I know this idea has been around some time, but with Torb, there is a new example.
It’s just an option in the custom games, where you can enable pervious versions of certain heroes.
Like mass-rez Mercy, old sym, very old sym, (soon to be) old torb…
I just think it’s sad (sometimes, sometimes not so much) to get rid of abilities completely. Also, maybe this would knock some sense into those, who want the mass-rez back…
What do you think?
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I had a similar idea but instead you could select a competitive season and play with everything as it was during that season
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My friend already wrote a post about it and it’s a good idea!
Hope it’ll happen
I really want this to be a thing
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Its good idea but it will not happend, after all it might be better than normal game so it will not happend for sure.
its a really good idea though
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Welp, it is great one, i will like it to be true at least for some time, and after that it will be fun to see some statistic about how many players played that compared to qp, but it will not happend.
I don’t think too many people will switch to it.
sym 1.0 was just bad and torb right now just isn’t viable.
And Mass-rez was a real pain in the a**
It would just be fun to do some silly stuff
Mass rez was weak before they made mercy invulnerable when she is using it. I will like to be back to that time. And no, it will not be just fun stuff for me, it will be my old good game at least.
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More abilities that are only used by a handful of custom games means a lot of upkeep on legacy code. This means it takes longer to introduce newer features, and also becomes a burden for balancing – new heroes, features, or modes may come out that have never existed alongside certain abilities that were removed or reworked. It also means new features will take longer to develop as they need ensure new code works alongside all of those old code paths that most people likely won’t be using.
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What about an event?? Between summer games and Halloween. Where we can get like a 2 week event bringing back the good old days of genji super jumping. Roadhog fidget spinning enemies…ahh yes
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I actually made this recommendation in 2017 to have an arcade mode called “Total Imbalance” (as a playoff of Total Mayhem) where very hero is reverted to the original release state. It would be fun to experience tank buster FtA, 50% Discord Zen, original Mass Res, Hog one-shot on Zarya, Zarya 50 charge bubbles, etc.
Sounds great.
Everyone would be in custom games.
There’d be no pre-season 1 option. That was with old McCree and Widow, which is still my favorite honeymoon period.
I see this idea from time to time but I gotta say, you’re underestimating the amount of space this game mode alone would take up. The amount of time going into this would be time that could be spent fixing things that need fixed too. It’s not just “copy+paste into overwatch EZ” They’d have to re-implement so many old assets it would be unreal, make sure the codes don’t conflict with pre-existing codes too right since the engine could possibly call on things that shouldn’t be on regular modes and absolutely nuke all of overwatch as we know it? It’s a lot of conjecture and I’m not working with much info, but you know what I’m getting at. afterall, just changing torbjorn and the texture of shields made Reinhardt crash the PTR lol.
Having said that if it happened it would be awesome! I agree with that. Hook 1.0, let the fun begin! Watch people call for balances and updates to the “old overwatch” game mode lmao
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Personnaly i just wanna play Symmetra again but i can’t cause they decided to remove her from the game !
So i’m 100% here for it or a vanillia overwatch , take all my money !
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Oh the old locking beam of death, what a time to have been alive lmao
Really, I think some people today only play because old overwatch doesn’t exist, I mean could you imagine the forums if these sort of things existed today? Interdimensional hook, a locking primary that follows you through walls and an ult that’s just your back up mercy rez + 6 sentry turrets, that’s not even mentioning some of the other wild stuff. No cap on heroes, lol. It would be a real trip to play old overwatch one more time, honestly.
I was not here in Bêta or OverWatch day one, back to 76 is the best hit scan with Cree or full road bug hook OS.
Main problem with this is it takes up too many resources for such a small payoff…
The only people that want to play the old versions of the heroes/Overwatch are the people that enjoyed playing those heroes. Most of the things that were reworked were frustrating to play against (old hog hook, mass resurrect, lock-on sym, old fan the hammer, scatter arrow, also suicide bomb dva wasn’t great, etc.). They were frustrating to play against, so people wouldn’t want to play against them again. It’d just be a fun thing for the players of those heroes to revisit and get bored of after a few games. It’s just not worth it for those few people who are clinging to nostalgia.
You have no earthly idea of what you’re talking about.
Very few game files were removed in the reworks, and they are as follows;
- Old audio clips
- Old particle animation sheets (image files with transparency)
- Old FBX animations
- Old HUD graphics, which are literally just .png images (or .tga or .bmp) resized to different resolutions
- Old script documents
It literally is just copy paste from a backup, readding the above files back into their corresponding file indexes with a different name, and then keying in those different names in.
The rest is just separating them from the main game, which you can do by simply creating new empty character slots, filling the slots with the various indexes that populate the slot with the legacy heroes and their corresponding referenced files, and then making a second character select that only pulls from these legacy character slots when a toggle is activated in the Custom Games menus.
All of which are super easy and speedy to do. It’d be done in about 10 minutes, and barely add MBs of data to the install.
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