Overwatch 2 is just deathmatch--I know its BETA, but

I love Overwatch. Ive been playing since day 1 release. The game overtime has changed, ( like all games). I love the changes over the years.

However, Overwatch 2 fails to meet the standard of the first game. I know this is beta. A lot of kinks and bugs to work out still. Although the dynamic of the game has changed.
The game has shifted from teamwork coordination to picking a hit scan hero.

The beta relies very heavily upon pocket healing. Since shields are no longer viable, hitscans just roam the map. Every game Ive played included a widow in the back just taking potshots at the team, uncontested.

The idea of 5v5 doesnt feel like the overwatch. I know and understand the change to reduce que times, blah blah. But the game is now different. It is all about Heroes that can attack mid range and pocket healing. Since there are 2 out of 5 heroes can heal, its literally just pocket vs pocket ( DPS healer is better ).

I feel the state of the game needs massive improvements to really last as long as Overwatch 1 did. OW came out in 2016 and is still strong. I just feel that this game cant or wont compete for longevity, if the current state isnt changed.

Ways to improve the game,

Bring back another tank. Literally have >10min que for tank ( regularly <2 mins). Not to mention that Overwatch was about protecting your team while advancing on the point. Not teamkill every encounter.

Heck, try 2-3-2. ( since it is beta ). Another DPS could add more spice to the game. There is no way to know unless it is attempted.

I can understand the rework of certain heroes, but the game needs some CC. The whole point of CC was to counter game changing Ults.

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Wouldn’t it be easier to drop Widow to 175hp?

You could drop her to 175. However, it still doesnt address the issue that she can still stay far away from the team and take pot shots.

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Apparently the way some people have been solving this is with Reddit Lucios diving the Widow

It still felt as if fast paced, single skill non coordinated game.

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Well a good part of that is that it was PTR Quickplay. Where people don’t care about optimal compositions.

Says who?

Strong compared to what?

Whatever OW1 is, I don’t want it. Nuke it from orbit to be sure.

The best heroes in OW2 for DPS are Tracer, Genji, Sojourn, Echo, and Ashe. Not really a “pick a hitscan” requirement there. In fact the argument that there is less teamplay is also silly as the game had more need for coordination than OW has seen in many years.

We can also throw out the idea of pocketing. In OW1 if I lock Ashe I basically have a Mercy on me most of the time. If I am going in on a Tank I can expect a near pocket as well, but in OW2 that simply is not possible. With all the dive just pocketing someone doesn’t work anymore.

I can generally attribute most of your take to the fact that there is no ranked so high ranked players have not had the opportunity to show how OW2 works and that knowledge therefore has not trickled down to the lower ranks, as has always been the case.

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Agree to disagree. OW1 has never been in a worse state. Hell, I dropped the game entirely nearly a year ago. It’s a confused, disjointed mess of a game.

I’m a tank player, and the sad fact is in OW1 they simply can’t add any more tanks. It’s too hard to balance tank synergies. Rein/Zarya is the gold standard, but look at what happens with Orisa/Sigma. You or I may not have a huge problem with the way double shield plays, but a HUGE part of the player base doesn’t find it fun. It’s slowly strangling the game, as the perception of GOATS as a comp where nothing dies did before it.

Your choices are either to hard nerf all the tanks until any duo can’t be seen as oppressive (which is the strat they have been using to balance in OW1), which leaves the tanks largely a miserable and un-fun mess to play. Who wants to play wet noodles that can’t do their jobs? This leads to the tank bottleneck that is a large, though not exclusive part, of the OW1 queue time problem. Or to fundamentally change the game (5 v 5).

Hell, did you play the Beta? Can you imagine how ungodly broken Rein/JQ would be? You completely mitigate both their weaknesses and enable their strengths. You straight up cannot release JQ in any build where she might EVER be played with Rein. One or both has to be completely destroyed, because the pair of them together is the best rush comp the game has ever seen.

And 2-3-2 doesn’t fundamentally change things. Tank synergies will still be king, and tanks will still get nerfed into the ground in order to appease the other roles. Which means queue times will still SUCK. AND that tanks will never get new toys to play with.

5 v 5 gives them much more freedom to both empower tanks and design and develop new tanks for the role. This is absolutely the best thing for tank mains. We want new things too. We want our heroes to have meaningful impact and be able to make plays! But we don’t want them killing the game when they do.

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