Just wondering things about the on-fire system in general like what is the minimum amount to get “on-fire” status, how much do you lose over time, how much do you lose when you die, general tips on maintaining “on-fire” status, etc.? Any well-detailed explanations are highly appreciated!
Better question. Why does it matter? Delete the feature, it adds absolutely nothing.
It lets you know who on enemy team is the carry. Can be valuable
Completely not true. Your time on fire is the metric used in your placements. It matters more than wins and losses for those ten games.
No idea how it works exactly, but its supposed to show how well you do compared to your teammates in a certain timeframe or something.
Makes you feel good about doing good.
Might not add much gameplay wise, but a game is to be enjoyed.
I kind of like it. Shows that you are doing very well at that moment. My guess is depends on you not dying, how much accurate hits you are applying to enemy ((Or in healers case how much healing you are doing without dying)).
This^
When I played basketball as a kid, there was always one kid on the other team that was leagues ahead of the rest… some affectionately call this player the “ball hog” or the “coaches kid”.
Anyway, it’d always take us a few minutes to identify that player, and then we’d (my team) would send out this one guy who couldn’t dribble, couldn’t shoot, but MAN could this kid DEFEND. He had some crazy foot work, and no matter the skill of the person he was defending, they just could never shake him… he was always right there between you and the basket.
Point being…If you’ve have a player on your own team in OW who is leagues ahead of everyone else, it might be useful to ask them to look out for the enemy player that is on fire.
Obviously that’s much easier if you’re in a group with people you know, but you get what I mean
Darn. I was hoping someone would know the number values of each action done. Like I know Mercy’s rez gives +60, staying on payload or objective gives +10, Ana’s sleep dart gives +25, recon assist (Hanzo’s sonic arrow or Widow’s ult) gives +25, etc. That’s honestly the only things I know about on-fire system.
I think it lets you know how you do compared to other people playing that same hero?
I don’t know the exact number required to be “on fire,” but it’s represented by a marker in the lower left of the HUD, directly beneath your health bar.
You can acquire fire up to the maximum capacity of that bar. Fire drains over time if you aren’t constantly acquiring more, and as long as you stay above the fire marker, you are “on fire.”
Fire comes from basically everything useful you can do. Some examples, but far from all:
- Deal damage
- Block damage
- Eliminate an enemy/turret/gadget
- Heal someone (including yourself)
- Hack/sleep/stun/freeze someone
- Provide shields/armor to someone
- Touch the objective
- Resurrect someone
- Interrupt an ultimate
It’s a far better metric by which to judge performance than medals are.
I completely agree! Roadhog getting gold medal in healing is meaningless LOL
Mercy’s fire registration for healing must be broken because I almost only ever get it when I do far, far more than just heal.
Even then I sometimes won’t get it when the rest of my team has it despite playing pretty well.
Mercy (and other healers) get a lot of their fire from assists, which I forgot to mention in that list. You get an assist whenever a teammate you are currently buffing/healing eliminates an enemy, or anyone eliminates an enemy you’re debuffing (e.g. stun, Orb of Discord, or vision from things like Sonic Arrow).
I believe the fire per assist is 25% of what the ally gets for the kill (for defensive assists), or of how much damage was contributed during your buff/debuff (for offensive assists).
Quick play MMR does for first placements not being on fire. It might play a role in MMR but I’m pretty sure it goes by average stats
you get on fire for everything you do in game, doing damage, getting assists, healing etc.
you get i think it was triple if you’re on the objective
and overall it’s basically a metric of how well you’re doing
you need 300 fire or 3 full kills to fill the meter
it decays slowly over time
It is a score that gets added to your character whenever you do something useful. I’m going to list all that I can think of:
- Eliminations (10-100 fire)
- Offensive assists
- Defensive assists
- Ultimate shutdown (50 fire)
- Healing
- Destroying a supercharger/Torb turret/Sym turret
- Objective time
For the most part it’s meaningless (because not everyone is rated fairly) but it is sometimes a good indication of if someone is doing well.
I thought the capacity was infinite, since in those crazy gamemodes it takes a while to see it coming down after filling up (when you’re not doing anything that is)
Once you’re ‘on fire’ the ‘buff’ to your portrait has a duration that is extended every time you gain more fire points.