Overwatch 2 Matchmaking Fails: Devs, Fix Wide Group Mess

Those losses (12,671, 17,811, 13,501 damage) scream Wide Group fails! DPS at 5,770 and Support at 5,992 healing vs. their 14,500—proof the DEFENSE MATRIX UPDATE: SEASON 10 AND BEYOND (April 10, 2024) botched skill gap matching. “Director’s Take” (April 2023) admits queue fixes widen MMR ranges. Win at 16,791 worked with a solid team, per “Matchmaker” (December 20, 2022). Devs, “Weekly Recall” (May 29, 2025) shows you’re trying—fix this Wide Group mess!

Anyone else pissed?

Images of stats - h ttps://imgur.com/a/m2qvoAV

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Anybody motivated to translate?

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wide group match making needs a review

wide groups were always a bad idea…you dont make “good” wide group matches

the dev team doesnt care aaron doesnt care only thint that may make them care if the ceo threatens to fire them like doom is overtuned alognw ith parha whos pfauly is that well yu guessed it

None of this matters compared to the rampant cheating that exists that people are to cowardly to speak up about

Basically, OP believes the matchmaker should only give him teammates that pad the same stats at him.

He’s made two threads to complain about a Soldier who didn’t spend the entire game shooting an Orisa with 15k Mitigation like he (a metal rank Mauga) did.

The “matchmaking” argument is just a smokescreen to get you to agree that the Soldier was the reason he lost.

Hmmmm, doesn’t seem like much of a sigma male when he is hiding his forum stuff so I can’t see that thread. Very beta of him.

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No problem, here you go:

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be working as intended.

show me where it works as you mentioned.

Read my name. Please this will be the second post you take an L at.

I cba

When did I mention anything about how it works?

I’m curious if you’re actually twelve years old. It would explain so much.

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Wide matchmaking is a problem, though numbers make no difference in a match outcome tbh. I’ve won matches where my team has half the damage and kills of the enemy team. But wide range matches are always the worst choice to balance match wait time quality.

I have no issues with wide game match making.

Cool if they need duos to play together all good.,

But can they narrow the gap and stop shafting us solo players.

I really don’t need to carry all this weight for not getting paid like for real.

devs don’t care. Especially Aaron Keller. I saw lots of matchmaking related question under his every single twitter posts but he just ignored all of them. No single reply.

But he does reply a lot to these “no-harm” questions like skins etc. What a coward. Having him as director is pathetic

I genuinely had high hopes for him at first. But the moment it became clear that his primary focus was pushing Stadium while sidelining the other core modes, it was obvious where his priorities were. The direction has shifted toward a cosmetic-driven experience and catering to the console crowd.

Let’s be honest—many in the console community aren’t as concerned with competitive integrity or win/loss records. The emphasis is on looking good and casual play. Unfortunately, that’s the audience he now seems entirely aligned with. His vision appears heavily shaped by Xbox interests, and PC players have been pushed further into the background.

Stadium was clearly built with consoles in mind—it’s his passion project. But it’s come at the expense of everyone else. The 6v6 community, in particular, got abandoned so thoroughly that many don’t even bring it up anymore. It’s hard to feel like this direction is fair or inclusive of the full player base.

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