead easy things for the most part it seems so it’s not really even that hard to deal with her lol
overwatch seems much less afraid of adding heroes and saying “git gud or too bad”
Eh not exactly, under focused fire sure if you can get 2~4 players to just shoot at one person. But that actually requires lower skilled players to actually be grouped up.
OW 5v5 it’s a lot easier to just kill anything that isn’t the tank.
The difference being you can’t easily stack defensive tools like Overwatch can. And most of the MR tanks are built like hog / Orisa / Muaga / hazard, where your doing mostly body damage to them and can reset their Hp pools / stalls in some way that isn’t with barriers / DM.
Disagree, I dont want ow2 to be fun, let it follows its current path and have current admirers. I want owc and fixed abilities and stats. I want to get better and adapt to the game
That is because they were not made with solo tanking in mind. Other tanks are fine because they have ways to avoid/nullify/cleanse Ana’s nade.
Sacks of stats like Hog and Mauga were made for 2+ tank coordination, not to be the one and only frontline.
I tried 6v6 as hog and it’s even worse than 5v5. There is no coordination between tanks at gold/plat. And with the old hog Ana just stomps all over him even more because she just needs to wait for him to use his breather than he’s defenseless when slept or naded.