Overwatch is a 'low skill' game

and it’s only more challenging than other fps in terms of teamplay.

That’s what Overwatch is, a teamplay focused fps with a low skill requirement. Shifting the focus away from team coordination towards mechanical skill would be ‘destroying’ the game, changing it to something it was never supposed to be.

Blizzard’s balance goal is to maintain exactly that, with brute force if necessary. It’s not some conspiracy or people complaining on the forums or on twitch streams that made them nerf or ignore your favorite hero(es), it’s how they see the game itself. The individual hero and its playerbase are not important, the bigger picture is. Again, that’s teamplay and not whatever you think should matter most. So your main is left in the dirt for the greater good. The greater good.

Blaming anyone but the entity that is actually making the balance change you dislike is not just dumb because common sense, it also shows you don’t even understand the very basic foundation Overwatch was biult on. Or alternatively, are deliberately ignoring it to push for what you want.

My apologies for the fruitslayersplaining but someone else might have gotten it wrong. So yeah.

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if you mean “competitive game” I don’t see any issues that can make skill contribution somehow to destroy it, bc what is the point of competing if you can play low effort heroes and be valuable.

Ultwatch is what it should be, spam as many ults as possible, in as little amount of time to win before the other team does.

Not advocating for Mass Rez anymore, but it did force opposing teams to get some ult management to spark synapses in the brains of the people on the opposing team, its called strategy.

The CS:GO contingent will laugh at you for this statement, but its mostly true.

not really. because mass rez was one of the fastest charging ults in the game. mercy used to often get her mass rez back immediately after casting it off assists lmao.

mercy pretty much always had mass rez up

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wasnt like that back in the day.

rather, teamplay is an excuse for heroes with overpowered and oppressive abilities.
Any team based game can be teambased as abilities synergize.
and then u got abilities that need no synergy and require it to be countered.

Youre going to tell me that people spammed their ults just as much as they do now? lol

Like, most dd ults and abiletys…

oh. people spam their ults way less now due to barriers. but generally. depends on the hero.

dva ults way more now because her kit has alot more damage than before. but someone like genji ults way less now.

That really doesnt make sense to me because if the enemy team popped all their ults before a mass rez (it was very satisfying btw, idc what people say), and mercys team still had ults left, wouldnt that mean a negative favor for the enemy? I could have swore this was how the game used to be played during S3.

If any hero shooter comes out with more focus on skill, people will leave in droves.

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dd ults?
yes ults are very strong in this game and force teamplay which would be acceptable if not so strong.
the perfect bad exemple is sigma crippling you lifting you slamming you slowing you while he’s flying

That’s all fine and dandy at the very top where teamwork happens naturally. However, considering that teamwork is often a lot less prevalent if not absent for the majority of the playerbase, it makes for a pretty shallow (and boring) gameplay experience.

Might as well make a card game instead. Takes a lot less resources and the end result is the same.

well to be fair everyone got their ults quick back then as this was the time before both global ult charge increases, ults where like 20-25% cheaper back then, if youre mei then your ult is like 50% cheaper to get back then

I’m not sure I would call it low skill as such but it acommodates all skill levels. Even bad players can feel like they are making an impact.

No PvP game is low-skill specifically because it’s PvP and competitive. The higher-skilled players using the same tools will win every time, because they put in the time and effort to master the game.

Even if the only hero was Winston with no abilities (500 HP and Tesla Cannon only), there would develop high-level metas and strategies for capitalizing on every last nuance of the hitbox and weapon and using effective ambushing and target calling to make sure the more skilled, more coordinated team wins.

That those skills are different from those required in other games is not a bad thing.

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Back when I was a boy;
Mass Res also made Mercy extremely vulnerable to use it.
That is, until they made her invulnerable and OP during casting.

Salute to the Widowmakers, Hanzos, 'cCrees and anyone else who could get a lucky flickshot to kill her before she flew in.

But Mass Res was balance-able. Blizzard just didn’t want to try because DPS mains who never played her got upset that she was allowed to 5-man res their 5-man kill. (Oh, and hide-and-res existed.)

People confuse accessible with low-skill. If you have a 1v1 match with the same hero but with one player being experienced with that hero while the other not, the former will win most of the time.

If it was a no-skill game everyone would be at gm.

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A good portion of the overwatch demographic would leave for sure since that kind of competitive hero shooter is a void thats looking to be filled.

There is a certain “project” thats in the works that might be just that kind of game.

about that, they are marketing themselves as a tactical shooter, more so like counterstrike. but what i’ve seen it’s more like extreme BS abilities like overwatch so i think it could contend more with overwatch despite them calling themselves a tactical shooter.

but yeah, i think it’s highly improbable that these games will be viewed as highly competitive as counterstrike is within the fps genre.

but time will tell i suppose.