Once again asking for a nerf to anti

The anti effect shouldn’t be 100%, that’s a fact.

4 Likes

Or at the very least there’s no reason it needs to be 100%, and that’s a fact for sure.

Also thematically 50% would make the most sense since all other aspects of the thing are equal between enemy and team effects.

2 Likes

How would helthpack denial work, the purpled could steal it now but they heal for a percentage?

50% healing reduction could work. They would have to nerf tank survivability across the board though. I mean, they should do that regardless.

1 Like

It’s still countered by more than half the roster and has been since day one.

That’s not good enough. It should be countered by the entire roster.

:+1:

1 Like

What??? You want to change an ability that the community has been asking to be changed into a % based reduction instead of a full anti for years which would make balancing the “Anti” status effect easier and would allow them to add more “Anti” abilities in the game for new heroes with different percentiles??!??!

How strange of you, the dev team would never implement such smart ideas from the community!

I heard through the grapevine that they were considering a 100% heal reduction because they want to turn a new leaf and listen to the community.

:+1:

Playing tank will always be miserable as long as anti stays at 100%.

2 Likes

But if that happened, the value of the ability would be worthless.

Just like how they had to create un-dispellable buffs or put cooldowns on debuff/poison-clearing abilities in WoW. Because it basically trivializes debuffs if they’re cheap and easy to use.

Debuffs have to work, it has to be difficult to clear them, otherwise, what’s the point to having them?

No, it would just mean that whoever has the higher percentage is the most powerful.

I never have a problem with it as Junker Queen, or even Roadhog, as I typically outheal my Supports.

1 Like