Overwatch Dictionary

I feel like an Overwatch Dictionary is something players could benefit from, as well as have some fun with, so let’s work together to create a forum Overwatch dictionary. I will start us off with 3 terms, but I will update as they come to me.

Twitch Chat C9 - Anytime a round ends in overtime with an opposing team not taking the objective.

C9 - When a team wins a fight at the end of a round but still loses said round by abandoning the objective.

DPS - (1) Damage per second, (2) used to describe the damage dealing role, (3) a term to describe the damage to healing ratio in a team fight.

HP - Hit points or health

CC or Crowd control - (1) CC is anything that takes control away from the player, like disabling abilities, dealing knock-back or stunning/paralyzing the hero. Effectively anything that prevents the player from inputting controls. CC is NOT something that prevents you from dealing damage to a hero, like barriers, DM, etc. CC inhibits or debilitates the hero directly, so if it does not prevent you from inputting commands via your keyboard, it is NOT CC. (definition provided by Genji)

FFADM - Free for All Deathmatch

DM - Deathmatch

Hitscan - (1) bullets with zero travel time, (2) a hero whose weapon’s ammunition has zero travel time. Example: McCree, Soldier 76, and Widowmaker.

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OP Definition - Everything that i don’t like

Broken - The higher form of OP

Necromancy - Reviving threads older then ~10 days

OWL - Overwatch League

Sym - Symmetra

Torb - Torbjörn

Rein not Rhein - Reinhard

Baby DVa - It’s DVa outside of her mech

Buff - Making something stronger

Nerf - Making something weaker

Net Nerf - Feels like a buff, but is a nerf

BS - Can’t write the word :smiley:

Goats - 3 Tanks and 3 Healers with varying chars. Normally including Rein and Zarya as well as Brigitte and Lucio.

2/3/4/5/6 Stack - A group of X Players.

And more if i could think through, right now watching OWL :smiley:

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GG - We won and we’re pretending to be sportsmanlike but ggez

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you mean:

GG - We won but we want to tilt you even after the game and call a bs game a good game even if it wasnt.

bTW:

Tilting - Getting a bad mood, or getting angry in game and playing worse cause of it.

Tbagging - A method to tilt.

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4Head - In a mocking tone meant to mock the statement before it.

Example: “Just stay out of Brig’s range 4head”

MonkaS - When a high pressure situation occurs.

Pepehands - Used to describe something like “WHY DID THIS HAVE TO HAPPEN” like when your ultimate completely chokes.

ResidentSleeper - Used whenever you’re watching OWL and one of the teams swaps to a meta you’ve seen for over a year [In this case -> GOATS]

Pog/Pogchamp - Whenever something major or exciting happens, like xQc getting a 4k with Primal as Winston.

BOOSTIOOOOOOO - Nanoboosted Reddit Lucio running around booping everything in his sight like a frog on 3 gallons of powerade.

Doomfist - Terry Crews.

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Haha yes

Sometimes, I Tbag simply to see if I can get them to do it back and sometimes I make friends.

its doomfish. Please call him by his real name. I also don’t call you Genji, that would be digusting, your the Braindead Shimada.

TBag was the only way to communicate in Halo :smiley:
I remember on Meteoroid Prime Hunters on DS i wrote my Friend Code on the walls of the map :D.

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You’d think it meant this, but in Overwatch the definition of CC is a bit different.

CC is anything that takes control away from the player, like disabling abilities, dealing knockback or stunning/paralyzing the hero. Effectively anything that prevents the player from inputting controls.

CC is NOT something that prevents you from dealing damage to another hero, like barriers, DM, etc. CC inhibits or debilitates the hero directly, so if it does not prevent you from inputting commands via your keyboard, it is NOT CC.

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I am going to update my definition with yours. I hope that is okay.

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Go ahead, I’ll put a disclaimer to make it more clear what isn’t CC first.

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Mostly correct, but there’s one key distinction between Hitscan and Projectile.

Projectile weapons create physical entities in the game and are reliant on the weapon’s hitbox colliding with the target’s hurtbox.

Hitscan weaponry is based off of calculation performed by the game to find the point at which a given line intersects a game object.

So hitscan weaponry simply draws a line, if a target is colliding with the line, the hit registers. Kind of like a laser pointer.

TL:DR -
https://img.fireden.net/v/image/1498/19/1498199801515.png

I agree, but the definition cannot be more complicated than the concept or word it’s defining, right?

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