Makes the game feel like complete trash. Playing any role besides dps with a pocket feels unsubstantial. The only reason you win on another role is if their pocketed DPS is completely incompetent.
I don’t understand exactly what you’re trying to say.
Apologies.
Widow+ mercy
Reaper +mercy
Ash+ mercy
Cree + mercy
Bastion + mercy
There are other options but essentially these combos just rip through teams like they are paper. It takes a substantial amount more teamwork to counter these combos than it does to make them work. If any of these combos are competent it substantially reduced your potential effectiveness in any other role you chose.
If the aforementioned combos aren’t present it seems like each roles ability to contribute to the overall result of the game is much greater.
The biggest issue is that even if you happen to pull together as a team to eliminate the problem DPS, that massive amount of resources you used to get the pick is undone by a regular cool down by a hero that has some of the best mobility in the game.
A massive issue is the fact that combo can spend the majority of the time line of sighting the team untill the most substantial moment in the fight were they can have a massively concentrated impact in a very short period of time while keeping themselves from having to risk to much to accomplish it.
dont stand in the open?
I know it’s hard to read buddy it’s okay. You are participating.
i know its hard to blame everything but yourself, keep trying to blame a healer for your losing streaks…
also there is no mention of you being smart or playing by cover in your post…so therefore, i assume that you lack game sense, because you do. thanks for participating though buddy…really, its great that you post complaining about MERCY like WOW, have you tried shooting mercy? its not hard, the key is to aim first, then shoot.
So imagine this…
1:
the enemy denies your kills with Immortality field… they pressure you to back off with shooting… they make their whole team hard to kill… they kill some people too… their ult wipes your team
2:
The enemy denies your whole teams push with nade… applies extensive long range dmg and manages a kill or two… shuts down whole ults … uses ult to make tanks stronger
3:
The enemy makes your tanks melt with discord… gets kills left and right… denies whole ults
4:
The enemy team rushes into yours and wipes your team faster than you can react… you’re all getting booped around… the enemy always seem to be getting healed… you get pressured from a little green frog
5:
The enemy team denies your flank attempts… your team gets knock backed… you guys never seem to be able to kill their backline
6:
The enemy feels immortal… heals heals heals… a little purple demon chases you away and you melt to a dbz beam
This is the power of the support roster.
Mercys power is simply to glue herself to a dps. She secures no kills of her own, but she helps her dps kill more in her place. She cannot save lives with her heals, but she can help anyone at a moments notice and her target is at the mercy of your aim (you can easily kill through it compared to other supports).
Mercys gimmick is that she herself is like a massive buff to her target at the cost of not being able to make impact on her own. The other supports apply the same pressure to you, but you just don’t see it because the support they offer isn’t condensed to one place (a dps/pocket) like it is for Mercy
Yes but none of those powers are impactful by themselves and highly dependant on having a team good enough to capitalize upon them. Your also forgetting that support heavily rely on tanks and DPS to survive and provide most of the damage output. Your ignoring the fact that everything comes at a cost and most of these abilities are for a limited time and neither is immortality or nade being used to maximum effectiveness the instant it goes off cooldown, the rest of the time these abilities aren’t being used DPS and Tank play on their strengths such as the much higher damage they deal on average with primary or secondary fires alone and for and their much deadlier or meatier kits.
All support power simply reinforces or enables. Zen is probably the only one who holds and real power but he pays a toll for it. Aside from that if you were to do some reddit Lucio you better be a damned good one and even then all you’ve become is an extra DPS in exchange for the healing you probably just lost out on.
Mirroring the mercy pick on the enemy team now is more important than ever.
Running a support line up without mercy or zen when the enemy does, can often be a straight up loss even if the teams are evenly balanced.
Damage boost should not be a thing and should be reserved for ultimates like nano and window.
I have a 10 game win streak at this moment and I’m not “blaming” mercy for my losses. I’m blaming a poorly balanced aspect of the game for other roles not feeling as substantial as they should. if you are going to respond to a post you may want to try and comprehend the points being made before you argue with them.
You are clearly someone who has never cut the enemy ana in the first 3 sec of the fight and swept through the rest of the team with the man advantage killing everyone as lucio.
I didn’t get 80% win rate on korean server up to diamond with lucio by relying on my team. And koreans run mercy ana about 70-80%, so I seriously doubt that mercy is the guaranteed win that you’re suggesting.
edit: if anything ana and bap are the god tier support picks, not mercy. mercy just helps dps that would have won anyway to win
This is because Mercy is a poorly designed hero. People beg for a pocket mercy all the time and it’s annoying. For some reason Blizzard decided it was a good idea to give instant 30% damage boost without having to give line of sight to your enemy. If you pick the pocketed person from a long range distance, Mercy also gets to undo that with Rez. Mercy was a poor design on release and especially in Moth meta. Now they’ve had to nerf hammer her just like Brig to make her somewhat balanced. But honestly, she either seems way too good (undoing picks that would have led to a team fight win for the enemy) and instant damage boost with some good “sustain healing” that is incredibly easy to utilize…or she’s lacking in any real potential.
An Ana will make plays by opening doors, Baptiste will literally save you before you die. Mercy is only as good as her team and that’s about it.
Isn’t this combo very risk for Mercy though and would require their team to just ignore you while you’re very close lol
Correct me if I’m wrong though, I’ve only ever done something with a Reaper like this on Moira and I was able to fade out when things turned bad.
it’s on the riskier end, i’ve seen it done before though. it’s a bit more rewarding considering reaper’s spread reduction.
i’ve felt for a bit that the damage boost percentage should be the same as the discord percentage on zenyatta. so id really like to see what mercy with 25% damage boost would look like.
with the hitscan nerfs, i think it’s a nerf that’s guided towards overwatch 2, but right now it doesn’t have the proper place as it is still a 6v6 game instead of 5v5. but i think it’s time that damage boost gets revisited or nerfed.
Yes and no. Mercy can theoretically keep enough distance behind reaper to make things a little easier but it’s still putting herself more in danger than usual/necessary.
Alright, alright, bravo, well done…
No I’m not that type of person, I don’t even come close and have no idea how you manage that so I am impressed. It probably was a lot of hard work and dedication because I’ve been playing for Maybe a year casually still I’m not close to that level, So either you were born super talented or you went above and beyond and far further than I’ve ever gone or might ever go to get to that point.
It truly is a much bigger accomplishment than most will ever credit you for, but it’s impressive all things considered.
The part I don’t understand is how anyone has fun holding right click for hours on end. Thats all mercy pocket do.
I don’t really get it either. The concept of being a 200 health liability that boosts/heals people with her wacky beam technology that goes through walls for a short while… I mean just sitting behind cover while boosting teammates waiting for them to do the work…it is boring.
I get that there is some level of skill of zooming around the map and knowing when to pistol or damage boost over healing…or keeping armored tanks up. Her kit just constantly waivers between boring useless liability and broken sustain/damage boost/rez.
Also why does she get one of the only tech in the game E GIRL JUMP? She’s got strong mobility with the base GA but having this jump saves her from so much that it actually can be annoying to deal with.
Wait, what?
The disrespect.
As if the high ground assassination power of Valk-Pistol Mercy was nothing.
Better yet, Valk-Nano-Pistol Mercy. Ahhhh, the power!