Overwatch 2 Lore and Story progression

Hi. The new season begins with a lot of game updates - new activities, hero, BP, etc, new mythic skin also looks amazing. But, recently, I’ve seen a new article, “The Art and Style of Dokiwatch” and the one phrase caught my attention. “Narratively, Dokiwatch is also a chance to temporarily escape the more serious angles of the game’s ongoing story”
What ongoing story are you talking about? The big last story and lore update was with the release of (as you called it) “PvE Campaign” [lol].
We haven’t had any lore or story updates after those events. A few short stories, released on the website recently, were released much earlier in the book that came out a few months near the release of pve missions and show the same events from different angles of the world or points of view without going any further.
I know that the biggest story campaign in history ever made was a failure (I don’t even know why). But you stopped revealing the story at all. Even Overwatch 1 was better, it frequently gives us some new parts of lore. New short comics, stories, CINEMATICS, books. Even releasing a new hero gives us new parts, which can be found in the phrases, lore-based skins with story descriptions. Currently, new heroes don’t even have many skins, and ones that are coming with new seasons are just fanfics (as themes of seasons at all). The only description we get is just the note that those skins can be bought in the store. We haven’t gotten any new maps for a long ago, and even those we get don’t have any new lore parts. Do you remember as we analyzed the history of the place from the things laid out on the map? There is nothing like this in the new maps. I was looking at them with every new release, but the last of them are just maps without even a glimpse of lore. I don’t even say anything about the Archives event that gives us at least 1 new mission a year and a bunch of new lore skins and details. Those free updates weren’t a failure, but 3 paid missions are - in the new client that was remade for easier PvE development, according to your interview, OK.
You have so many ways to continue the story without PvE, you don’t use even the ways you already had in OW1. The fun point, even Concord was better in revealing the story. Many of you know that game only as a failure (at it really was), but it had one concept that the Overwatch team could learn. In the game, it was called Galactic Guide - by playing games, players can unlock places, stories on the global database. Every week, there was a new short cutscene that revealed a new week’s theme. Daily and weekly quests also had themed descriptions, in such a way it slowly but regularly represents characters, world, and ongoing events. But the game itself was really bad, so it just didn’t reach any serious story points.
You can use this method, you can use BP to reveal the story, as you already tried on Questwatch. I remember, in 2023 roadmap was some “Lore codex” that wasn’t released either. Some old multiplayer games as Bioshock 2 or Assassin’s Creed Revelations multiplayer mode, had lore notes and cinematics that unlocked according to the reached player levels. But you do nothing at all, and say that you are tired of a serious ongoing story?
You know, I’m not a fan of PvP. The reason I play this game is the fun gameplay (how characters are playing; how cool it was to dream about full-experienced pve modes, I even closed last BP only by playing those 3 missions we get), and “17 years since Blizzard opened the door to a new adventure … to a new world”
I’m really ashamed that OW2, which was announced as a lore and story explosion, leads us to this state. As a player not interested in PvP, it reminds me of last years of Heroes of the Storm, where only skins and heroes were the only updates, and in the end, the game’s support was closed. I still have hope that we will get a happy turn of events, that’s why I decided to write a post on the forum, in hopes that maybe some devs will read it and will know that there are players who still want to continue their journey into this interesting world. Thank you

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There was some media that pushed the story forward, Max has been brought back into the story with his short story (that one wasn’t I the book), and Frejya’s animation continues his subplot while roping in emere too.
That being said, I think everyone is disappointed in the level of story content that we receive.

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if they cared for the story at all they could do anything years ago, and didnt even have to be pve, literally two cinematics per year could be enough to please this conformist playerbase that is so used to get notihing of quality thanks to the incompetence of developers any small content would be well received