Pharah is fine where she is. She’ll naturally get better and better as we get more and more heroes who can fly. I can’t wait to see how Echo works.
Sombra could use some work, but could also use some more counter-play. She’s a hero I think will get better as time goes on and more mechanics are added to the game. What she’s really waiting for is a hero or two who have some sort of “status cleanse” ability that itself (in some cases) cannot be hacked and turned off. Once someone gets something like that, Sombra can see some real improvements since being hacked will suddenly have a fix that’s just a swap away.
Swapping heroes shouldn’t always be the answer, but in some cases it can be an answer.
Symmetra still needs to figure out who she is. Is she a mobility-support or is she an area denial DPS? She’s still trying to be both, and she’s failing pretty hard. The worst part is that she’s close. I feel she just needs a tiny bit more focus. Basically either lose the teleporter (nobody uses it anyway) and give some more area denial somehow or lose the turrets and double down on mobility by giving her an actual movement ability.
Torbjorn either needs the CD on his turret reduced a bit, or he needs his M1 fire rate increased. He’s far slower than McCree in spite of having a much worse gun. Buff his M1 from 0.6 seconds per shot to McCree’s 0.4 with the same 18 shots per reload. People should fear his M1 in the hands of someone who knows how to use it. Instead, he surrenders 50% damage by fire-rate to a hitscan hero. Making his M1 feel good to use (it currently doesn’t) is important considering his turret decreases in value the higher in rank he goes.
Bastion
IMO, Bastion simply doesn’t work the way he’s designed. He’s got the same problem Widowmaker does. Way too much of his kit budget is locked up in sentry mode.
I would give him a partial rework and reverse his ult and his shift. Make the immobile turret form into his ultimate ability where he can afford enough survivability to do his job since the whole thing is on a pretty hard timer, and turn his shift into a fast, evasive, hull-down, fire-support mode.
The moment using his abilities isn’t a binary choice between committing suicide and breaking the game, he’ll see more use at all ranks.
For bastion I would do the following:
[Shift] Tank Mode: Change into a tank. While in tank mode Bastion moves 30% faster, and can use his Main Battle Cannon but cannot self repair. Changing back into recon mode puts tank mode into a six second cooldown.
[M1] Main Battle Cannon: 60 impact damage + 60 explosion damage w/ 3m radius. 1 shot clip with an auto-loader. Bastion’s tank mode’s MBC loads rounds individually and can fire once every second.
[Q] Sentry Mode: Change into a reinforced turret. While in Sentry Mode Bastion cannot move, and can use his Gatling gun. Additionally, while in Sentry Mode Bastion’s armor is increased by 200 points (to 200 health, 300 armor). Additionally, he gains 200 temporary armor that cannot be restored with healing. Sentry Mode lasts for 12 seconds and changing back to recon mode is nearly instant unless he overheats his gun. Sentry mode cannot be ended early. Ironclad is removed from the game because the added armor serves the same purpose.
[M1] Gattling Gun: Just like current sentry mode gun except replace the clip with a heat meter. If his gun overheats his ultimate immediately ends. Sentry Mode bastion otherwise has unlimited ammo for the duration and only needs to manage heat. Overheating his gun plays a 1.5 second “overheated animation” which is punishment for failing the heat management minigame.
TLDR: Pharah is fine, Sombra is fine. Both will get better as the game gets more mature. Sym needs to pick a role and torb needs his M1 buffed. Bastion needs his modes swapped so tank is shift and turret is Q.