Do anyone elseās eyes roll when they see this term thrown around casually. I donāt even know how people got to using this terminology, but every time I read it it just reads as āI want to call this hero OP, but that would make it sound like Iām bad against them, so Iāll call them overtuned insteadā.
Itās probably the most overused and misunderstood word Iāve seen used in this forum.
Yeah, thatās what I think is often misunderstood when it comes to characters with very few, but very powerful abilities. Of course that doesnāt mean that a character canāt be both overpowered and overtuned⦠take Hanzo or Doomfist for example, they are both overpowered (RP and Arrow hitboxes specifically) and overtuned (Hanzoās sheer number of abilities and DFs combos, instant kill RP, escape/instant support kill ult and shield generation).
Iāve always used to sort of point out that I donāt think the characterās power is extremely blatantly overpowered but I think they can afford to have some reduction in power and still be quite viable.
In a way itās just the same as saying they are OP but I think itās a phrasing you want to use to imply youāre not doing a knee jerk reaction or being upset.
I typically would call a characters kit overloaded if it had too many things.
Overtuned usually to me means they need some number tweaks rather than a big interaction change.
Thats nothing against the might of the term āoppressiveā which basically just means thats unfun to play against without comitting to say its too strong, but should be nerfed anyways.
I think a good way of thinking about it is having too many options to too many situations, or having no real weaknesses because of extra abilities that negate what would otherwise be their weak point.
Take Doomfist for example, his shield generation is what REALLY makes him overtuned. His instant kill RP is overpowered, but the fact that you canāt kill him even when youāve put more damage into him than his base healthpool is what makes him oppressive. If they simply scrapped the passive ability, upped his base healthpool to 300hp and left it at that, it might make him more consistent to deal with. The Doom abusers would definitely cry foul, but tbh heās got no place in a shooter anyway, so anything that drastically reduces his playtime for me is a straight up win.
Tbh, the nerf to her succ has made her balanced as a characer overall, itās just her damage orb which is frustrating as there are only two characters in the game that can actively counter it (D.Va DM and Sigma Succ).
Iām fine with overtuned as long as its used right to mean theyāre a swiss army toolshed and they need some stuff taken from them while increasing the power of the stuff they still have to compensate
The term originates with the developers incidentally. You might āroll your eyesā, I often do at the specious arguments used to defend over-tuned kits. OP and over-tuned are pretty much synonymous but OP is generally regarded as farther out of bounds. Donāt try to blame the victim here btw, itās just ugly and petty. Some kits are overpowered (over-tuned), there is nothing wrong with pointing that out.
Thatās not really it, if they would need ācompensatingā then that would imply that theyāre balanced with their kit. Thereās really no-one with too many abilities, but there are a fair number of characters with too many powerful abilities. Sigma is a prime example of Overtuned with the sheer amount of stuff he has. Why her needs both a giant rock with both stun and damage, as well as a DM that gives him shields on top of everything else is just ridiculous. You could take away both of those abilities outright and heād still be pretty powerful. The fact that those abilities have multiple effects (damage, stun, shields, ult negation) is what makes them also OP.
The entire post is literally about how these are NOT the same thing!
I was responding to the person talking about ācompensation buffsā (another idea that people keep thinking is necessary every time someone gets a nerf).
As it happens, he is a prime example of Overtuned, but not overpowered. None of his individual abilities are overpowered in the way that Doomtits or Hanzoās might be (though his ridiculous ult probably is), but the sheer amount of abilities he has makes him a definite āovertunedā hero without a doubt.
I always took the word to mean that something was given overly large rewards despite not being nearly as hard to use as was intended.
Like in an RPG or something when an attack is meant to deal massive damage to enemies with status effects when itās a game that makes status effects way too easy to land. In a vacuum the skill is balanced enough, but in execution it ends up dealing way too much damage for not enough effort.
I usually think of it as OP, but not quite as OP as OP is. I like your definition better though of just the sheer amount of abilities being what can be overtuned. Having a way to describe that aspect of balance instead of just saying to many abilities would be nice
I consider overtuned to be a hero who needs minor tweaks and is only a little over the line of balanced. I see Overpowered as being significantly over the line.
Most people I see using it, seem to feel the same way. They want minor nerfs not huge nerfs.
Iāve always seen over tuned as a way to describe a hero whoās not broken, but certainly above average. Not necessarily they have too much going on in their kit, but rather theyāre not really ever a bad choice.