Optimally, every hero should be niche and succeed on their own different maps.
Orisa should be niche most of all because she gets the most value for the least skill.
Care to elaborate more on your point, I’m not sure I quite fully understand.
Optimally, every hero should be niche and succeed on their own different maps.
Orisa should be niche most of all because she gets the most value for the least skill.
Care to elaborate more on your point, I’m not sure I quite fully understand.
Ah yes, there it is. Now this thread makes sense.
I think the changes are fine even as an Orisa player. The barrier nerfs made Fusion Cannon even better, and it’s hard to deny Fortify still being incredibly good. Halt is the nerf I’ve suggested/expected for years now, and now it’s finally happening.
I see the numbers around Orisa’s armor effectiveness, and it makes me realize how the last changes to the gun were pre-role lock when we still to worry about multiple tanks. She’s still has the 2nd best shield break of the tanks, and so I feel that she’ll still have a niche. I don’t mind more opportunities to play the other tanks.
The problem is they removed most of her solo kill potential by nerfing her damage and halt. Now she basically has to pray her DPS can kill stuff since she basically has a water gun. At least Rein/Sigma/Winston actually have consistent damage and solo kill potential.
I think if fortify had 30% DMG reduction it could be on 8 or 7 seconds. I dont like orisa a lot but i want multiple comps viable like rein zarya/dive comps/orisigma etc…
Eh, Orisa takes more skill then Rein just cause she has to rely on aiming while Rein doesn’t.
Orisa is one of the highest skill tanks, for whatever reason there are a lot of Reinhardt and Winston players who think those charaters actually require brain cells. Orisa is just lower risk than the others, which is inherent to being a character who was designed to be played on defense.
That is a REALLY bad measure of skill considering rein takes Much higher gamesense, awareness and resource management lol
Yet is the easiest tank in the game somehow
Ah of course, the hardest MTS and the hardest tanks of the game
You must not play to a very high level
Please, there is no mechanical skill cap to Reinhardt or Winston, while Orisa has to aim. She’s “low risk, high reward” and not “low skill,” aim, projectiles, barrer dancing, Halt timing take a lot to get down right, where Reinhardt is just game sense and the only thing to master with Winston is Primal Rage
The people who deny her skill level aren’t tank players, and would definitely suck with her.
like genjis ultimate?
Orisa takes gamesense, awareness and resource management with also needing mechanical aim. Rein is also easier to pick up and play, I’m not saying Rein doesn’t take skill but to say he requires more is wrong.
Well thats actually false. Fire strikes are a major part of Rein’s kit, and Winston’s jump and primal mechanics are the hardest part of his kit.
When Orisa became meta and I had to fill her, all of these are extremely easy, especially the halt “timing”
You realize game sense is MASSIVELY harder than aim right? Winston is literally the hardest tank in the game and you say “All there is to master is Primal rage”
I literally played Orisa in GM ranked games and scrims. She is very very brain dead
There is literally 0 resource ability in Orisa’s kit. All it is is Cooldowns
I have to believe you’re trolling because I have never heard a player effectively say “Rein is easier than Orisa”
Ok, when you said Winston is the hardest tank in the game I just started laughing. Look kid, your Orisa aim isn’t as good as you think it is and you probably can’t tank for a damn. I don’t think you even know what a Halt timing is, hint it has nothing to do with Halt by itself. Just keep pressing WM1, I’m sure you’ll get carried by your DPS eventually.
There are not enough tanks in the current Overwatch for every tank to have map and composition limited niches, not to mention counter picking against the opposing compositions and having tanks for each skill tier. Artificially limiting the potential of the current roster has too great an impact on the tank role as a whole, since there not many sustainable tank combinations in the game at this time. Some examples:
-Rein & Zarya (/Dva maybe?)
-Orisa & Hog (limited pick rate atm, nerf will affect this)
-Sigma & Zarya (will the nerf kill this as well?)
-Ball & Winston (/ D.va in the future?)
-Sigma & Orisa (nerfs won’t stop until this is dead also in the top 1% of the game,
in lower elos and main tanking with either one will be impossible as Sigma/Orisa is dead even in the most optimal composition, where they fulfill each other’s weaknesses)
My point is, that we will have a lot more Rein comps in the future, even in the top 1% of the playerbase.
I really dislike orisa honestly, so I’d be happy to see her go.
Sigma looks worse than orisa right now imo. I think orisa is still going to be used for pull, even with it’s nerf. Halt should have been nerfed a long time ago.
Orisa is a boring tank to play, and to play against imo. All of her abilities are boring. Her whole kit revolves around staying put in one place.
Idk, I think I just also have flashbacks of being pull hooked, and shooting into endless lines of shields. Even still, I think rein is a more engaging and interesting tank to play, and to play against. I would much rather see him as the meta anchor tank.
Sig isn’t that much different than before. Flux being practically impossible to punish or counter was outright bad balancing. Accretion didn’t need to do so much damage either, so that was the right change. Sigma still has very high burst damage, effective HP, and damage mitigation abilities. He has a lot to offer to a team.
Orisa though…she seems pretty awful. I think she has a serious identity crisis, i.e. Blizzard doesn’t know what they want her to be. Back before GOATS, she used to be an individually non-threatening shield tank who was unmatched at playing in a specific zone and shielding her team, but was relatively weak at pushing a choke and she needed an off-tank to be effective.
But then Blizz started messing with her damage and making her way stronger at ranged poke. And people figured out Halt and Fortify were busted. In the present, Halt and Fortify have finally been fixed, and the damage as been toned down, but Orisa no longer has a good shield. 600 HP on a 10 second cooldown is absolutely horrendous. In order to be effective with a weak barrier, she needs to be able to generate some degree of threat, but much of that capability has been undone.
I won’t miss playing her though. Aside from Ball, who I don’t play simply from lack of experience with him, I vastly prefer all of the other tanks.
Bro, I’m a GM tank main… and you are…?Edit: Ah, gold Tank main, it all makes sense now, I should’ve known LOL. There is no need to continue this then lmfao, maybe one day you’ll get carried to snort DIAMOND LMAO
I’ve played Orisa in games with multiple OWL players and beat them. Orisa used to be harder before role lock but now she’s just a braindead hero
Winston has the most unforgiving cooldowns in the game, alongside having Primal be one of the most challenging tank aspects in the game, one mistake and you die while Orisa has a get out of jail card in fortify, granted you shouldn’t be in that position with her slow tempo
By halt timing I assume you mean either activating it again or when to use it effectively? The answer to that is to pull enemies out from behind the double shield or save it for after the combo ult has been cast
Is this supposed to be a joke or what?
She deals 12 DPS less (from 132 to 120), that makes pretty much no difference whatsoever to his barrier outside of third point Havana, and even then the difference will be negligible because he isn’t gonna be standing still with the barrier up for 12+ seconds with only Orisa firing at it.
At best, Rein players will be getting a placebo effect out of it. It is the smallest change by far to her kit.
I have a lot of opinions that this forum would hate, if that’s trolling to you then… Okay…
If you look at what’s required for both heroes, Rein just needs gamesense with little aiming cause of Firestrike while Orisa requires both.
Probably referring to the bottom of the skill-floor, where most players play Orisa even worse than Rein.