yep, and 1 hp of healing negates 1 hp of damage, so heals are essentially canceling out damage, but, thats not sustainable because unless you eliminate the source of the damage, the need for healing never ends.
so, if an attacker does 120 dps (example), removing that source is worth as much as 120 hps, right?
i dont know, which is better? continually healing or helping to remove the source of incoming damage?
uh, i was one of those bottom 500 in OW1 (yeah, im that bad), but back then I was almost 100% healing, nowā¦im more like 50/50 or try to be. Itās whatās required these days it seems. So, even a bottom 500 can do dps 
Then they wouldnāt be bottom 500 anymore. They would climb
Removing the source of damage is more effective. With the dps passive 1 damage > .8 heal. So, removing the damage is actually more efficient. 
edit: 1 point of damage > .85 point of heal. Sorry forgot about the change to dps passive 
2 Likes
not meā¦even with my new way of playing supportā¦last season best i could manage is bronze 2, i think.
Iām just not cut out for competitive it seems lol
1 Like
Thereās more threads complaining about Mercyās rez than there are about her being a bad hero.
tl;dr Healing doesnāt work anymore. Make them work for their damage by having more self preservation. Slap yourself in the face if that ashe bullet wasnāt necessary to take just for being out of cover.
What I noticed is healing simply doesnāt work. Weāre pinned down, I bring a teammate from crit to near full, they go crit again, rinse and repeat until my reserves are dry. What was the point of healing you? You did nothing with it. There was no pressure, no one can move forward without getting deleted and you made no attempt at self preservation. Obviously this is generalizing but this is what Iāve observed in 80% of games so far. It was always kind of like this but now Iām having to protect myself more and I have to be even more skittish from burst damage. Every interaction is a bit more stressful now. When Iām on DPS, I know thereās a skill gap and it sucks so I try to emphasize when Iām on support.
4 Likes
Imho the point is to simplify game. Remove everything complicated as roles . Its long journey so they do little steps
2 Likes
What sucks about that is there are SO many games like that, Apex, Valorant, Halo, Titanfall, things like that. But if I want a more team orientated role game especially less gritty ones. Thereās TF2 (Not my style plus bot issues) Paladins (I wanted to like but good lord is it clunky) and PvZ Garden warfare (So much missed potential).
1 Like
Well , the era of passionate devs is over. Now they forced to make game easier and noobs friendly (I have theory that 95% of world vydia players are noobs )
2 Likes
If you canāt heal, you can kill
Iām pretty confident this has to be bait at this point.
But if not Iāll give a little explanation why healbotting is bad and loses games. Iāve moved up through literally every rank in the game other than top500. On support if you healbot, youāre being reactive to the game vs being proactive with damage/kills. What that means is even if youāre the greatest healbot in the world and save your team from almost everything you cannot force them to make kills and plays. So unless youāre lucky enough to have the better team youāre at the mercy of whatever team the matchmaker gives you.
Meanwhile doing damage is proactive which means you create the plays or finish them so youāre an active member of winning engagements and therefore winning matches. When the team isnāt about to die a healbot has very small impact while an actual support is contributing to a win. If someone with a mercy pocket is fighting a another dps thatās pocketed by bap then the dps2-bap combo is more likely to win because they have the same healing but more damage potential. No matter how many heals you pump into someone focus fire will always overpower healing.
Go listen to T500s complaining about mercy-lifeweaver backlines, watch pro games. Hell even ask anyone else on the forums above like masters.
Videos of unranked to GM on mercy take days and the person resorting to DPS-Mercy to have impact. unranked-GMs on Bap might take less than an hour. Healbotting can never play to win, it can only try to not-lose.
If youāre really confident about this then have a go at support ranked and see how far you get, hell Iāll even give some friendly coaching if you want. We can compare whenever youād like. Iād open to playing a game with you supporting a team heals only to illustrate this. No really, make it happen and Iāll be there.
2 Likes
How often do you win a match where your supports had less healing than the enemy team?
Depends. If itās a stomp and the enemies just canāt land their shots, you are going to have less healing done.
If your team is smart and play around healthpacks and corners, youāre going to have less healing done.
Works the other way round too, you can have more healing than the enemy and still lose. Even with more damage done than the enemy, you can still lose.
Even eliminations. Iāve won games with 20 elims on my team while the enemy has more than 60. It only takes a few good fights and tactics.
The scoreboard isnāt a clear answer, it just shows an inkling of what people are doing.
You can get carried by a flanker who has half the eliminations than anyone else in your team. As long as they are disruptive enough and distract key players at the right moments. The scoreboard would still claim they did next to nothing while the enemy can attest that they were in fact the best player in your team.
Healing means nothing on itās own.
2 Likes
Yes you can but the question is how often that is the case.
Not very often, that is for sure.
Everything else in the match factors into that. In open queue you can win matches without any supports at all in your team and it can still be a stomp in your favour.
Very often lol. I usually have less healing than the other team. My most played supports, zen and Baptiste sit around 55% winrates. There is a lot more to an overwatch game than the healing stat.
3 Likes