What does everyone think if we changed Overwatch from the team based shooter we know and love to be more competitive with higher induvial value like Valorant?
The problems we are running into with team base shooters is core elements are required to be “filled” by team members for the game to function. Meaning you have limited carry individual potential and can not fully express your “skills”. For example the need for healing…etc. We want to limit the feelings of you team holding you back while still provide you with the joy of accomplishing a challenging task with others.
Now how would this look.
Picture this, every hero reworked into damage heroes. You no longer need a healer and you no longer need a tank. It would be 6v6 open queue with wayyy shorter queue times and much easier to balance. Hero bans would be added giving you the power to change the meta to your choosing and sending us a sign that a hero needs to be balanced or a new hero needs to be added to help defeat them.
Unlike Valorant we have a variety of primary attack weapons and powers. Not limiting you to a weapon store but allowing you to express the unique potential only displayed by you hero which you now will be able to lock in before the match under a new draft pick system. Making you the only Ana or only Genji in the match.
Additionally, we would like to encourage teamwork add further diversity, and challenge to matches by implementing a new ability points. Ability points will be rewarded for defeating enemy heroes or time on point. Once enough are collected you will be given the option to power up the ability of your choosing through a new ability leveling system offering unique effects and mods to your abilities (damage, life steal, AOE, CC’s, Burns…etc).
Through these changes Overwatch will offer our most skill gamers the opportunity to display their prowess in the leader boards proving their hero is the strongest and our casual community the ability to learn and gather experiences with their favorite heroes.