It’s not just OCE. I live in Taipei, Taiwan. This happens on the ICN1 server in Korea too.
I am using ExitLag and can see the game is connecting me to say, an LA, Boston, Chicago, or Seattle game-server, then routing me back all the way to Asia.
I opened a ticket, and basically, they said my only recourse is to post here.
The game may be hosted in Sydney, for example, but you’re connecting to a Blizzard server elsewhere first, as if they are trying to optimize your connection. This is most definitely not a your settings or ISP issue. No connections are 100% stable.
I usually live in the US, and this never happens there. I’m guessing it’s more stable than multi-country connections here.
This is something that requires actual developer intervention is what I’m guessing, given that it’s happening in multiple regions.
This also never happened when I was here a year ago in Taipei. It also didn’t happen 3 years ago when I was here. This is new.
This also doesn’t change in real time. For example: I can play the same stadium game, on the same server, with nearly identical people, and one game, I’ll have 300-400ms, the other, I’ll have 70ms to the KR server. No matter how many times I disconnect, use VPN, change VPNs and reconnect, I’m at the same 300ms. So once Blizzard has determined what is the best route, it sets it for the game.
I’ve often quit games due to this issue before it starts so my team doesn’t have to suffer with my 2-3k per round Soldier 76 damage, but it started happening in ranked games yesterday too. My next suspension time is probably 8 hours. And since we are all from different countries, I can’t communicate that to my teammates. I suspect if this keeps up, I’ll eventually get banned by reports for something like gameplay sabotage.