The Winston change seems good to me, in the previous beta I did feel the extra 100 shield wasn’t necessary.
I don’t see the need for the Doomfist change considering the general value I saw people around plat~diamond range (which I consider avg) get out of him wasn’t much.
I preferred the way Orisa functioned before, it was unique with the shrinking projectiles and forced players to get close, not really liking how her changes sound on paper. It seems they removed a lot of the fun aspects out of the kit. I don’t know how I’ll really feel until I get on the beta later hopefully.
Bastion change seems fine for more Parkour, last beta I felt it was a bit long for the usual value most people get out of it.
Everything else seems like either fine or whatever, I’d need to feel it in gameplay.
As a support it now takes 1.5 seconds before your healing has an effect? Is that right?
Also what moira changes are you expecting exactly? A buff or a nerf? Probably a nerf knowing my luck. It’s a conspiracy.
Orisa + D.va changes: Good, and likely needed.
Rein + Winston changes: Also probably needed, Winston’s barrier felt a bit too good and Rein was a bit too sturdy.
Mercy changes: I’ll have to test it first, but my initial impression is: Ewww
Doomfist changes: He sucks everywhere but OWL, so I guess we can see where their priorities are…
Symmetra changes: Wow they hate her.
Oh I did. You left out the:
Alternate fire: Now only does 90 damage and takes .2 seconds longer to charge and uses more ammo
Teleporter: Now has 2/3 of the original range.
They took a struggling character and threw on MASSIVE compensation nerfs for any buffs they included.
At a time when they are going crazy with balance and throwing +25 hp and a new knockback onto heroes like Zen who weren’t even statistically underperfoming.