I have played her, I think she is fine when she has another tank with her. Just not good as solo tank, unless your team is just much better than the enemy and can get away with it.
I dont see how that can be, when their decision are for role queue. The only specific open queue changes were to nerf all tank health by a flat amount. Plus an entire role is bad to pick heroes from. Is it more like ow1, sure. Is it more balanced? Hell naw.
Open queue is just objectively better when you consider that you have so much more freedom and you can actually choose any of millions of different compositions whereas in row Q you only have a limited number of potential combinations of compositions so that’s probably the biggest reason that I would prefer to play in open but I would also say that role Q does have some nice things like you can get the bonus experience for your battle pass but I think that should be a little bit higher for example they should put it at 1000 for the impacted role but also at the same time it’s been improved a lot from how it was in the overwatch 1
And to be honest with you I have never had a team that didn’t have supports and I’ve never had those games with 5 DPS so I don’t know why you guys keep complaining about that because it never actually happens in reality you guys just probably made that up or selective memory because I can’t think of a single time I have had that composition so it’s not really realistic and to be honest making role queue was a big waste of time but at least they finally managed to get it right at long-last
oooooh, I get it, so you prefer the Push mode where both team beat each other up swapping progress eventually winning by a most progress due to running out of time?
the better team usually captured faster, broke through defenses faster and delayed faster on defense while also left the enemies with smaller timer if they did get 2CP’d
If we are talking ranked, then yes, all modes are equal in terms of winning. Doesnt mean it was a mode that played well. But for qp, the mode ppl play most, 2cp was an absolute mess, and is even worse now in ow2. Thankfully, its only in arcade.
Yea, 2cp is bad design, and thankfully got removed. Imo defending in general is less fun in ow game modes, but none nearly as bad as 2cp. And I dont expect qp to play both sides, but when a map can be won in like 1m, its pretty silly.
what do you mean, defending is ok unless you’re getting stomped, which isn’t even the mode’s fault
on the 2nd point especially, the longer others hold when people die, the faster they respawn back into the fight since the second point is 5 steps away from spawn
Unranked is a less demanding mode where the priority should be having fun and having the freedom to decide. I don’t understand why the same types of queue are repeated in both.
I agree. I think that Blizzard, in their purported effort to start shaking things up in our playing experience, has a major opportunity here. There’s a sizeable demand for 6v6, as well as that feeling of “Classic Overwatch”, and playing around with Open Queue might be the way to go about satisfying, at least in some small part, some of that demand. I think that if they made it into a 6v6 format and adjusted the tank health on an individual basis – as opposed to simply slashing all tank health by 150hp across the board and calling it a day – Open Queue could have a serious chance at a renaissance and bring a lot of currently disenfranchised players into the fold.