Whats better to climb ? And how is your experience with it, and our gm players, did you get there by one tricking or by flexing ?
Like i want a advantages of one tricking vs flexing.
Whats better to climb ? And how is your experience with it, and our gm players, did you get there by one tricking or by flexing ?
Like i want a advantages of one tricking vs flexing.
One tricking is probably easier provided you’re not one tricking a hero with a lot of counters. You get a deeper understanding and higher level of profficiency on your hero.
You could play Ashe and Genji on a Diamond level, or you could play just Ashe at a Master’s level.
Flexing doesn’t work … OW is a terrible competitive game. Learn to play 1-2 DPS’ish heroes who can hard carry and get mechanically good enough to basically win the game alone.
both, 1 trick but also know all the heroes just in case your 1 trick back fires.
Flexing is the way to go if your heropool allows for it
For example:
I play Genji, Doomfist, Roadhog, Tracer and McCree
Those skills can transfer over to different heroes thus giving you some sort of advantage
You can onetrick but only someone like Ashe that can get easy value by herself
Playing 2-4 heroes is usually recommended. You can always pick up more once you’re GM.
one trick with a pocket is the easiest way to climb.
This is literally the hardest way to climb. There are a ton of plat widows that are mechanically really good. That role is really popular which means that it’s quite competitive. It’s also the least impactful role so you’ll really have to outperform these enemy DPS (who also often happen to often be smurfing and occasionally hacking).
My climb advice would be to onetrick/play Sigma or Ball. They’re really hecking good and you have an advantage just by having one on your team. If you’re currently lower rank, Zarya is also a good climb option.
One tricking is fun if the enemy team doesn’t do anything about you.
If they do.
Flex city.
As much as I want to be a Pharah one trick, the fact that people can switch from Genji to McCree and just delete me from the game puts a storm cloud over my parade.
If you play niche heroes who are easy to deny, it’s probably easier to flex your way up the ladder, but that answer is disingenuous because what it really means is “stop playing heroes if you can’t play them well enough and get countered every game”.
Playing two or three heroes (“specializing”) is optimal and if you ever hire a coach they’ll probably tell you that as a “flex player”. Very few people improve at everything the same rate that others improve at one thing. It’s harder to realize your mistakes and target them across a broad spectrum of heroes. It’s also harder to build the mechanics if you’re flexing between 6 different types like melee, projectiles, shotguns, beams, ads snipers etc.
it helps that the heroes aren’t different flavors of the same result (i.e soldier and mccree) - they should each do something fundamentally different so you have more options (like tracer and widow). It helps a lot to switch between the two and completely change how you interact with the other team.
It’s basically the only way to climb as soloQ. The only half easy way to climb is if you group with 2-3 players and learn some GGEZ combo. And below the highest ranks DPS or DPS like heroes are the most impactful players.
One-tricking is going to allow you to really master a specific hero, whereas flexing will help you be more adaptable in games (such as being able to switch to counter an enemy). Plus, having more heroes in your pool means that you’ll still be good if a teammate picks your main or your team picks a comp that doesn’t really synergize with your main.
I one-tricked Moira from Bronze to Gold, and then started throwing in some Mercy…And I can tell you that the big issue with onetricking is that you’ll hit a point where you are vastly better on your main than other heroes. Now Moira isn’t in a great spot balance-wise, but I wouldn’t feel comfortable playing Ana or Bap in Competitive because I’ve hardly practiced those heroes.
One-tricking can be fun if you really enjoy a specific hero, but it will leave you in a really bad spot if your main gets nerfed too hard…Or even if you just decide you want to play new heroes, but you know they don’t match your SR.
It’s not that simple. If you’re a specialist (like you’re insanely, extremely good at one particular hero) and you’re sure you can always be consistently amazing, then OTP you go.
But if you’re like me, an inconsistent washed up Plat scrub, flexing is always a choice. I can say I’m quite a Jack-of-all-trades; I have a large hero pool BUT I don’t specialize in all of them.
Genji is my bias, though.
Before I answer, let me ask you a question. Why do you care about climbing? Competitive is a joke in this game. It’s just QP with golden guns, and thanks to Blizzard’s obsession with coddling solo queue players, has very little to do with the real game.
If you want to play the real game, just sign up for a tournament and/or join a clan. It’s an extra step to find these things through third party apps, one that you should not have to take, I know, but if the reason why you want to climb is to find the “real” Overwatch experience then this is your shortcut.
Now to answer your original question: You probably want to few trick to rise in solo queue. Due to the lack of consistency and communication in solo queue, raw mechanical talent or specific character mastery will get you a lot further then true game mastery will.
Of course it will tank your chances when entering the group queue, since teams have long understood how to leverage teamplay to counter specific problems, but if you don’t care about that and just want to game the system to get the shiniest rank, you don’t need to worry about that. Hey, you do you. It’s not your fault Blizzard’s ranked system is a complete joke. I’m not even being sarcastic here. If that’s what you want, go for it.