There is basically zero actual teamwork besides ult combos and certain hero synergies.
You need communication but the playerbase simply don’t like talking. In my countless hours of playing Overwatch, I think less than 1% of games would actually have people talking.
However, I don’t think this is a playerbase problem. It is a game design problem because you can’t fix a player.
Some heroes, mainly tanks help give an incentive for teamplay. The best example of this is Reinhardt. People know that when you have a Reinhardt to optimise your own survivability that you should group around him, which in itself helps promote teamplay.
However, a lot of tanks don’t function like this at all.
Take Hammond, Roadhog or now Doomfist.
When these heroes operate as your tanks. There is no team. It is just chaos and a lot of small skirmishes until 1 team wins. You are not pushing together, you are not focusing down enemies. You all just end up flanking and trying to get picks separately.
The truth of current Overwatch:
-
If an enemy is at 1hp, if you don’t finish them then no one will.
-
If a Rat is hiding behind your backlines, if you don’t kill them. No one will.
-
If one of your teammates is at 1hp, if you don’t save them. No one will.
In Overwatch you have to treat your entire team as completely unreliable. There is no focusing. Finishing. saving. etc
Even the very act of peeling for your supports is difficult for the average Overwatch player.
It also explains why some heroes are so hated in Overwatch. I call these “teamcheck” heroes. Heroes that actually require team coordination to deal with but are easy once you do. Heroes like Roadhog, Doomfist, PharaMercy, Bastion (lower-ranks). etc
How I would improve Overwatch:
Overwatch needs to introduce mechanics that actively encourage teamwork. Just like Reinhardts design encourages grouping, we need mechanics that encourage focusing, healing, saving, peeling etc.
My recommendations:
If any enemy falls below 50% hp, they automatically get wallhacks placed upon them which flashes and their outline is a brighter red.
Note: This makes it super obvious that this hero is low and should be focused.
If any ally falls below 50% hp, a similar effect but green wallhacks is placed upon them which flashes and they are given a bright green outline. Supports receive this as soon as they take any damage.
Note: This is to make it more obvious which one of your teammates are in danger and are about to die.
When your HP falls below 50% HP, you get wall-hacks on your supports which appears as a bright-blue.
Note: This is to help locate your support as quickly and efficiently as possible and gain LOS on them.