“Oh you guys are just lying about this make believe god patch”.
Yet… the dev team themselves seem to have acknowledged through this classic patch that it actually WAS that good. So much so they straight up skipped the double shield meta and just went straight to the October 2020 patch.
It’s almost as if, if they had balanced the game like they did with this patch instead of immediately ruining it by buffing brig bap and cass and reviving double shield in the process, the outlook of the end of OW1 would look a lot different.
But then again that’s most of OW. Balance issues on top of balance issues on top of balance issues, that seem to never get fixed because they never learn how to properly balance.
They actually balanced the game for once but didn’t realize it so they kept making changes. Did they just announce this will be coming to classic? That’s amazing. They should just take that patch as inspiration for 6v6 balance. I remember it. It was so good. Literally everything was viable.
First classic patch I am actually excited for. Last 3 have left me thinking ow2 is just much better than what I remembered from ow1. I hope they continue to pick good states of the game, instead of memorable ones because they were bad. Plz no double barrier in the future.
Hopefully something like “Perfection” or “Competence”. The latter option being the word to describe what the dev team had for about 2 weeks before ruining it through incompetence.
It would be weird to do double shield atp. They’ve been going in order this whole time and double shield was at its peak in 2019.
Agreed. The most recent classic was much better than the first two, but I suspect Doom in every single game will still make it a more miserable experience than the current modern 6v6.
I have never heard that one, but sounds like cope.
To be fair, people have wanted this ever since the first classic. In fact, they somehow believe it was classic Overwatch instead of classic Overwatch. People are strange.
Lol.
I am not sure that is the message the developers wanted us to take from this.
I promise you’ll live having to fight the mediocre tier hero a bit more than usual than what you had to back then.
It’s the message everyone remembers. And as good as being able to play this patch again will be, it will also remind everyone who was there… that they took away this patch in probably the worst way possible. By buffing the most problematic heroes in the game for no reason and reviving the worst meta of all time.
So would you have preferred them not to bring back this patch? Because you’re doing an awful lot of crying for someone that sounds like they should be excited
No crying. Simply pointing out the continued incompetence of the devs and how that problem still hasn’t fixed itself but they can seemingly point out a good state of balance, yet fail to replicate it in every way possible in the current game. But I know better than to interact with you because you have about equal knowledge of anything to do with overwatch, with a brick.
I dunno who OP is directing all this stuff towards but personally, I’ve never denied that the Oct 2020 patch existed or… whatever’s going on here. I’ve just said that it was a honeymoon phase between metas and even during it, we still had a tank drought.
(Usually the people who bring this patch up use it as an argument to say that 2-2-2 RQ would have been hunky-dory if they’d only not made any more changes. I’ve no idea if OP falls into that camp or not.)
Yeah, I’m sitting out anymore Classics that include DPS Doom. He’s always instalocked on both teams and takes over the whole mode, and it’s not fun for anyone but the Doom players.
For real. On GOATS, I couldn’t get a single six person team that would run GOATS because there was always one guy who couldn’t go a single game not playing his precious Doom.
It was definitely an interesting patch where almost no tank was meta. Like for the first time ever in a while after the first week or so of the patch, no one could quite figure out what was the tank of choice. Normally we would have it figured out fast, but instead we found ourselves in a situation where any option felt pretty good. That was my recollection of that patch.
The weird part that killed it later I believe was the changes to health on DPS or supports at the end of the month. For instance, some were slightly lacking in performance or over performing, just a bit. So, everyone more or less agreed that just a little more health on Cassidy, for example, or some other adjustments on a hero or two would be all that is needed to iron out the remaining issues. Yet, instead, I think that threw things out of whack again. So, that patch didn’t last long from what I remember.
It was a weird phenomena of balance. It’s hard to say if it would have been figured out much later inevitably or with new heroes obviously break. I’m not sure if it’ll mean anything today either, because the base mechanics like on armor, or other features, are different now and players have a different mindset on how to play characters, so it’ll be interesting to see how it turns out in this day and age.