Overwatch isn't a true FPS game

But that doesn’t mean that you have to tell everyone who wants to have more emphasis on the shooting part of the game to play something else like COD, Siege, CSGO or whatever.
Despite OW not being a hardcore FPS, it’s still a team based first person shooter. Does it have elements of MOBAs? Yes, but it’s not a full MOBA either.

Telling people to play something like CSGO because they want heroes that shoot to be more relevant is like telling people who dislike snipers to go play LoL, DOTA or Smite.
There is a reason why we all gravitate towards OW and that’s because it offers an experience that’s hard to find elsewhere.

I personally would never play a MOBA because they gameplay is something I just don’t find interesting, however roles and abilities is something I do find interesting (not exclusive to MOBAs).
I do enjoy playing CSGO but that game is entirely different from OW as it’s more about holding sightlines and learning patterns (recoil and spray) among other things. It’s very clean, strategic and organized because you only get 1 chance per round.

CSGO is also a team game but it still allows you to have those clutch moments to win a round on your own when all odds are against you.

What I like about OW is that there are these different roles and they all compliment and help each other perform their respective roles. The gameplay is incredibly fast paced and there’s a lot going on. I play all 3 roles so I also enjoy having to play the same game in different ways.
The one thing I do dislike about OW is the lack of clutch factor, it’s mostly reserved to DPS and even as DPS it’s incredibly hard to do. There isn’t enough room for individual plays when the teamwork isn’t paying off.

Another thing is that I feel OW is dropping the ball on is letting people who like to aim actually get value from it. It’s basically come to the point where if you aren’t playing Widow, you might as well not bother and people don’t even want her to be able to 1-shot anymore.

People just don’t want to die in this game and it’s a problem because people are supposed to die. If you die more than you think you should, it’s up to you to find out why you keep dying.

Instead we keep adding more shields and more healing so people can stay alive forever or that it takes the entire team to focus fire 1 person for them to die. We even have an ability that stop people from dying now…

Healers don’t think their character is strong enough if they can’t singlehandedly keep them alive while their teammate is standing in the open getting shot at.

Tanks expect to be kept alive through every dumb descision they make and don’t even realize that they are being healed when they scream for healing.

Sustained damage has become irrelevant, aim is slowly becoming irrelevant as well as no one needs good aim to hit big barriers all day. Barriers you can’t even get through unless you play certain incredibly high damage heroes.
People who want to be able to flex their aim and simply enjoy playing the game with heroes that require all the skillsets should not be told to play something else.

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I think we can all just agree to not tell people to play CS:GO for wanting more pew pew as long as they don’t go around saying some characters are brainless and don’t belong in the game.

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I think overwatch fits in the MOBA genre the most. They have many types of field of view.

For example League of Legends is top down/helicopter view. SMITE is a 3rd person perspective. The main goal of both is to fight as a team to caputre an objective with prebuilt characters with different abilites that add to their teams performance and strategy. Overwatch fits this formula exactly.

Traditional FPS games put everyone at the same starting block and you customize your character to your own specifications and having a balanced team and strategy has little to do with the overall objective. The gameplay is more focused on the gunplay and actual guns themselves.

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Yes, preach! I’m a sniper main, I naturally could enjoy any FPS in which you throw a sniper at me. There’s a reason I don’t play CS but OW. I don’t want it to be the only thing as well, obviously, and I’m not acting as if it were the only skill. However, there was a time in Overwatch in which mechanical skill was more important, and I would like that back.

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It was 70% shooter and 30% moba or mb 60 to 40 untill goats has come. Now it keep going and shooter is 20% moba is 80%

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If people didn’t want to be told to play CS:GO, then they wouldn’t complain as much as they do. This ultimately boils down to people whining and then whining more when the options they are presented with are not what they want. Womp womp. Nothing to see here.

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The game has enough emphasis on the shooting part. Just because you don’t want to use it or are annoyed by non fps heroes, that doesn’t mean it is not there. It is probably not the game for you if you can’t live with heroes who aren’t aim focused.

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literally every non aim-based hero is meta right now while all aim-based ones are at their weakest.

By extension OW can’t be an FPS when it’s FPSesque heroes are kept in an underpowered state.

Did it take you 3 years to realise?
Pure Aim and Mechanical only can take you so far … from the beggining. Now we have a double shield meta which NOBODY really likes but thats a different matter.

If you are looking for a game that allows individuals to consistently carry games, OW was never that game mate. You are kidding yourself or you were mistaken if you actually ever believed that.

