Ana - Nap Time:
When putting an enemy to sleep, foes within 6 meters will also be put to sleep.
Pharah - Aerial Superiority:
Pharah does x1.5 damage when flying.
Ashe - Polar Opposite:
Instead of setting enemies on fire, dynamite freezes them.
Ashe - Do Something!
When no enemies are in B.O.B.'s line of sight, he will start walking around and seeking out enemies.
Doomfist - Power Pull:
Enemies are pulled towards the center of Meteor Strike when Doomfist is landing.
Hanzo - Scatter Arrows
When a Storm Arrow hits a wall, it will bounce around (like Scatter Arrow) for a short time, or until it hits an enemy.
Hanzo - The Dragon Hungers:
Dragonstrike will seek out enemies and fly towards them.
Mercy - Chain Healing:
Caduceus Staff’s beams will lock onto players close to the player you are currently healing/damage boosting.
Mercy - Mass Resurrection:
Basically Mercy 1.0’s ult but on a 30 second cooldown.
Mercy - Free Flight:
Mercy can use Guardian Angel without having to face an ally.
Mercy - Damaging Healing:
Both beams are fused into one.
Moira - Leech:
When dealing damage with Moira’s secondary fire at full health, she will gain up to 75 temporary shields that will decay at a rate of 15ts/s after 5 seconds of not attacking an enemies.
Moira - Double Efficiency:
Biotic Orb both heals allies and damages foes, with the durability of them both combined.
Sigma - Hard As Rock:
In addition to temporary shields, Kinetic Grasp will give additional damage to your next Accretion.
Sigma - Motion Sickness
Gravitic Flux will stun enemies that are in the air.
Sombra - Antivirus:
When invisible, you can pass through enemies. You will also regenerate health at a rate of 25hp/s.
Sombra - MiniMP:
Using your translocator hacks enemies within a 10 meter radius.
Symmetra - Telebomb:
Upon being destroyed, both ends of Symmetra’s Teleporter will explode, dealing damage to enemies.
Symmetra - True Support:
Symmetra gains 6 turrets that can heal allies.
Symmetra - Disintegration Field:
Enemies that cross Photon Barrier take 200 damage.
Wrecking Ball - Rolled:
Running over enemies at full speed gives you 25 temporary shields per enemy. You can get up to 200 temporary shields and they decay at a rate of 40ts/s after not running over enemies for 8 seconds.
Wrecking Ball - Snare Mines:
Enemies are pulled towards Wrecking Ball’s mines.
Winston - Trap Dome:
When an enemy enters the Barrier Projector, they will be slowed and continuously zapped by it (like they’re being attacked by Winston) as long as they stay in it.
Winston - Rampage:
When enemies pushed by Primal Rage hit a wall, they will take damage.