But that doesn’t mean that you have to tell everyone who wants to have more emphasis on the shooting part of the game to play something else like COD, Siege, CSGO or whatever.
Despite OW not being a hardcore FPS, it’s still a team based first person shooter. Does it have elements of MOBAs? Yes, but it’s not a full MOBA either.
Telling people to play something like CSGO because they want heroes that shoot to be more relevant is like telling people who dislike snipers to go play LoL, DOTA or Smite.
There is a reason why we all gravitate towards OW and that’s because it offers an experience that’s hard to find elsewhere.
I personally would never play a MOBA because they gameplay is something I just don’t find interesting, however roles and abilities is something I do find interesting (not exclusive to MOBAs).
I do enjoy playing CSGO but that game is entirely different from OW as it’s more about holding sightlines and learning patterns (recoil and spray) among other things. It’s very clean, strategic and organized because you only get 1 chance per round.
CSGO is also a team game but it still allows you to have those clutch moments to win a round on your own when all odds are against you.
What I like about OW is that there are these different roles and they all compliment and help each other perform their respective roles. The gameplay is incredibly fast paced and there’s a lot going on. I play all 3 roles so I also enjoy having to play the same game in different ways.
The one thing I do dislike about OW is the lack of clutch factor, it’s mostly reserved to DPS and even as DPS it’s incredibly hard to do. There isn’t enough room for individual plays when the teamwork isn’t paying off.
Another thing is that I feel OW is dropping the ball on is letting people who like to aim actually get value from it. It’s basically come to the point where if you aren’t playing Widow, you might as well not bother and people don’t even want her to be able to 1-shot anymore.
People just don’t want to die in this game and it’s a problem because people are supposed to die. If you die more than you think you should, it’s up to you to find out why you keep dying.
Instead we keep adding more shields and more healing so people can stay alive forever or that it takes the entire team to focus fire 1 person for them to die. We even have an ability that stop people from dying now…
Healers don’t think their character is strong enough if they can’t singlehandedly keep them alive while their teammate is standing in the open getting shot at.
Tanks expect to be kept alive through every dumb descision they make and don’t even realize that they are being healed when they scream for healing.
Sustained damage has become irrelevant, aim is slowly becoming irrelevant as well as no one needs good aim to hit big barriers all day. Barriers you can’t even get through unless you play certain incredibly high damage heroes.
People who want to be able to flex their aim and simply enjoy playing the game with heroes that require all the skillsets should not be told to play something else.