You Bastion mains oughta just ignore him. Shunning a basic kit in the crusade for āskillā and āhard workā shuns the foundation the latterās built by in the first place.
Oh noes! He thinks this is personalā¦
Seems i struck a nerve.
Please do stay on topic, as you seem to only be replying to myself, which would make this very personalā¦
This is about Bastion, yes?
Chop chop.
I can only speak for myself but I never jump on the ship at any stage and thatās before Kolorblind told me not to.
Unless youāre playing a super clued in comp who smothers you in shields n heals everyone knows to focus the Bastion on the cart. It just makes it way too predictable where you are and the continual advancement of the payload just forces yourself to be surrounded and attacked from all sides.
All Iāll say is I miss the old mega thread now
Iām only replying to people whoāve addressed me .
Iām more than happy to give an overview of my thoughts on Bastion again if youād like, but I find it redundant as the information is readily available above to be consumed at your convenience.
And iām more than happy to give my views on the heroā¦
Here you go.
{š Bastion ISNāT being forgotten, heās being ignored}
āPlease stay on topicā
Easy to say when you arenāt the one who checked back on a thread that you helped create for literal years in hope of something new.
uhh yes he does, and even if the meta makes it more difficult, itās still an exploitable design that should not exist in this state
Yes youāre right in theory, but the design of the map makes it really difficult to either engage directly on Bastion, or break his shield before dying. Thatās why Bastion isnāt very good on all payload maps, but terribly strong on Junkertown
I believe Kolor still mostly plays on the payload on this map because itās difficult to counter, but the current meta helps a lot against Bastion honestly
Edit: Junkertown doesnāt have any good flank route and very litte cover that isnāt super far from the payload road
My views are actually somewhere on there already, granted probably not under this account. Everything that could be said was already said there. I recall some of my rework ideas being relatively liked. Iāve offered some ideas here as well, but people are far too emotional to continue an actual discussion.
Honestly i just want to be able to actually play the hero i spent nearly 200 hours learning everything about in game, let alone the years i spent having real discussion surrounding it.
But what do i know?!
Thatās the thing if youāre lucky enough to get clued in allied providing such prompt shields, then youāre as likely to be against a comp thatās really good at breaking shields.
And you canāt exactly hang around the cart waiting for Orisa to deploy a shield on the cart and THEN get behind the shield. Thereās like 20 things wrong with that which are far more likely to get you fragged than if you attempted other things like pseudo-flanks and fall-back fire support.
Again, if everyone on your team is super organised and they all immediately pushed onto the cart, itās possible to get that to work against a disorganised team.
But thereās so much an equally organised team can disrupt them even getting on the payload.
This largely depends on what you consider a good enough flank route.
Bastion flanking is a contentious issue as it seems the idea of flanking is tied in with a lot of other ideas.
Alright folks, I think itās time to move on ! You canāt have a constructive debate with everyone. Sometimes your opinions are just not compatible, and thatās okay.
We now need to move the discussion to another focus, like the āextremelinessā of Bastion, who is either very hard to get value of, or fairly easy to get value of
I feel for you, really I do. But Bastionās entire kit needs some real attention, not just to make him work, but to balance him out. He already has the perk of pubstomping newcomers because his skill floor is so low.
I think thatās part of a larger problem that has just been a larger impact on Bastion than others. I think skill floors across the board need to be addressed, and some skill ceilings as well (Bastion among them).
As long as you know how your own hero worksā¦
You can, and i quoteā¦ look at the Bastion, hold M1, and survive using your other abilities, 90% of the time.
No matter if youāre new to the game or notā¦
If youāre brand new and donāt even know what abilities you have? Sure, youāll die to everythingā¦ thatās just how that works.
And does not make for any kind of argument balance wise.
āIf iām ignorant i have less impact against itā
Should never ever be used to judge a heroās impact on the game.
Isnāt that kind of a sign of poor designā¦?
Junkrat and Pharah are the only characters able to damage shields without getting exposed, and they are both 1) bad, and 2) not enough to break a 900 HP shield every 8 seconds
Every other character has to manage to break the shield, while getting shredded by Bastion, because the map geography doesnāt allow good close-range fights
I donāt understand this part, are you referring to the beginning of an attack round ?
No actually I was talking about flank routes against Bastion. Widowmaker canāt have a good LoS, and the map is very open and very narrow at the same time. You are restricted to limited areas, with almost no way around it
Youāre constantly contradicting yourself.
What about the low skillfloor for everyone AGAINST Bastion of how Sentry mode is totally immobile? All the newcomers who never learned to lead their shots or track a moving target have an easy time on Bastion.
Yea, it is! As in, the hero is weakā¦
You cannot claim it has poor design, and yet is ātoo strongā At the same time.
You canāt have it both ways, bud.
I literally just said that low skill floors are a problem that have an impact larger than just Bastion.
Well they donāt have to, whatever else happens once that shield is down 6x enemy teammates is going to be opening fire on Bastion like that scene from Predator:
They donāt have to do it every 8 seconds.
Any time.
Where did I say he was too strong? He is too weak. Thatās because his skill floor is so low that he has to be weak or heās completely busted, like Bastion god before the Ironclad nerf. What he needs is a method of using his sentry in a strategic fashion (which is why I had the idea of putting it on a resource pool and giving him more damage options while in Sentry).