One Round of Kingmaker and I Hate It Already

Yeah… this is bad. They clearly didn’t think through how much the boosted stats would effect certain characters over others.

Like boosted stats on Cass? Not that bad. Ashe? Again not that bad.
Genji? You can’t kill him. He turns into a monster and deflect is up way more often. He goes 20 - 0 and nothing can stop him.

Yeah. My very first round of Kingmaker and our tank, Orisa, was the king on our team, and the enemy’s Genji was the king. We couldn’t do anything to him at all. Deflect was up way way more often, and in the scenario we did actually hurt him, swift strike was up and he just left. Also if he got near you, having much faster fire rate on fan just spelled your doom and there was nothing you could do.

We were handily stomped and after just one round I realized why it sucks.
Again, Blizzard seems completely unable to look at the game as a whole and what effects a change they make will have across the whole roster.

And these are supposed to be tests for changes they want to make to the base game?
Huh?


Update: Played several more rounds and I hate it even more.
I see less cooperation in this mode than any other mode in the game.

Whoever is king stays king, and will most likely stick with whatever character they picked at the start even if it’s a terrible pick and the team is getting rolled, and because no one else can be king once one is chosen, if your king sucks you lose. Period. Way too similar to RQ, where if your tank sucks you lose. Period.
A new player is your king? You lose. You literally cannot win. It’s literally impossible.

People that are king also seem to get main character syndrome a lot, where they won’t cooperate well with their team and think “oh i’m super op now i’m amazing i can just do whatever i want”.

Some characters get basically no benefit at all from being king, such as Illari and Zen. I had an Illari as king on my team once and we got hard stomped because Illari is all about doing damage over healing, and all she gets that’s useful is increased health.

Oh, and you know how sometimes a super annoying and evasive character like Sombra, Genji or Tracer will pick you to harass for the entire game for whatever reason, hard focusing you above everyone else?
Yeah well imagine that they’re king in this mode and you are not.
SUPER FUN!!

This happened to me one round where a kinged Tracer just hard focused me the whole match no matter who I chose. I tried a swap to Cass and managed to kill her twice using stun, but then they just started spamming blink near me so I wasn’t able to hit them with it anymore. Every ult was used on me and they immediately rushed to me the second they respawned.
It was insanely annoying and one of the least fun experiences I’ve had in this game.

8 Likes

I got 2nd game against rein+zarya+junk+ana+illari. What a horrible experience it was with rein+zarya being unkillable.

Not sure if this says something about kingmaker or about what 6v6 will be like with 2 tanks.

4 Likes

I think that’s just Rein + Zarya. They are the most ridiculous tank combo of all time.

Um… Reinhardt does not get the passive if he has a Zarya? What? This Reinhardt hate is just even more comical than my love for him at this point.

:muscle::face_with_raised_eyebrow:

7 Likes

I think they can but its simply impossible to just make blanket changes like this mode does to all heroes and it benefit them all equally

This is exactly the same reason why role passives are bad. Some heroes benefit immensely from them, some dont get any benefit from them

You cant just turn a dial and make a single change work across all heroes equally. Its impossible.

Not all dps benefit equally from reduced cooldowns. A hero like widow doesnt care that her mine and grapple are back 1-2 secs faster, but tracer having faster recall and blinks is insane.

Same for hp buff. 50 extra hp on a tracer or sombra is not the same as +50hp on a 76.

1 Like

I’d love it if i actually even got to play supp.
So far i’ve had all the tank and supp mains in my games…

At this point… you… you think… you think they’re… thinking things through?

L O L

Doing the minimum possible until payday seems to be the approach.

Broadly speaking, Cooldown Reduction and to a lesser degree Attack Speed are pretty uneven in how they affect hero performance.

If the concept is “good enough” to warrant keeping in some form long term, they can add individual tuning to King-mode heroes as needed. It’s not unfixable, is my point.

All my matches today have been super laggy, with a lot more imbalanced feeling teams (in terms of apparent player skill) than usual, which makes drawing strong conclusions about how the mode feels somewhat messy.

Despite the problems, it does a lot to make solo-Support or Damage feel less terrible in the face of double Tanks (and I’m sure those who hate Widow will love it, because she’s not one-shotting through the health buff).

I just don’t see why I’d want to play it over normal role queue. I’m not an open queue fan generally, but since Kingmaker lacks the selection flexibility of open queue, I’d expect serious open queue fans won’t like it too much either. So, who’s this mode really for? If it’s supposed to be a “fixed” open queue, it needs the selection restrictions relaxed significantly, otherwise it doesn’t work and if you’re the last player to load in to pick, you’re quite possibly screwed out of playing your preferred role, which is never and will never be a good thing.

Blizzard find out for the 29th time that blanket passives don’t work. Shocker.

8 Likes

I do genuinely believe they gave it quite a bit of thought, yes. Just because the community is unhappy with reality does not mean they aren’t trying to make it work.

7 Likes

It essentially just sounds like they make the solo hero into a mini tank lol

So we have 2 people pick tank, 2 pick supp, and then the DPS gets turned into a mini tank? Def doesn’t sound broken.

I keep saying this but role passives DONT HELP THE ENTIRE ROSTER OF CHARACTERS IDK WHY THEY KEEP TRYING IT. The best thing we have had for role passives has been the Junkensteins lab mode where each INDIVIDUAL hero had a subset of passives, etc, that were tailored TO THEM.

1 Like

lol, that’s just tank stacks for ya. 6v6 is no different.

Be it same time, this does actually fix a lot of open que issues in my opinion, and would like this to be the default.

The community needs to wait a gosh darn moment, and let things settle before they claim it’s the best and or worst thing ever.

3 Likes

the only thing i dislike about kingmaker is when someone duos your role when you want to try out the buffs because you cant swap anymore

:hamster::sweat_drops:

3 Likes

Truthfully I dont even understand the purpose of this mode. You can only swap in KOTH, and the solo-hero buff basically exacerbates all the problems the game already has – damage and healing just become even stronger, and giga tanks are somehow now even stronger than by default.

You also have no control on what the other people pick so it’s just a gamble as to whether or not you’ll be the one to get a bonus.

4 Likes

Everyone on the team gets the passives associated with the solo role; it’s just that the passives differ based on which role that is. You can run Rein/Zarya together with DPS or Support buffs.

Edit: Maybe?

1 Like

Wait, so for example, if the solo player is a support, then the entire team gets +100HP, +30% healing, and -20% cooldowns?

blame brainless devs and the director like its like they dont wnt people playing on season 14 with this crap

Oh, wow, yeah… That’s insanely broken.

I’m pretty sure only the kinged player gets those buffs.

5 Likes

That ain’t got anything to do with tank stacking, it’s still 5v5 Zarya and Reinhardt but -150HP. It’s literally just current OQ but someone on the team is broken.