Hello, I work as a photographer and 3d artist. I noticed that for some reason the game forces you to play with camera lens distortion…
Which is making it considerably harder to get used to flick shots and projectile timings. Which makes the visual appearance of things on our monitors really inconsistent and misleading. Due to distorting (zooming in and out) within certain areas of the screen.
Some ppl seemed very confused about what lens distortion is, so I created this for you: i.imgur. com/d5dewXw.jpg
On the left, we have the distortion OW uses.
As you can see the sides are zoomed in and the center is zoomed out.
The center image has no distortion, which is what the game should allow you to use and what you should want. As it gives you the most consistent and realistic visual representation of the scale of things.
While making building muscle memory as easy as possible. And making accurately translating your noscope sens to a scoped one like widow finally feel the same.
Giving us a option to turn distortion off would be more than helpful for everyone aiming or using projectiles and overall help increasing the skill in those areas.
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Have you tried reducing the FoV to 100 instead of 105%
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when i move my mouse 1 unit to the left and do a 360° turn and then move it 2 units to the right i make a 720° turn, so it’s literally a linear mouse distance moved to degrees rotated relation
i think op doesn’t understand 3D
They probably don’t, because although the edges of the screen are distorted, they will dynamically update themselves because as you move your mouse, you will turn after it and your focus will update regardless of your speed in a 3D environment.
Edit: OP’s theory would only apply with a statically positioned observer in an environment where moving the mouse would move a cursor instead of a crosshair fixed on the middle of the screen which is not how the game engine works.
Military scopes are judged and advertised on how low their distortion is.
Same for expensive camera lenses. To deliver a as realistic as possible representation of the space to the viewer.
When shooting architecture, this is especially important to give the viewer as much of a REALISTIC impression of the space.
All 3d software I know of used for major movies or product design are distortion free.
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that doesn’t change that the angular speed is constant and moving your mouse a certain length will always result in the same amount of degrees turn
you move in angles in a 3D environment not in cm on screen (you may have noticed your mouse doesn’t move on the screen when you move your mouse, your crosshair aka “cursor” is locked to the middle of the screen)
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I believe you are confused about what I am talking about.
I’m not saying that lens distortion changes speed, distance/ size or anything within the 3d space of the game.
What lens distortion does, is change the appearance of this 3d space on your monitor by distorting the image in a kinda inconsistent/ nonlinear way. Just look at the distortion map I posted or look it up online.
Exaggerated example: if you see a roadhog at the side of your monitor and he is the size of your monitors height, you will assume he is very close to you. Now when you turn around to shoot him you notice that he is across the map.
I doubt you would want to play like that. And this is exactly what camera lens distortion does.
Not to be confused zoom or field of view. The smaller your fov, the closer a far away object will appear on your image. Widows scope or telephoto camera lenses do this.
Still if there is no unwanted lens distortion, the visual representation of things within you fov will remain consistent. A Hog to your side will look just as far away and big as a hog to the center of your screen.
3 Likes
which doesn’t matter at all, sure the objects seem stretched a bit horizontally but the center of mass is still at the same point and you still need the same angular movement to get there
so not a problem at all
it’s also in your peripheral view where the brain invents like 90% of what you’re seeing anyways
sure it looks bad on a photo or movie… but ow is not a photo/movie
and if you really want this effect to not be there the game fov would have to match the exact part of the field of view your monitor uses up, which is way less than 103° unless you’re like 20cm from the screen
edit: i just checked, at ~70ish fov you’d have no distortion but the game only goes as low as 80
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Distortion is not present in any 3d visual software I know. Which are used for major films, tv and adverts.
I work with them, photo and film for a living every day.
Distortion with camera lenses is not really dependent on fov. Whether its 100° 80° or 50° doesn’t matter. Every remotely standard fov can be found with low-no, barrel or pincushion distortion.
I understand if some casual players don’t care or understand this kind of thing. But the appearance of distance/ size and speed to your targets does matter for players trying to aim and time shots as good as possible.
Fact is that artists, movie makers and military alike try to have as little distortion as possible.
That and logic leads me to believe we do not want distortion in a competitive fps game.
Bioshyn seems to be a troll or really really misinformed kid trying to be a know it all on the internet. Try and avoid engaging them and they will hopefully leave to troll elsewhere… Thanks.
