I was just wondering how they determined what heroes movements are allowed in CTF w/ the flag versus others, like if it is based on normal movement ability shouldn’t phara be able to use right click?
Wallride, upon release, gives you a speed boost. It also allows you to reach locations you can’t defend from. Double jump doesn’t change speed.
The problem with Lucio IMO was speed boost, not wall ride. Its still the only movement ability you can use in CTF. Or rather crossfade is.
It can however allow you to skip steps, which is cutting the distance shorter.
Just barely cutting the distance, it doesn’t make it astonishingly harder to kill Genji other than he just gets to jump over something you can walk around.
But it can give you an advantage in reaching places. I’m not really sure, but can he wallclimb? I guess not. IMO to be consistent with restricting mobility when holding the flag, he shouldn’t be able to double jump
Oh trust me in some maps a good genji can easily double/crouch jump over a wall.
I mean, it’s not like Genji is the only hero with a vertical mobility skill you can use while carrying. Mei can boost herself with her Ice Wall, and Pharah can use her Hover Jets. It just allows Genji to have a bit more creative of a return path than straight through mid, but it’s unlikely that in a team-oriented setting a Genji player would probably stick with his team and escort back to base rather than go it alone.
Per your example, Pharah’s right click, (or E I’m pretty sure if you’re talking about Concussive Blast), isn’t just a movement ability, it’s a propelling ability if used in close proximity to the player who cast it, i.e. the Pharah player, and makes her go SUPER fast for like a second or two. It’s a large leap that can make it sorta impossible for a lot of heroes to catch up with her again.
Genji’s Cyber Agility (Double Jump / Wall Climb) is allowed because it doesn’t change his overall movement speed as drastically as Pharah’s Concussive Blast or Lucio’s Wall Ride speed boost do. Any hero will be able to catch up with him just like any other flag carrier with a basic vertical movement ability.
It just allows Genji as a character to be a slightly better flag carrier, but at the cost of him being crippled without his Swift Strike, a huge pain considering a lot of his kit revolves around his mobility abilities, and because he only has 200 health, which is burned through quickly when he’s grounded and exposed, (which a Genji typically will be due to most of the capture the flag maps being open in the middle.)
That’s how I make sense of it anyways.
Lucio could wallride from one side of the map to the other in a few seconds. If you think double jump can compare to this then you need some counseling.
I am not saying it compares too how op wall ride was, but compared to a walking roadhog, double jump can easily get you to a wall you hop over to break los
Just let everyone use every ability they have, then heroes will naturally split up into attackers, defenders and flag grabbers.
The current setup just seems awkward to me…
Genji mains will defend him to their last breath lol. His double jump needs to go in CTF, I agree. I think it’s too easy for him to jump a whole tier while being pursued and everyone else has to go the long way. If Lucio lost his speed boost then other heroes should be nerfed too in CTF.
That what I thought, I was thinking if blizzard would treat it as a perm sombra hack as long as your holding the flag it would be 100% far. So the only thing unrestricted would be your heroes base movement speed. AKA tracer would still be faster then hog.
Wall Ride gave Lucio a boost to horizontal mobility not to mention he could actually ride outside of the map if he wanted.
Genji using double jump only makes him easier to get picked off in the air and only gives him vertical mobility.
Lucio wall riding destroyed CTF. It gave him massive speed boosts and allowed him to solo cap in 3 seconds to 3.5 seconds. A Genji double jumping or wall climbing is purely vertical, exposes them to more danger and doesn’t get them anywhere nearer the flag.
CTF after the lucio change is SO much better.
Genji double jumping is a harder to hit target PERIOD. So it is definitely a movement advantage when carrying the flag.
Dosen’t wallriding speed Lucio up even more then his aura though? Like forward momentum not just jumping to be harder to hit?
Genji can’t capture a flag in 19 seconds with double jump.
Um, sorry to burst your bubble but on some maps, Genji can easily capture the flag in under 25 seconds.
I still think all abilities (passives included) should be disabled when carrying the flag. AND/OR that movement speed should be reduced so that you can actually be caught.
I’m enjoying CTF more this time around, but it still has the problem that if someone can get in and get out, they’re more than likely gone because you can’t catch them. It forces you to run heroes like Roadhog that can slow them down.