OG orisa needs to be a new tank hero

with how 5v5 actually ended up playing orisas kit would be very useful. plus I miss og horse

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I wouldn’t mind if they recycled some of her old things (she was my main tank in OW1), just worried that it’ll be implemented wrong-kinda like a lot of things

But still would be nice especially with some of the CC coming back, could use more anchor tank choices.

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Rammatra pretty much has a weaker version of her ow1 kit minus the ult.

Long range projectile primary fire,
Movement disruption,
Personal damage mitigation,
Small placable barrier

5 Likes

Orisa was almost totally changed and no they did not need to take her shield as it could have been something like Ram’s shield.

Personally I rather she had a riot shield that moves with her. With a riot shield and gun play.

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An anchor tank wouldnt really work, tanks need to be mobile in 5v5. As play tends to be very flank and positioning heavy. You really can’t just bunker down and just win with stats. As you can only really hold one spot and one direction.

That and well that playstyle isn’t exactly fun for most people involved, the game really needs to keep moving constituently to really be enjoyable on mass.

OLD Orias was all about her barrier, that was her primary tool. Ram really doesn’t get much use out of it, and mostly wants to move into the enemy to start playing in melee range. it’s at best a buffer tool for his cooldowns, or to poke around corners.

these two things are not the same.

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I would like her halt ability back. It was really fun to use.

not really. you play bunker with and ashe brig type comp you can kind of just choke out the enemy with map control. give her some kind of strictly vertical mobility and you got a hero

Again this is more for the counter balance to bringing back more CC. Sure you can’t bunker down, but you are less susceptible to having your playstyle hindered by CC.

But would rather wait to see how much CC they’ll be bringing back.

You forget flanks are a thing, and you don’t have an off tank to manage them. And you can get around nearly every strong hold with them. On top of the fact they all are behind cover, and get you in effectively in melee range. If not on the high ground of most maps.

Being locked to one posistion is trash and is why orisa got changed in the first place. That play style just didn’t work like at all in 5v5.

Also a winston will just tear up that ashe and cut off that orisa from the rest of her team. Making that barrier pointless.

And halt is completely junk without another tank to combo off of it, like a sigma rock or hook. And their not going to make a tool that is only decent in open que now.

Orisa did not need to lose shield for the inferior spear spin. That could have been a shield instead of a DVa defense matrix like tool

I do miss Halt, but I like Javelin better. I particularly miss the ability to pull a Widow out of a nest with it.

I really miss the barrier. I spent a lot of time getting mediocre at placing it

Spear spin is a mobility tool, DM, does melee damage, and can set up if not outright combo into spear throw. It’s the best zoning tool against tanks like rien, and winston, and can allow to isolate and then delete DPS with your other tools.

That barrier is trash in comparison. Especially now that you don’t have someone to manage your flanks for you. It’s one note, and is easily played around.

I am not saying to bring back the old placement shield. Just that instead of spear spin it could have been a shield and whose says it can’t have other functions. They did not need to gut Orisa for it.

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Not entirely, since the game still revolves around objectives, having a character that focuses on holding a site would be ideal.

Not to mention, I think heroes need to be considered for certain game modes, rather than every game mode (would lead to actual team diversity).

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Orisa literally can’t function without it. She needs to be mobile to be remotely viable. She needs to be able to reposition and take advantage of any little bit of space she can get into. As to punish people with the spear and primary damage.

She can’t just stay in one spot. That just doesn’t work in 5v5. She is was always weak to ranged poke damage, and flanks. And always needed someone to manage that for her.

Which is why she was changed in the first place.

Aslo barriers are kind of a bad tool in 5v5, riens/winston is the only half decent ones. And winstons is only good, because it allows him to cut off and isolate the enemy from their team.

Riens is only a positional tool to get him in melee range, and to occasionally eat big cooldowns and ults.

By the gods you are not understanding that I want a riot shield that moves with Orisa. Not the old bunker.

Shield in left hand gun in right. Shield and gun play seen in other shooters. No static stay still.

True. The only problem old Orisa had (besides head hitbox) was that she had an 8-second cooldown on a 20-second duration for her barrier; the gap led to instances where her barrier would pretty much have a 100% uptime.

I don’t know why they got rid of Halt!, though, as well as Supercharger?

Then play rien, that was what he was built for. That is his niche.

or brig for that matter.

Orisa doesn’t need a tiny barrier that is what fortify is for. As it effectively does the same thing.

Do either of them have a gun?

Oyh dude, Fortify already does what your asking. It blocks stuns and CC and effectively gives you more HP to play around with it damage resistence. And does so from all angles not just infront of you.

She doesn’t need both and be a hard to kill walking turret.