Comp is not a serious thing. None of this matters. Comp is not the esport side of this game. It is a casual mode with a ranking attached. They don’t need to take it this seriously.
And this is Blizzard’s game. They reserve the right to say “This is the system, here you go. Deal with it.” which is exactly what they’ve done.
Placements are definitely broken. Gold is the default dumping ground for nearly everyone.
Eg 700 Sr Soldier initially placed at 2200. Lots of fun for his teams as he just blindly fed in every game whilst dropping 1500 Sr.
I also know that player skills not equal at each Sr. Eg gold Zen not using orbs all game. Silver team doing dry pushes. Plat teams feeding 1v6 all game.
And I’ve seen first hand great players get not so great team mates to even up the teams.
There certainly is a rough correlation with Sr and skill, but I’ve seen enough wood tier players in gold to wonder how the heck they got there.
And they’ve ruined an otherwise great game by doing that. If the goal is to have people actually ENJOY the comp system, then they should listen to the players.
Sometimes the players’ ideas are not good for the game.
First off, the devs have explained a fair bit about the matchmaker. The part which is not transparent is MMR. There are good reasons for that. If the players knew exactly how it was calculated then it would be quite easy to manipulate it, i.e. play for certain stats instead of playing the objective. I don’t think people need any more reason to do that than there already is.
When a player claims that Blizzard punishes players for “winning too much” or “being the hottest X-ranked player online” by intentionally giving that player “the worst teammates” ever to compensate, why should Blizzard listen to that player?
Because I totally stomp on Bronze, Silver, and to a lesser extent Gold players while also struggling against or losing against Diamond.
Sounds like I belong in Platinum or at the most low Diamond and, on my main, that’s exactly where I end up every season.
With Ana and DPS heroes, on this account, I struggle against Platinum players and even Gold ones while feeling comfortable against Silvers and still doing very well against Bronze. So it looks like I belong in Silver or Gold and, well, I am in low Gold.
That’s why I think I am where I belong
Especially when they never once post evidence of their position.
A lot of players (myself included) are just… inconsistent. You can do great one day and terribly the next. A lot of players also rely heavily on teammates to enable them as well.
That is an excellent question and I have also asked this question several times. I have not yet been able to find any official answer or any attempt to introduce any kind of control system.
Maybe sometimes I am exaggerating a bit too much on this issue but that is exactly the point. If there is no transparency, then the matchmaking is actively manipulated. So this game can’t be taken seriously for E-Sports.
We don’t need a developer saying it’s not like that.
For the record, the eSports-side of games (when we’re talking about leagues) has no matchmaking. Those are leagues you have to completely bust your butt to work yourself into and succeed in and advance to higher leagues, however (and this even includes Open Division, where all you need is a premade team). But I think you were trying to equate that somehow with a game’s public competitive ladder system (such as Overwatch’s).
If you were questioning the matchmaking system that Overwatch uses, everything Blizzard has ever said about it (and they really have said a lot) is compiled in this topic (check the References section in the opening post):
I don’t think your question “Why?” is being taken seriously by yourself. Either the ranking system they have is justifiable or not. When it’s opaque, it’s not justifiable, except as brutish arguments such as “Why take it seriously?” or “It’s their company, they can do what they want with it.”
They are professionals, they should take their jobs seriously.
You realize this is a laughable response right? Either Blizzard is being professional in solving this particular problem or not. Whether they own it is utterly beside the point.
PS: Apparently I can only respond to a certain number of posts here before Blizzard blocks me from replying further…
Because OWL is professional league that takes years of grinding in open division and contenders to even get in to, and Overwatch is a video game meant to be played by anyone that buys it.
Because an online matchmaker dealing with random people over the internet is nowhere near the same thing as an organized league of professional players playing at the highest level of play.
And most importantly: Because the matchmaker has absolutely nothing to do with OWL, not at all.
Is it really that hard to understand that a matchmaker made for everyone from the lowest skill to the highest skill (which btw is still nowhere near the skill required to be a pro play), shouldn’t be designed as if all of those people were pros?
Can you honestly just not comprehend the difference between a game, and the professional side of said game?
How do you determine individual skill if the only metric used for ranking is team wins and losses? Why should the worst performing person on the team and the best performing person on the team both be ranked equally?
As I said in previous posts, determining individual skill in a team-centric game is very hard, especially when you’re solely relying on software to do it. If you look at the successes and failures of drafts and trades done in pro trad sports (NFL, NBA, NHL, MLB, etc.,) by professional talent evaluators you can get a pretty good idea of the size of the problem Blizz is trying to solve.
And like other people have said, comp isn’t esports. If you want esports then join/build a team and play in tournaments and/or Open Division. Comp is just a global ladder that’s open to any owner of OW that’s reached level 25.
You’re getting to the root of one of the problems: the mixing of incommensurate queues. Warcraft III already solved this problem – if you want an individual rank then you solo queue; if you want a team rank then join the team queue.
Some people are going to contribute more when playing with friends who know each other’s play-styles and general team strategies than when solo-queuing with a bunch of strangers (and who aren’t necessarily very friendly or supportive). For this and other reasons it makes no sense to think you can properly order the individual in the ladder when what they are playing with a pre-matched team. Create separate ladders (like Warcraft III) and the problem is solved.
I realize they created AI to try to “solve” this but that’s laughable. No AI can comprehend the roles and strategies everyone’s coming up with and know how much someone actually contributed, this has been pointed out numerous times via various scenarios.
OP keeps ignoring this, but this is a huge point that they need to address. Sure, legitimate eSports need transparency, but comp isn’t an eSport. Why then does the competitive ranking system need to be transparent?
There are like 5 different tiers of eSports before Comp even begins to appear in the picture.
OWL
Contenders
Open Division
Collegiate
etc are all eSports, but competitive is not. Competitive is a casual mode.
The truth of this thread is just that it’s another person dissatisfied with their rank who thinks one of two things:
There’s a big conspiracy keeping them down
Knowing how the system works will suddenly make them better