By that I mean “there is a huge disproportion between heroes’ effective range and how they were intended be played”.
The difference between heroes is weird. We’ve got heroes like Tracer, Reaper and McCree. These three are theoretically close-to-mid range heroes. Yet Tracer feels like mid-range, McCree is long range (hi fall-off buff from 3 years ago) and Reaper is melee at best, his damage is laughable beyond 5 meters. The same is for Soldier, who is a long-range hero now thx to spread change, and even for some projectile heroes like Junkrat, who can be a long-range hero too because his grenades travel that fast.
There are heroes who stayed the same. Almost all of them are in Tank category, and some in Support, though their range is limited by design and can’t be manipulated (well, almost). Otherwise the effective range of heroes is so out of place the game might need a global “rework”. Remember when Widow was given a “fall-off” too? The range for that was so big there are like 3 spots in the entire game where it mattered. And it’s considered long range.
This is certainly not okay and should be changed. The game needs to reconsider what is short, mid and long range. It is, by the way, a part of “power creep” and why Tanks feel the weakest of all roles - because their natural range is short, and there are barely heroes left who operate in such range.