This game is frankly getting ridiculously large. 46.2gb is just an obscene file size. I’m quite fed up with how devs can’t optimize their drive usage worth a darn these days. I seem to recall the first game clocking in at like 18gb. There is no way that the measly content we’ve gotten since then has balloned this much.
For perspective, the newest splatoon game was a tiny 9.6 gb, with its predecessor being a 3.1gb. That’s small enough to fit on a single layer dvd!.
Yeah but those are switch games and have what, 960p assets?
Every so often they release a patch that compresses the file size a good amount but beyond that it is what it is higher definition assets take up more storage. New maps new heroes new skins for those hero etc.
Don’t look at COD then, you’ll have a existential crisis. Switch games are small because they are inferior, low quality, 240P texture games. Get more storage if you’re struggling to have a single game take up 50gb
46 is reasonable if not kinda small for a modern day shooter. It was like 18-20gb at launch I think? Cast and map count has more than doubled, stuff like the Workshop, PvE/Hero mastery (not a ton, but still some new assets and systems needed), and constant flow of new skins.
If you wanna see real file size bloat, Sea of Thieves is also from 2016 and it was like 45gb then. It’s over 110 today. And it’s almost entirely in the form of time locked and real money content.
Maybe there should be options to only install low quality assets for those who value storage space over visual effects. After all, you don’t need every ultra high quality texture if you play the game on low anyways.
Why is your game so small?
My Windows 10 Overwatch folder is 77.7 GB, according to “Tree Size free” (small tool that counts file space in folders and sub folders).
It’s plausible (But I have no idea) that you have some residual files left over from updates. Things that are changed in the game and whatnot. 46gb is a fresh install.