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usually people say that to whiners who want to nerf every non aim intensive hero into oblivion so they do not exist higher than silver. and then are suprised to be told to play another game that would better suit their taste

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Well, there’s the thing:

If someone wants his hero be as relevant as everyone else, then its perfectly right, and something to be supported.

If someone wants his hero to be more relevant than the others, on purpose, then we have a problem.

I believe you’re talking about the first type of players/forum goers. I can get your point. Problem is, that some people believe that their heroes should be stronger than the others for some dumb reason.

Im against of having an imbalanced game. There is not even one good reason to have a game in a imbalanced state.

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OW is a team based arena shooter with heavy emphasis on abilities (or what you call moba elements), and it’s focused around objectives, not kill count.

It may be a long name but that’s it.

That’s what OW has always been from the start. Anything more is usually whining about specific metas/heroes.

It didn’t change its identity, it wasn’t marketed as something else.

It’s not CSGO and it’s not CoD.

It’s a game very similar to TF2 and Quake2 (weapons factory), but witha heavier emphasis on abilities.

And it always has been this way.

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btw please understand that anyone who’s been gaming for more than week cringes when they read

“true FPS” or “True moba” or whatever.

I mean cmon, what is this, junior high

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Yeah… actually it does… I mean the key here is is a first person game, but not isolated to a shooter. I won’t disagree some mechanics border on a problem - Moira’s kit is one example… Tracer has issues as well… but at the end of the day, this is not the same type of game as the others. IF you want “shooting” to be more relevant, play those, OW emphasizes gamesense and positioning over aim.

The only problem is that if they are still playing into double barrier… They ain’t planning on leaving. Ever.

coughSlayercoughAdamcough

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Look, we want a balanced competitive hero based shooter
Which is what OW was
Unlike the bloated mess it is now

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Meanwhile literally a diamond/masters.

https://i.ibb.co/Qm6XDqb/Diamond-masters-trash.gif

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I’d honestely disagree with this. I personally don’t think that OW has MOBA elements other than having multipile characters with different skillsets. The gameplay and the ability to customize your character doesn’t exist in OW, it’s also not as team reliant and has a lot of solo carry potential.

I can’t tell if you missed the point or didn’t read it. If people don’t want to aim they could just go play MOBAs or WoW since they aren’t shooters - this is just as “valid” as telling people to go play some generic FPS game.

I’d disagree, the value just isn’t there. If you play something like 76 vs. double shields you are simply not going to accomplish anything as those shields come back faster than you can break them and if you eventually do manage to break them, then there’s Moira’s incredibly high healing, Baptiste’s IF, Sigma’s “DM” like ability and so on.

The rest of your post just seems like you assuming things about me.

Aim and mechanics should be just as important as gamesense and all those other types of skills. If anything good aim and mechanics is another layer of complexity to the game and is affected by pressure.

I also never said that OW was a solo carry game, I said it was one of the things that I dislike about it because it’s frustrating when you are playing out of your mind but you still lose.

Sure, but it’s a dumb argument nevertheless.

I don’t think every hero should be equal. If a hero is more difficult to play than another then the difficult hero should potentially be able to get more value when played right, otherwise playing a harder hero is just handicapping yourself.
In a competitive environment I’d always prefer to see the difficult heroes of each role be more dominant at the higher levels.

It’s a matter of how we define what’s imbalanced, to you having all heroes be equal while ignoring how difficult they are to play is balanced. To me that’s imbalanced.

IMO, CSGO is an objective based game as well, there isn’t just 1 objective. If you are a CT you can win by either eliminating the terrorists or preventing them from planting the bomb. As a T you can win by eliminating all the CTs, planting the bomb and making sure it goes off.

In CSGO there’s also a meta regarding weapons but you can still use them all if you play them right.

It’s literally defined as a team based first person shooter.
When I say I want them to be more relevant, what I mean is that I want them to be playable and actually get value from them. There’s simply too many shields and too much healing around now that you either have to spend the entire round shooting at shields or go on dumb flanks to try and get something done.

Not entire sure how you finishing off an Orisa with about 100HP left whose not getting supported and then killing a Tracer in essentially a 1v1 who you hit with a Helix rocket (burst damage) as well, somehow is a counterargument to my post. Nice play though.

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it was an fps with skills. But at some point with new heroes cc and other abiliti4es it swifted to a MOBA and skills management kind of game.
The issue is that while a moba can be enjoyable in first perspective some cc abilities and the lose of control of your character is more frustrating.

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