Thanks for the share, interesting data.
What I find disturbing is how tanksâ hp pool is not proportionately bigger compared to their hitboxes. 4-5 times the size for only 2 or 3 times the healthpool doesnât seem cool.
Ive always said this game has biggest hit boxes of any game out. Thats why good aim isnt as important here. Everyone can hit a ow target and feel like a pro doing it.
Makes you really think about all those raw aim skill âargumentsâ when we have hitboxes like these.
Tanks all also have abilities to bolster their defenses that few supports or DPS have.
The DPS that do have them are usually flankers who need such abilities because theyâre often cut off from their teammates.
But the hitbox sizes are a necessity to counterbalance the magnitude of mobility in this game that isnât present in most other shooters.
Game has no movement acceleration so I honestly donât see the problem with the hitboxes, some of the head ones could be toned down sure but itâs not really a big deal.
IMO, what toning down the hitboxes to be more accurate would accomplish:
Players feel less cheesed when dying.
The game actually becomes competitive.
You can tone down less aim reliant skills, heroes, weapons, if need be as you go along.
People flickshotting would become much less effective compared to how it currently stands, I think.
Eh.
Meanwhile Zenyatta and Ashe have gigantic head hitbox sizes.
Seriously why does Asheâs hitbox include her hat??
I said the hitbox sizes are a necessity to counterbalance the mobility in the game. That doesnât only mean that the hitboxes are designed to assist those shooting at mobile characters but also the mobile characters themselves, who are trying to shoot while moving in rapid complex patterns that donât exist in other games.
Theyâre not. Thatâs simply how youâre choosing to interpret the information. I could just as fairly ask, âwhy is Anaâs hitbox so tiny?â
Remember all this is relative to Ana only. In fact the information here actually offers zero insight on how any of these hitboxes even compare to those of any other game.
But to you answer your question, it makes sense for long-range damage dealers to have larger hit or critboxes for fair counterplay against them.
This.
(20 characterzzz)
I have read this graphic is misleading as it only accounts for frontal hitxboxes. Not from a side or angular view. As well as only showing their resting frame.
That said it does show something that has me ask. Why is Hanzo headbox so small? Widow, Ashe even McCree all have extra large headboxes to account for they are high accuracy hitscan so you can âCounter-Snipeâ.
Hanzo however, also a sniper has a small headbox. Why is this? He plays at the same range as McCree/Ashe. Does way more damage and ârequiresâ good aiming like them. Seems like an unfair advantage.
A âhitbox visualization toolâ sounds like something that would get flagged for the banhammerâŚ
Compare Hammondâs to Reinâs and D.Vaâs. Wayyyyy tighter to the actual model. Both deserve smaller hitboxes.