Overwatch is Unrecognizable – A Call to Fix the Mistakes

Blizzard, you’ve lost a large part of your player base, and here’s why.

The Switch from 6v6 to 5v5: A Regression

The 6v6 format offered a unique dynamic with a balance between the main tank and the off-tank. Removing one tank has made the gameplay less strategic and much more chaotic.

Disastrous Balance

Tanks are too powerful : They deal too much damage and are too resilient. It’s almost impossible to contest their space.
Supports are too dominant : Their survivability and healing capacity are excessive, making positional mistakes almost impossible to punish.
DPS are useless solo : The Time-to-Kill is too long, preventing any decisive individual action.

The result : Overwatch has become a game where individual impact is diluted, strategic decisions matter less, and gameplay feels more like a team-based Call of Duty rather than a true tactical FPS.

Making the Game Noob-Friendly Has Killed Its Competitive Edge

Increased hitboxes make aiming easier at the expense of precision and skill.
Reducing the skill gap has made Overwatch too forgiving, killing the competitive intensity that made it great.

Suggested Solutions:

Return to 6v6 with a clear distinction between main tank and off-tank to prevent double shields and reduce queue times, or drastically nerf tanks and supports.
Rebalance damage :
Tanks should deal less damage than DPS.
Supports shouldn’t be able to win duels against DPS too easily.
Restore original hitboxes to encourage precision.
Reduce TTK : Standardize health around 200 HP to make kills more impactful.

Overwatch was popular because it required skill and coordination. By making it too accessible, you have sacrificed its soul. If Marvel Rivals had launched as an FPS, Overwatch would already be dead.

There’s still time to fix these mistakes before it’s too late. Listen to your community.

3 Likes

Keep in mind those catagories were fan made, and didn’t work to well with heroes that released latter down the line.

Ball, sigma, orisa, winston kind of ended up as either or depending on the comp or balance state.

While heroes like hog, ram, JQ did or would have a hard time fitting specifically into either.


What your refering to is like release OW stuff with rien/zarya, winston/d.va

But then we got things like goats, double barrier, hog ball, that really challenged all of that.

Their function was never set in stone like people would like to blieve. Nor was it something the devs designed around.

I feel like 5v5 made the game less accessible, not more. There’s more emphasis now on individual impact, which leaves little room to carry teammates who aren’t contributing. That was easier in 6v6, especially on tank. I knew DVa one-tricks in OW1 that can’t play anymore as a solo tank with that much more responsibility on their shoulders, but I don’t think that’s a bad thing.

Also, I think supports absolutely should be able to duel DPS. They’re not healers; they’re support. OW Classic was a reminder of how supports used to be sitting ducks with very little room for skill expression. I know DPS players preferred that, but it wasn’t good for the game; people just didn’t know any better. Since Brig was released and DPS players refused to accept that they couldn’t walk into a little room with her and live, it’s been clear that parts of the community have different understandings of what a support hero is.

1 Like

If support cant 1v1 dps, they are duelist not support anymore …

Feel like this is such an exaggeration

When I think back to OW1 and compare it to now…95% of the time I’m doing the same exact stuff I was doing back then. Especially as someone who didn’t restrict themselves to 222 all the time.

The other 5% is giga tanks and self regen….but outside of that the games don’t feel that different. And especially without the PVE….theres a reason so many have called OW2 “OW 1.1 or 1.5 or w/e”….Certainly not “unrecognizable”