3 Likes
yeah only the distortion in ow is a result of the difference in fov between real life and ingame
the lower your fov the lower the ow distortion effect
and that’s the case in every first person 3D game i ever played
it’s just like maps, displaying a full globe makes north and south distorted, only showing a small part of the globe let’s you see it distortion “free”
this is a thing of projection and not some added post effect
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You have no idea how much time I wasted on this. I tried to convert my zoom sens. I didn’t know what it was and why it would feel different and incorrect every time.
Everyone said something different and noone got it to feel the same really. Even when calculating it. I’m sure this distortion is why it’s not possible to get it feeling 1 to 1 relative to my screen.
I hands down would pay for this. Gm widow here I come.
3 Likes
I have google for a fix for this of some sort. No way to fix unless devs remove it.
I saw the pro surefour play on 90 to fix this a while ago and it didn’t work.
And this guys is called the little kid on the internet tries to prove pro wrong and end up looking like a fool syndrome.
who’s the pro?
and before you call me a little kid with fool syndrome realize that a game with variable fov can never be distortion free, there can only be one fov where you are distortion free
basic geometry my dude, i don’t have to be “on my way to top500 with military precision” to know that
how about making convoluted suggestions and complaining just learn to deal with it and become a top500 like all the other people who somehow managed it with distortion
and btw. people who look at profiles and use the SR of someone to belittle their arguments are not the people you should listen to
my SR has nothing to do with my understanding of geometry or video games, and it’s not plat either
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This explains why I over/under shoot my sleep dart flicks and even miss some point-blanks hipfires if the enemy is in peripheral range (even on a Roadhog)… I am starting to get used to the distance simply from muscle memory… but that has nothing to do with hand-eye coordination. I just flick the distance my wrist remembers how far to flick and it works out (or does not).
CSGO does not have this len distortion and I have been religiously playing CS since version 1.4. I feel your pain.
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For everyone here and cause I hate wannabe smart kids on the internet.
I just checked online for a good h.
This Bioshyn kid is actually a troll. Nothing he says seems to be remotely true or make sense really. Just don’t mention, ignore and report and they will go away.
The stuff I read on the internet, wikipedia and other ppl here all matches with what I see in the game. Man even my phone has less distortion than OW. It seems to be possible to buy distortion free lenses with every fov. Ashe has a fov of 66 in scope and widow has 51. Well surprise look they still distorted in the same way my 103 noscope is.
No wonder I cant get my sens to work in scope. And every distance I try to aim to sides feels different @Blizzard
Some games seem to be distortion free even. 3d software does not have distortion. And wikipedia says distortion is caused by the alignment of the glass in a lense. I want this in ow and I want it yesterday.
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I have been playing with my FoV settings.
I found that an FoV of 90 actually plays a little bit more like CS.
Still, the distortion throws off peripheral judgement… but the effect is much less noticeable from my opinion.
As a note, I did have to adjust (increase) my scoped sensitivity because 1-to-1 at 103 FoV is about 38… however that is not the case at 90 FoV. After messing around with it, I found that about 42.50 is roughly 1-to-1. If someone can actually mathematically calculate this… that would be awesome. I think there is an equation out there but I think the equation assume 103 FoV?
UPDATE: Found a calculator: h ttps://jscalc.io/calc/OrXWN4vShljPGqai
Turns out it is 47 scoped for 90 FoV (Ana/Widow)
I fear due to the distortion, I dont think its possible to make it pixel perfect.
Unless they remove it, the only other way that comes to mind is is if they add a feature to the game. Which translates your sens to movement in pixels on the monitor, instead of just rotating your fov in degrees.
Btw zoom sens 100 is 1 to 1 when you make it based on the 3d space instead of pixels.
So if you have a sens at which you have to move your mouse 60cm to make a 360°ingame. On zoom sens 100 this remains the same 60cm mouseway to 360.
Leading me to believe, that the 0-100 zoom sens is actually a percentage of your noscope sens.
Not sure if this can help you at all but its all I know.
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yeah they’re not
and wikipedia articles about lenses will tell you what exactly about overwatch?
That’s just how perspective cameras, including your eyes work.
Orthogonal cameras are actually extremely unnatural, and puke inducing to use.
Trust me, you don’t actually want to play like that.
here i didn’t take an hour to make this
´´´´https://imgur.com/GEKVdPb
it’s btw. not nice to call me a troll and to report me just because you can’t use your own eyes