(OLD)The "Skill" the hero requires doesnt matter

Heroes shouldn’t have very different skill curves to begin with…
And this is a game, it’s supposed to be fair, regardless of your preference.

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yes, yes there is,

it seems people forgot about how people were coplaining about barriers not lasting a single second anymore

and that lead to brust damage creep, aka snipers

no they are not, there are fundamental differences between both,

  • most of the takes deal lower damage than the DPS
  • most of the tanks cant headshot (already limiting total potential)
  • Most of the tanks are close range only and have very limited damage at long ranges

but what tanks are good at:

  • Most tanks have CC (creating space)
  • More HP and armor

again, the game was built on counter-picking, You cant expect to “skill” your way out of every situation in game cant you?

some heroes are better at getting kills, and no matter how “skillfull” you are your not turning the killing hero into a barrier breaking hero,

Or you would switch to a tank/support meta to out-sustain the damage,

doesn tchange what the premise of the meta is does it?

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Absolutely wrong. Different skill curves are the lifeblood of a game with hero classes.

It is fair. You just think it’s unfair because you can’t see beyond your own experience.

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Goats is meta because why play DPS heroes if you can play tanks that never die that do as much or even more damage than DPS heroes.
Most DPS heroes are not even viable right now. GOATS has eliminated a whole class from the game.

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they dont do more damage, and their damage is much more limited than DPS, plus, most tanks dont have damage-oriented abilities

If you’re bad at a hero you have no skill,

If you master them you are the most skillful,

If you’re average you’re average,

Doesn’t matter who the hero is.

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Tanks and supports have better ultimates than DPS heroes. They can dish out much more damage than DPS heroes because they are on the battlefield longer, they are much harder kill. What is the point of a DPS character than does decent damage like McCree that gets killed instantly if focused and dived and cant kill anything because of all the shields and armor in the game? I can just play DVA, Zarya, Brigg, Hog, Zen and be a better DPS than all of the DPS heroes.

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I totally missed people doing that.

Widow’s dps remained unchanged since like season 3…
Hanzo got reworked a while ago, but he isn’t even meta…

Zarya and Roadhog exist.

Potential doesn’t matter.

This is an objective based game, so that’s not a problem.

It’s a faulty premise for a game, where everybody wants to play their favorite hero.
But switching to heroes that play themselves should be a solution, right? What’s the point of getting better at the game then?

No, switching off strong heroes to weaker ones is BAD. Switching to good heroes is GOOD. If damage were as strong, you’d see a 4 or 5 dps meta. But dps is actually the weakest cast.

The premise yes, but it’s still feeding currently.
And dive wasn’t that skill based either, it relied on 2 no aim tanks absorbing everything…

Because getting kills is fun everyone can agree, even if you find healing or blocking damage fun you can’t deny theres satisfaction in scoring kills. If tanks did very little damage no one would play them, same with healers.

Different abilities maybe, but not different skill curves, that’s just a balance issue.

What does that even mean.

They don’t need damage oriented abilities, when your primary fire beats dps heroes, and then you can just not die, and do damage a lot more consistently.

But the whole issue is comparing skill requirement across heroes. You just ditched the whole topic.

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In all respect, how does Tracer can achieve too much potential or how are Cree or 76 fine when former top500 players now struggle with them in Master and low GM? Just taking a look at the winrates on overbuff is enough to see what’s going on (private profiles don’t matter, as someone who studied maths I can almost guarantee you that the overall statistics look very similar to overbuff statistics). I don’t think I would do much against a proper GOATS team with Tracer even if I would play with an unsmoothed aimbot btw.
Also unlimited potential is irrelevant, because everything is limited (unless you find a way to bypass stuff given by nature like reaction time…) unless you are playing against a bot from Elon Musk with an aimbot maybe…

You find it frustrating to play against Tracer, which is fine. I don’t like playing against Genji, Junkrat and Phara. Does that mean they need a nerf? No it doesn’t and unlike Brigitte Genji, Tracer, Junk and Phara don’t counter an entire team comp. However, if you are really unhappy with a hero you can make suggestions on how to change the hero by making him/her more fun to play against instead of nerfing him/her, because nerfing Tracer even more would kill the hero and all my interest in the game for me, even right now I have more fun just playing an aim trainer instead of Overwatch which is pretty sad.

You can’t compare skill across heroes because different horses have different play styles and thus require different skills. Thats the whole point of, if you’re bad at the hero you have no skill…

So because getting kills is fun, and tanking isn’t, tanks deserve to be overpowered?

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Not overpowered, just able to get kills, and I never said tanking isn’t fun.

But you can be good at a hero and still have no skill. Because the hero is just that easy.

All heroes in this game are in the same game, therefore they must be compared.

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Mercy has always been the most popular or almost the most popular hero in the game and she doesnt kill things. She isnt being played because of her nerfs but people still like her. Thats why there are thousands of angry Mercy fans complaining to Blizz about her.
A hero doesnt have to be constantly killing to be popular.

Some kills occasionally, maybe. But a no dps team comp should have a huge issue killing anything, but it’s actually the opposite: The dps comps have issue surviving long enough to get kills. The class who is meant to score kills can’t get kills before they die.

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If players actually followed that logic which most won’t. There wouldn’t be any unfair tweaks towards heroes that are currently gutted to this day.

their completly different ults for different pruposes

All names like this means they can headshot
Comparing primary fires only for sakes of simplicity:

Dva: 154 damage per second (Close range only)
Orisa: 132 dps
Rein. 75 dps (Close range)
Winston: 60 Dps (Close range)
Hammond: 125 dps
Roadhog: 150 dps (Close range only)
Zarya: 200 dps (at max charge only, close range)

DMG heroes:

Sombra: 160 dps (Close range)
Tracer: 240 dps ( Close rang)
Soldier 76: 170 dps
Ashe: 140 dps (no scoped fire)
Bastion: 500 dps (close range only, max fallof 250 dps)
Doomfist: 198dps (close range only)
Widowmaker: 120 dps ( up to 300 dps w/headshot)
Hanzo: 125 (250 w/headshot)

Do i need to continue to prove how much of a lie that is?

and that is me ignoring possible damage abilities DPS have, Headshot damage, Falloff, Etc

Sniper meta was a thing for that very reason, too much healing = brust damage, everyone gets 1 shot killed, everyone goes tank so to not get 1 shotted

Refer to what i said above

Yes it very much does,

Improving your own personal play, and learning how to fend off your counters by yourself without having to switch, your not breaking out what your hero is suposed to do by getting better though, knowing when to switch is part of the game

tell that to all the people shouting “dive best skill meta”