Over 9100 quick play games, 51% win rate

I’m curious as to who thinks this matchmaker is balanced, when the sample group is so largely weighted towards the 50% win loss rate. Sure, it’s balanced, at forcing wins or losses.

The more skilled, the more they have to latch dead weight onto you to generate that 50% outcome. It’s pretty straightforward in terms of the easiest weight ratio outcome.

If the matchmaker was truly based on skill, then it would use something that people accumulate individually to weigh themselves against each other. Sure, it does, it uses your wins to attach people with more losses onto your team, to prevent you from winning.

What happens when there’s not enough players to boil this to it’s plate point I wonder.


For all those who took this seriously, I laugh.


This entire post and it’s responses, are almost a parody of the intrinsically unhealthy human responses, to unknown and hidden numerically defined systems, which group us together in ways that are beyond our control.

These entire systems, which group and bind players together, when left unexplained become a convoluted mess. Everyone involved becomes dismissive, petty, and overzealous. The unknown causes fear and anxiety.

I was silenced, so I had to wait FOUR DAYS to define my actual point here. Look at all the responses, and tell me I’m wrong. Tell me people aren’t overly annoyed, sad, mad, dismissive, petty, or any other of the negative emotional spectrum. You can blame me for my statement, but I didn’t cause these emotions, they are a response to the system and the emotional effects this system has on people when discussed based on other angles. Due to the unknowns, these sorts of topics become prevalent and emotional for any side of a discussion.

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Why are you worried about your win rate in quick play?

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Oh, worried, that’s a fun word. No you misunderstand. I’m pointing out an obvious statistical outcome, with an obvious causal generation.

It used to be really easy to spot, before they made profiles private as well. “Why are there 5 gms against a team of silvers and bronzes with me as the sole plat?”

#Working as intended.

You’ve read enough posts, played enough matches, talked to enough people, and seen enough footage to put 2 and 2 together by now. You need an amount of skill that augments or replaces the lacking or missing segments of required gameplay, given by variety of lower skilled players that are matched with you on your team, in order to progress forward in a decent win/loss ratio.

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Sounds like the matchmaker is putting you with equally-skilled players ie. doings its job.

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So, you’re saying you’ve never faced a one sided match, where all of your teammates were completely obliterated, due to some obvious gameplay choices that could have been easily avoided?

How about the most obvious one, where you look at the profiles, and see incredibly low win% on your teammates, after you’ve been on a win tirade.

So… You can think what you want. The profiles are now mostly private, so you can’t easily check like you could before. Especially since low win % people generally want to hide that fact. Though, this is not the only reason for a hidden profile.

It’s kind of amazing how easy this sort of thing was to spot, and how much effort has been put into denying it.

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Of course I have. And I’ve played matches where I’ve rolled the enemy team too. Out of thousands of matches, of course it’s going to happen. Everyone has their off-games and no system is perfect.

I’ve had far more evenly-matched games.

Why is it so difficult to accept that maybe sometimes the enemy team just beat you because they played better? You didn’t lose because of some grand conspiracy by Blizzard. You were just outplayed. You lost. Get over it.

Here’s a hint: if you often find yourself saying “I lost because…” and the reason is almost always “the matchmaker” or “my teammates”, it means you’re a sore loser. That’s something you should work on. It’s a character flaw. Be a better person.

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Having a 50ish% WR sounds like you’re playing with and against people of your skill range.

Also, didn’t you “quit” some months ago? Just curious

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You are acting like a child. You should expect to be talked-down to like a child. Crazy conspiracy theories are for Facebook.

Be gone.

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MM will try to form fair matches quickly, and this involves putting better players with worse players and hoping that the team’s overall skill level is gonna be somewhere between the two.

IIRC you were GM right? There aren’t enough GMs around to have a lobby with that high of an average. Easier to mix you with some plats and throw you against diamonds.

What you should be complaining about is that QPMM doesn’t really care to limit the search range.

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Bye son, see you in a month when you decide to complain here again :face_with_hand_over_mouth:

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Almost 8000 posts lol, they can’t stay away :smiley:

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Amazing. The kind of answers I’d expect from the gravity vortex of intelligence here at the Overwatch forums. Literally nothing has changed. The same kind of people still frequent here, and they still mob together against anything that they don’t understand.

It’s adorable in an adolescent kind of way.

This is amazing copypasta material lmao

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Sounds like you’re not as good as you think you are and instead of just accepting that, you’ve fallen into some weird conspiracy theory thinking instead.

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This comment confuses me slightly. It’s the game’s main mode, is it not? Seems perfectly valid to look at your winrate there.

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The problem with non-Competitive modes is that games are lost due to players leaving and/or backfilling so there is no purpose to have any concern or need to monitor a win rate. Furthermore, non-Competitive modes are well non-Competitive. I myself approach quick play often to practice and learn heroes or experiment with strategies. I try to do my best, but I know winning is the not really the true objective of quick play.

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I am actually surprised that there are still ppl who believes that the forced 50% isn’t a thing.

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Qp was good enough for you to play over 9000 games.

QP is about fun not win rates if your ruining your enjoyment because you want more balanced games in a casual game mode that is 100% a you issue.

Yea stomp and things are unfun and I’d consider an issue but thinking your winrate or number of games proves you get a lot of those games is gaslighting at it’s finest.

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In the sense that the game goes out of its way to make you lose when you’re winning too much, no that’s not a thing until someone actually shows otherwise.

But in the sense that you’re often matched with people around your skill level, and naturally gravitate towards a 50/50 winrate because you’re generally playing against people who are just as good/bad as you, then yes.

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I think people misunderstand what a win rate really represents. A 50/50 means stagnation. It means you have not improved. What causes a person to rapidly raise in rank is no longer reaching a 50/50.

What frequently happens is a person might hit a streak of 10 wins in a row by pure luck, raise in rank, then find out they actually were not suited for that area. They plummet, then it has averaged out to their stagnation. Likewise with loss streaks. A person is below where they should be, then raise rapidly another time.

If a person goes a long time on some other account, come back to an old one, they might reach a high win rate for a short burst of time. Only to then renormalize at a new area. They hit a 50/50 win rate at a higher rank. Which means they had a high recent win rate to show the increase in overall ability, but then get stuck again.

In the SR world, the extremes have another factor in there. Its the fact that in a SR 5000 system everyone has to exist within 0 to 5000. Which means the higher you are the less SR you get and the more you lose on a loss. However, you do not need to maintain some 70% win rate simply to stay at like 4700. You still need to have a >50% win rate, but its not that extreme.

A 51% win rate is pretty positive over like 9000 games for the OP. It shows they have consistently stayed above stagnation period.

People really need to stop looking at a long term win rate for themselves and more at a recent win rate on a small sample size. Look at what is your current win rate over say the last 100-200 matches instead of only 10 or 10000.

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Amazing. The kind of answers I’d expect from the gravity vortex of intelligence here at the Overwatch forums. Literally nothing has changed. The same kind of people still frequent here, and they still mob together against anything that they don’t understand.

It’s adorable in an adolescent kind of way.

Hey, you’re right :smiley:

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